475 lines
18 KiB
Lua
475 lines
18 KiB
Lua
GameInterface = {}
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local WALK_AUTO_REPEAT_DELAY = 90
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local gameRootPanel
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local gameMapPanel
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local gameRightPanel
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local gameLeftPanel
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local gameBottomPanel
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local logoutButton
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local mouseGrabberWidget
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local function onLeftPanelVisibilityChange(leftPanel, visible)
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if not visible then
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local children = leftPanel:getChildren()
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for i=1,#children do
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children[i]:setParent(gameRightPanel)
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end
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end
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end
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function GameInterface.init()
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g_ui.importStyle('styles/countwindow.otui')
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g_ui.importStyle('styles/logoutwindow.otui')
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g_ui.importStyle('styles/exitwindow.otui')
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connect(g_game, { onGameStart = GameInterface.show }, true)
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connect(g_game, { onGameEnd = GameInterface.hide }, true)
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gameRootPanel = g_ui.displayUI('gameinterface.otui')
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gameRootPanel:hide()
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gameRootPanel:lower()
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mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
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mouseGrabberWidget.onMouseRelease = GameInterface.onMouseGrabberRelease
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gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
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gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
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gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
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gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
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connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout)
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logoutButton:hide()
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g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
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g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
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g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+L', GameInterface.logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', function()
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if gameMapPanel:isKeepAspectRatioEnabled() then
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gameMapPanel:setKeepAspectRatio(false)
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else
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gameMapPanel:setKeepAspectRatio(true)
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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end
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end)
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if g_game.isOnline() then
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GameInterface.show()
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end
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end
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function GameInterface.terminate()
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disconnect(g_game, { onGameStart = GameInterface.show })
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disconnect(g_game, { onGameEnd = GameInterface.hide })
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton:destroy()
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logoutButton = nil
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gameRootPanel:destroy()
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gameRootPanel = nil
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gameMapPanel = nil
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gameRightPanel = nil
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gameLeftPanel = nil
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gameBottomPanel = nil
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mouseGrabberWidget = nil
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GameInterface = nil
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end
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function GameInterface.show()
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g_app.onClose = GameInterface.tryExit
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logoutButton:show()
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Background.hide()
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gameRootPanel:show()
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gameRootPanel:focus()
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gameMapPanel:followCreature(g_game.getLocalPlayer())
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end
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function GameInterface.hide()
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gameRootPanel:hide()
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logoutButton:hide()
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Background.show()
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g_app.onClose = nil
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end
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function GameInterface.exit()
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if g_game.isOnline() then
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g_game.forceLogout()
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scheduleEvent(exit, 10)
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return true
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end
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end
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function GameInterface.tryExit()
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local exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
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local exitButton = exitWindow:getChildById('buttonExit')
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local logoutButton = exitWindow:getChildById('buttonLogout')
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local exitFunc = function()
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GameInterface.exit()
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exitButton:getParent():destroy()
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end
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local logoutFunc = function()
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GameInterface.logout()
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logoutButton:getParent():destroy()
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end
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exitWindow.onEnter = logoutFunc
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exitButton.onClick = exitFunc
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logoutButton.onClick = logoutFunc
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return true -- signal closing
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end
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function GameInterface.logout()
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if g_game.isOnline() then
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g_game.safeLogout()
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return true
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end
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end
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function GameInterface.tryLogout()
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local logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
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local yesButton = logoutWindow:getChildById('buttonYes')
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local logoutFunc = function()
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GameInterface.logout()
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yesButton:getParent():destroy()
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end
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logoutWindow.onEnter = logoutFunc
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yesButton.onClick = logoutFunc
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end
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function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
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if GameInterface.selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
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if clickedWidget then
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if GameInterface.selectedType == 'use' then
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GameInterface.onUseWith(clickedWidget, mousePosition)
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elseif GameInterface.selectedType == 'trade' then
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GameInterface.onTradeWith(clickedWidget, mousePosition)
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end
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end
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end
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GameInterface.selectedThing = nil
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g_mouse.restoreCursor()
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self:ungrabMouse()
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return true
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end
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function GameInterface.onUseWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.useWith(GameInterface.selectedThing, tile:getTopMultiUseThing())
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(GameInterface.selectedThing, clickedWidget:getItem())
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end
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end
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end
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function GameInterface.onTradeWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.requestTrade(GameInterface.selectedThing, tile:getTopCreature())
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end
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end
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end
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function GameInterface.startUseWith(thing)
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GameInterface.selectedType = 'use'
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GameInterface.selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.setTargetCursor()
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end
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function GameInterface.startTradeWith(thing)
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GameInterface.selectedType = 'trade'
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GameInterface.selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.setTargetCursor()
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end
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function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = g_ui.createWidget('PopupMenu')
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if lookThing then
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menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
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end
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if useThing then
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if useThing:isContainer() then
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if useThing:getParentContainer() then
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menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
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menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
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else
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menu:addOption(tr('Open'), function() g_game.open(useThing) end)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption(tr('Use with ...'), function() GameInterface.startUseWith(useThing) end)
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else
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menu:addOption(tr('Use'), function() g_game.use(useThing) end)
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end
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end
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if useThing:isRotateable() then
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menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
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end
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end
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addOption(tr('Trade with ...'), function() GameInterface.startTradeWith(lookThing) end)
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end
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if lookThing then
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local parentContainer = lookThing:getParentContainer()
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if parentContainer and parentContainer:hasParent() then
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menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
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end
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end
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if creatureThing then
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menu:addSeparator()
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if creatureThing:asLocalPlayer() then
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menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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if creatureThing:isPartyMember() --[[and not fighting]] then
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if creatureThing:isPartyLeader() then
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if creatureThing:isPartySharedExperienceActive() then
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menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
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else
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menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
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end
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end
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menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
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end
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else
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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if g_game.getAttackingCreature() ~= creatureThing then
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menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
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else
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menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
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end
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if g_game.getFollowingCreature() ~= creatureThing then
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menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
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else
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menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
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end
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if creatureThing:asPlayer() then
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menu:addSeparator()
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local creatureName = creatureThing:getName()
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menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
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if Console.getOwnPrivateTab() then
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menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
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menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
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end
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if (not Player:hasVip(creatureName)) then
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menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
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end
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local localPlayerShield = localPlayer:asCreature():getShield()
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local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if creatureShield == ShieldWhiteYellow then
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menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
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else
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menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldWhiteYellow then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
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menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
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else
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menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
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end
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end
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end
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end
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end
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if RuleViolation.hasWindowAccess() then
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menu:addSeparator()
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menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureThing:getName()) end)
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end
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menu:addSeparator()
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menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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menu:display(menuPosition)
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end
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function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_keyboard.getModifiers()
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if not Options.getOption('classicControl') then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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if useThing:isContainer() then
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if useThing:getParentContainer() then
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g_game.open(useThing, useThing:getParentContainer())
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return true
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else
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g_game.open(useThing)
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return true
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end
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elseif useThing:isMultiUse() then
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GameInterface.startUseWith(useThing)
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return true
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else
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g_game.use(useThing)
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return true
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end
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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if multiUseThing:asCreature() then
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g_game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:getParentContainer() then
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g_game.open(multiUseThing, multiUseThing:getParentContainer())
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return true
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else
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g_game.open(multiUseThing)
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return true
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end
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elseif multiUseThing:isMultiUse() then
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GameInterface.startUseWith(useThing)
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return true
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else
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g_game.use(multiUseThing)
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end
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
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elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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g_game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
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end
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end
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if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127)
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if #dirs == 0 then
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TextMessage.displayStatus(tr('There is no way.'))
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return true
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end
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g_game.autoWalk(dirs)
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return true
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end
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return false
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end
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function GameInterface.moveStackableItem(item, toPos)
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if g_keyboard.isCtrlPressed() then
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g_game.move(item, toPos, item:getCount())
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return
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elseif g_keyboard.isShiftPressed() then
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g_game.move(item, toPos, 1)
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return
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end
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local count = item:getCount()
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local countWindow = g_ui.createWidget('CountWindow', rootWidget)
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local spinbox = countWindow:getChildById('countSpinBox')
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local scrollbar = countWindow:getChildById('countScrollBar')
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spinbox:setMaximum(count)
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spinbox:setMinimum(1)
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spinbox:setValue(count)
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scrollbar:setMaximum(count)
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scrollbar:setMinimum(1)
|
|
scrollbar:setValue(count)
|
|
scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end
|
|
spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end
|
|
|
|
local okButton = countWindow:getChildById('buttonOk')
|
|
local moveFunc = function()
|
|
g_game.move(item, toPos, spinbox:getValue())
|
|
okButton:getParent():destroy()
|
|
end
|
|
|
|
countWindow.onEnter = moveFunc
|
|
okButton.onClick = moveFunc
|
|
end
|
|
|
|
function GameInterface.getRootPanel()
|
|
return gameRootPanel
|
|
end
|
|
|
|
function GameInterface.getMapPanel()
|
|
return gameMapPanel
|
|
end
|
|
|
|
function GameInterface.getRightPanel()
|
|
return gameRightPanel
|
|
end
|
|
|
|
function GameInterface.getLeftPanel()
|
|
return gameLeftPanel
|
|
end
|
|
|
|
function GameInterface.getBottomPanel()
|
|
return gameBottomPanel
|
|
end
|