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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiframecounter.h"
#include "uitranslator.h"
#include <framework/graphics/font.h>
#include <framework/otml/otmlnode.h>
#include <framework/core/clock.h>
#include <framework/graphics/graphics.h>
UIFrameCounter::UIFrameCounter()
{
m_focusable = false;
m_phantom = true;
m_align = Fw::AlignLeft;
m_lastFrameTicks = g_clock.ticks();
m_frameCount = 0;
}
void UIFrameCounter::draw()
{
UIWidget::draw();
if(g_clock.ticksElapsed(m_lastFrameTicks) >= 1000) {
m_fpsText = Fw::formatString("FPS: %d", m_frameCount);
m_lastFrameTicks = g_clock.ticks();
m_frameCount = 0;
}
m_frameCount++;
m_font->renderText(m_fpsText, m_rect, m_align, Fw::white);
}
void UIFrameCounter::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "align")
setAlign(Fw::translateAlignment(node->value()));
}
}