Log file saves specific to server and character
Changed it so when you save a log file, the log file name includes the server name and the characters name, in the file name. This is to improve organization, to separate logs based off the server you are on, and the character you are logged in.
|5 years ago|
|data||6 years ago|
|mods||8 years ago|
|modules||3 years ago|
|src||3 years ago|
|tools||6 years ago|
|vc14||4 years ago|
|.gitattributes||8 years ago|
|.gitignore||7 years ago|
|.travis.yml||3 years ago|
|AUTHORS||8 years ago|
|BUGS||8 years ago|
|CMakeLists.txt||6 years ago|
|ISSUE_TEMPLATE.md||4 years ago|
|LICENSE||4 years ago|
|README.md||4 years ago|
|init.lua||7 years ago|
|otclientrc.lua||8 years ago|
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
The latest commits compiled for Windows can be found here.
NOTE: You will need to download spr/dat files on your own and place them in
Beyond of it’s flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.½.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn’t designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.
A package with all required libraries for compiling OTClient on Windows can be found here:
In short, if you need to compile OTClient, follow these tutorials:
Try to ask questions in otland, now we have a board for the project there, or talk with us at #otclient irc.freenode.net
Have found a bug? Please create an issue in our bug tracker
We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.
Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader email@example.com
Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.