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- SpeakTypesSettings = {
- none = {},
- say = { speakType = MessageModes.Say, color = '#FFFF00' },
- whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' },
- yell = { speakType = MessageModes.Yell, color = '#FFFF00' },
- broadcast = { speakType = MessageModes.GamemasterBroadcast, color = '#F55E5E' },
- private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true },
- privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true },
- privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true },
- privatePlayerToNpc = { speakType = MessageModes.NpcTo, color = '#9F9DFD', private = true, npcChat = true },
- privateNpcToPlayer = { speakType = MessageModes.NpcFrom, color = '#5FF7F7', private = true, npcChat = true },
- channelYellow = { speakType = MessageModes.Channel, color = '#FFFF00' },
- channelWhite = { speakType = MessageModes.ChannelManagement, color = '#FFFFFF' },
- channelRed = { speakType = MessageModes.GamemasterChannel, color = '#F55E5E' },
- channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' },
- monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true},
- monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true},
- rvrAnswerFrom = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
- rvrAnswerTo = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
- rvrContinue = { speakType = MessageModes.RVRContinue, color = '#FFFF00' },
- }
-
- SpeakTypes = {
- [MessageModes.Say] = SpeakTypesSettings.say,
- [MessageModes.Whisper] = SpeakTypesSettings.whisper,
- [MessageModes.Yell] = SpeakTypesSettings.yell,
- [MessageModes.GamemasterBroadcast] = SpeakTypesSettings.broadcast,
- [MessageModes.PrivateFrom] = SpeakTypesSettings.private,
- [MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed,
- [MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc,
- [MessageModes.NpcFrom] = SpeakTypesSettings.privateNpcToPlayer,
- [MessageModes.Channel] = SpeakTypesSettings.channelYellow,
- [MessageModes.ChannelManagement] = SpeakTypesSettings.channelWhite,
- [MessageModes.GamemasterChannel] = SpeakTypesSettings.channelRed,
- [MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange,
- [MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay,
- [MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell,
- [MessageModes.RVRChannel] = SpeakTypesSettings.channelWhite,
- [MessageModes.RVRContinue] = SpeakTypesSettings.rvrContinue,
- [MessageModes.RVRAnswer] = SpeakTypesSettings.rvrAnswerFrom,
- [MessageModes.NpcFromStartBlock] = SpeakTypesSettings.privateNpcToPlayer,
-
- -- ignored types
- [MessageModes.Spell] = SpeakTypesSettings.none,
- [MessageModes.BarkLow] = SpeakTypesSettings.none,
- [MessageModes.BarkLoud] = SpeakTypesSettings.none,
- }
-
- SayModes = {
- [1] = { speakTypeDesc = 'whisper', icon = '/images/game/console/whisper' },
- [2] = { speakTypeDesc = 'say', icon = '/images/game/console/say' },
- [3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
- }
-
- MAX_HISTORY = 500
- MAX_LINES = 100
- HELP_CHANNEL = 9
-
- consolePanel = nil
- consoleContentPanel = nil
- consoleTabBar = nil
- consoleTextEdit = nil
- channels = nil
- channelsWindow = nil
- communicationWindow = nil
- ownPrivateName = nil
- messageHistory = {}
- currentMessageIndex = 0
- ignoreNpcMessages = false
- defaultTab = nil
- serverTab = nil
- violationsChannelId = nil
- violationWindow = nil
- violationReportTab = nil
- ignoredChannels = {}
- filters = {}
-
- local communicationSettings = {
- useIgnoreList = true,
- useWhiteList = true,
- privateMessages = false,
- yelling = false,
- allowVIPs = false,
- ignoredPlayers = {},
- whitelistedPlayers = {}
- }
-
- function init()
- connect(g_game, {
- onTalk = onTalk,
- onChannelList = onChannelList,
- onOpenChannel = onOpenChannel,
- onOpenPrivateChannel = onOpenPrivateChannel,
- onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
- onCloseChannel = onCloseChannel,
- onRuleViolationChannel = onRuleViolationChannel,
- onRuleViolationRemove = onRuleViolationRemove,
- onRuleViolationCancel = onRuleViolationCancel,
- onRuleViolationLock = onRuleViolationLock,
- onGameStart = online,
- onGameEnd = offline
- })
-
- consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
- consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
- consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
- consoleTabBar = consolePanel:getChildById('consoleTabBar')
- consoleTabBar:setContentWidget(consoleContentPanel)
- channels = {}
-
- consolePanel.onKeyPress = function(self, keyCode, keyboardModifiers)
- if not (keyboardModifiers == KeyboardCtrlModifier and keyCode == KeyC) then return false end
-
- local tab = consoleTabBar:getCurrentTab()
- if not tab then return false end
-
- local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
- if not selection then return false end
-
- g_window.setClipboardText(selection)
- return true
- end
-
- g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
- g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
- g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
- g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
- g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel)
- g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-
- -- apply buttom functions after loaded
- consoleTabBar:setNavigation(consolePanel:getChildById('prevChannelButton'), consolePanel:getChildById('nextChannelButton'))
- consoleTabBar.onTabChange = onTabChange
-
- -- tibia like hotkeys
- g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
- g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
- g_keyboard.bindKeyDown('Ctrl+H', openHelp)
-
- consoleToggleChat = consolePanel:getChildById('toggleChat')
- load()
-
- if g_game.isOnline() then
- online()
- end
- end
-
- function clearSelection(consoleBuffer)
- for _,label in pairs(consoleBuffer:getChildren()) do
- label:clearSelection()
- end
- consoleBuffer.selectionText = nil
- consoleBuffer.selection = nil
- end
-
- function selectAll(consoleBuffer)
- clearSelection(consoleBuffer)
- if consoleBuffer:getChildCount() > 0 then
- local text = {}
- for _,label in pairs(consoleBuffer:getChildren()) do
- label:selectAll()
- table.insert(text, label:getSelection())
- end
- consoleBuffer.selectionText = table.concat(text, '\n')
- consoleBuffer.selection = { first = consoleBuffer:getChildIndex(consoleBuffer:getFirstChild()), last = consoleBuffer:getChildIndex(consoleBuffer:getLastChild()) }
- end
- end
-
- function toggleChat()
- if consoleToggleChat:isChecked() then
- disableChat()
- else
- enableChat()
- end
- end
-
- function enableChat()
- local gameInterface = modules.game_interface
-
- consoleTextEdit:setVisible(true)
- consoleTextEdit:setText("")
-
- g_keyboard.unbindKeyUp("Space")
- g_keyboard.unbindKeyUp("Enter")
- g_keyboard.unbindKeyUp("Escape")
-
- gameInterface.unbindWalkKey("W")
- gameInterface.unbindWalkKey("D")
- gameInterface.unbindWalkKey("S")
- gameInterface.unbindWalkKey("A")
-
- gameInterface.unbindWalkKey("E")
- gameInterface.unbindWalkKey("Q")
- gameInterface.unbindWalkKey("C")
- gameInterface.unbindWalkKey("Z")
-
- consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
- end
-
- function disableChat()
- local gameInterface = modules.game_interface
-
- consoleTextEdit:setVisible(false)
- consoleTextEdit:setText("")
-
- local quickFunc = function()
- if consoleToggleChat:isChecked() then
- consoleToggleChat:setChecked(false)
- end
- enableChat()
- end
- g_keyboard.bindKeyUp("Space", quickFunc)
- g_keyboard.bindKeyUp("Enter", quickFunc)
- g_keyboard.bindKeyUp("Escape", quickFunc)
-
- gameInterface.bindWalkKey("W", North)
- gameInterface.bindWalkKey("D", East)
- gameInterface.bindWalkKey("S", South)
- gameInterface.bindWalkKey("A", West)
-
- gameInterface.bindWalkKey("E", NorthEast)
- gameInterface.bindWalkKey("Q", NorthWest)
- gameInterface.bindWalkKey("C", SouthEast)
- gameInterface.bindWalkKey("Z", SouthWest)
-
- consoleToggleChat:setTooltip(tr("Enable chat mode"))
- end
-
- function terminate()
- save()
- disconnect(g_game, {
- onTalk = onTalk,
- onChannelList = onChannelList,
- onOpenChannel = onOpenChannel,
- onOpenPrivateChannel = onOpenPrivateChannel,
- onOpenOwnPrivateChannel = onOpenPrivateChannel,
- onCloseChannel = onCloseChannel,
- onRuleViolationChannel = onRuleViolationChannel,
- onRuleViolationRemove = onRuleViolationRemove,
- onRuleViolationCancel = onRuleViolationCancel,
- onRuleViolationLock = onRuleViolationLock,
- onGameStart = online,
- onGameEnd = offline
- })
-
- if g_game.isOnline() then clear() end
-
- g_keyboard.unbindKeyDown('Ctrl+O')
- g_keyboard.unbindKeyDown('Ctrl+E')
- g_keyboard.unbindKeyDown('Ctrl+H')
-
- saveCommunicationSettings()
-
- if channelsWindow then
- channelsWindow:destroy()
- end
-
- if communicationWindow then
- communicationWindow:destroy()
- end
-
- if violationWindow then
- violationWindow:destroy()
- end
-
- consoleTabBar = nil
- consoleContentPanel = nil
- consoleToggleChat = nil
- consoleTextEdit = nil
-
- consolePanel:destroy()
- consolePanel = nil
- ownPrivateName = nil
-
- Console = nil
- end
-
- function save()
- local settings = {}
- settings.messageHistory = messageHistory
- g_settings.setNode('game_console', settings)
- end
-
- function load()
- local settings = g_settings.getNode('game_console')
- if settings then
- messageHistory = settings.messageHistory or {}
- end
- loadCommunicationSettings()
- end
-
- function onTabChange(tabBar, tab)
- if tab == defaultTab or tab == serverTab then
- consolePanel:getChildById('closeChannelButton'):disable()
- else
- consolePanel:getChildById('closeChannelButton'):enable()
- end
- end
-
- function clear()
- -- save last open channels
- local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') or {}
- local char = g_game.getCharacterName()
- local savedChannels = {}
- local set = false
- for channelId, channelName in pairs(channels) do
- if type(channelId) == 'number' then
- savedChannels[channelName] = channelId
- set = true
- end
- end
- if set then
- lastChannelsOpen[char] = savedChannels
- else
- lastChannelsOpen[char] = nil
- end
- g_settings.setNode('lastChannelsOpen', lastChannelsOpen)
-
- -- close channels
- for _, channelName in pairs(channels) do
- local tab = consoleTabBar:getTab(channelName)
- consoleTabBar:removeTab(tab)
- end
- channels = {}
-
- consoleTabBar:removeTab(defaultTab)
- defaultTab = nil
- consoleTabBar:removeTab(serverTab)
- serverTab = nil
-
- local npcTab = consoleTabBar:getTab('NPCs')
- if npcTab then
- consoleTabBar:removeTab(npcTab)
- npcTab = nil
- end
-
- if violationReportTab then
- consoleTabBar:removeTab(violationReportTab)
- violationReportTab = nil
- end
-
- consoleTextEdit:clearText()
-
- if violationWindow then
- violationWindow:destroy()
- violationWindow = nil
- end
-
- if channelsWindow then
- channelsWindow:destroy()
- channelsWindow = nil
- end
- end
-
- function clearChannel(consoleTabBar)
- consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBuffer'):destroyChildren()
- end
-
- function setTextEditText(text)
- consoleTextEdit:setText(text)
- consoleTextEdit:setCursorPos(-1)
- end
-
- function openHelp()
- local helpChannel = 9
- if g_game.getClientVersion() <= 810 then
- helpChannel = 8
- end
- g_game.joinChannel(helpChannel)
- end
-
- function openPlayerReportRuleViolationWindow()
- if violationWindow or violationReportTab then return end
- violationWindow = g_ui.loadUI('violationwindow', rootWidget)
- violationWindow.onEscape = function()
- violationWindow:destroy()
- violationWindow = nil
- end
- violationWindow.onEnter = function()
- local text = violationWindow:getChildById('text'):getText()
- g_game.talkChannel(MessageModes.RVRChannel, 0, text)
- violationReportTab = addTab(tr('Report Rule') .. '...', true)
- addTabText(tr('Please wait patiently for a gamemaster to reply') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
- addTabText(applyMessagePrefixies(g_game.getCharacterName(), 0, text), SpeakTypesSettings.say, violationReportTab, g_game.getCharacterName())
- violationReportTab.locked = true
- violationWindow:destroy()
- violationWindow = nil
- end
- end
-
- function addTab(name, focus)
- local tab = getTab(name)
- if tab then -- is channel already open
- if not focus then focus = true end
- else
- tab = consoleTabBar:addTab(name, nil, processChannelTabMenu)
- end
- if focus then
- consoleTabBar:selectTab(tab)
- end
- return tab
- end
-
- function removeTab(tab)
- if type(tab) == 'string' then
- tab = consoleTabBar:getTab(tab)
- end
-
- if tab == defaultTab or tab == serverTab then
- return
- end
-
- if tab == violationReportTab then
- g_game.cancelRuleViolation()
- violationReportTab = nil
- elseif tab.violationChatName then
- g_game.closeRuleViolation(tab.violationChatName)
- elseif tab.channelId then
- -- notificate the server that we are leaving the channel
- for k, v in pairs(channels) do
- if (k == tab.channelId) then channels[k] = nil end
- end
- g_game.leaveChannel(tab.channelId)
- elseif tab:getText() == "NPCs" then
- g_game.closeNpcChannel()
- end
-
- consoleTabBar:removeTab(tab)
- end
-
- function removeCurrentTab()
- removeTab(consoleTabBar:getCurrentTab())
- end
-
- function getTab(name)
- return consoleTabBar:getTab(name)
- end
-
- function getChannelTab(channelId)
- local channel = channels[channelId]
- if channel then
- return getTab(channel)
- end
- return nil
- end
-
- function getRuleViolationsTab()
- if violationsChannelId then
- return getChannelTab(violationsChannelId)
- end
- return nil
- end
-
- function getCurrentTab()
- return consoleTabBar:getCurrentTab()
- end
-
- function addChannel(name, id)
- channels[id] = name
- local focus = not table.find(ignoredChannels, id)
- local tab = addTab(name, focus)
- tab.channelId = id
- return tab
- end
-
- function addPrivateChannel(receiver)
- channels[receiver] = receiver
- return addTab(receiver, false)
- end
-
- function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
- local focus = false
- if speaktype.npcChat then
- name = 'NPCs'
- focus = true
- end
-
- local privateTab = getTab(name)
- if privateTab == nil then
- if (modules.client_options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
- privateTab = defaultTab
- else
- privateTab = addTab(name, focus)
- channels[name] = name
- end
- privateTab.npcChat = speaktype.npcChat
- elseif focus then
- consoleTabBar:selectTab(privateTab)
- end
- addTabText(text, speaktype, privateTab, creatureName)
- end
-
- function addText(text, speaktype, tabName, creatureName)
- local tab = getTab(tabName)
- if tab ~= nil then
- addTabText(text, speaktype, tab, creatureName)
- end
- end
-
- -- Contains letter width for font "verdana-11px-antialised" as console is based on it
- local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer
- [10] = 1, [32] = 1, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
- [48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
- [64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
- [80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
- [96] = 5, [97] = 7, [98] = 7, [99] = 6, [100] = 7, [101] = 7, [102] = 5, [103] = 7, [104] = 7, [105] = 3, [106] = 4, [107] = 7, [108] = 3, [109] = 11, [110] = 7,
- [111] = 7, [112] = 7, [113] = 7, [114] = 6, [115] = 6, [116] = 5, [117] = 7, [118] = 8, [119] = 10, [120] = 8, [121] = 8, [122] = 6, [123] = 7, [124] = 4, [125] = 7, [126] = 8,
- [127] = 1, [128] = 7, [129] = 6, [130] = 3, [131] = 7, [132] = 6, [133] = 11, [134] = 7, [135] = 7, [136] = 7, [137] = 13, [138] = 7, [139] = 4, [140] = 11, [141] = 6, [142] = 6,
- [143] = 6, [144] = 6, [145] = 4, [146] = 3, [147] = 7, [148] = 6, [149] = 6, [150] = 7, [151] = 10, [152] = 7, [153] = 10, [154] = 6, [155] = 5, [156] = 11, [157] = 6, [158] = 6,
- [159] = 8, [160] = 4, [161] = 3, [162] = 7, [163] = 7, [164] = 7, [165] = 8, [166] = 4, [167] = 7, [168] = 6, [169] = 10, [170] = 6, [171] = 8, [172] = 8, [173] = 16, [174] = 10,
- [175] = 8, [176] = 5, [177] = 8, [178] = 5, [179] = 5, [180] = 6, [181] = 7, [182] = 7, [183] = 3, [184] = 5, [185] = 6, [186] = 6, [187] = 8, [188] = 12, [189] = 12, [190] = 12,
- [191] = 6, [192] = 9, [193] = 9, [194] = 9, [195] = 9, [196] = 9, [197] = 9, [198] = 11, [199] = 7, [200] = 7, [201] = 7, [202] = 7, [203] = 7, [204] = 5, [205] = 5, [206] = 6,
- [207] = 5, [208] = 8, [209] = 8, [210] = 8, [211] = 8, [212] = 8, [213] = 8, [214] = 8, [215] = 8, [216] = 8, [217] = 8, [218] = 8, [219] = 8, [220] = 8, [221] = 8, [222] = 7,
- [223] = 7, [224] = 7, [225] = 7, [226] = 7, [227] = 7, [228] = 7, [229] = 7, [230] = 11, [231] = 6, [232] = 7, [233] = 7, [234] = 7, [235] = 7, [236] = 3, [237] = 4, [238] = 4,
- [239] = 4, [240] = 7, [241] = 7, [242] = 7, [243] = 7, [244] = 7, [245] = 7, [246] = 7, [247] = 9, [248] = 7, [249] = 7, [250] = 7, [251] = 7, [252] = 7, [253] = 8, [254] = 7, [255] = 8
- }
-
- -- Return information about start, end in the string and the highlighted words
- function getHighlightedText(text)
- local tmpData = {}
-
- repeat
- local tmp = {string.find(text, "{([^}]+)}", tmpData[#tmpData-1])}
- for _, v in pairs(tmp) do
- table.insert(tmpData, v)
- end
- until not(string.find(text, "{([^}]+)}", tmpData[#tmpData-1]))
-
- return tmpData
- end
-
- function addTabText(text, speaktype, tab, creatureName)
- if not tab or tab.locked or not text or #text == 0 then return end
-
- if modules.client_options.getOption('showTimestampsInConsole') then
- text = os.date('%H:%M') .. ' ' .. text
- end
-
- local panel = consoleTabBar:getTabPanel(tab)
- local consoleBuffer = panel:getChildById('consoleBuffer')
- local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
- label:setId('consoleLabel' .. consoleBuffer:getChildCount())
- label:setText(text)
- label:setColor(speaktype.color)
- consoleTabBar:blinkTab(tab)
-
- -- Overlay for consoleBuffer which shows highlighted words only
-
- if speaktype.npcChat and (g_game.getCharacterName() ~= creatureName or g_game.getCharacterName() == 'Account Manager') then
- local highlightData = getHighlightedText(text)
- if #highlightData > 0 then
- local labelHighlight = g_ui.createWidget('ConsolePhantomLabel', label)
- labelHighlight:fill('parent')
-
- labelHighlight:setId('consoleLabelHighlight' .. consoleBuffer:getChildCount())
- labelHighlight:setColor("#1f9ffe")
-
- -- Remove the curly braces
- for i = 1, #highlightData / 3 do
- local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
- text = text:gsub("%{(.-)%}", dataBlock.words, 1)
-
- -- Recalculate positions as braces are removed
- highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
- highlightData[(i-1)*3+2] = dataBlock._end - (1 + (i-1) * 2)
- end
- label:setText(text)
-
- -- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
- local drawText = label:getDrawText()
- local tmpText = ""
- for i = 1, #highlightData / 3 do
- local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
- local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
-
- for letter = lastBlockEnd, dataBlock._start-1 do
- local tmpChar = string.byte(drawText:sub(letter, letter))
- local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
-
- tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
- end
- tmpText = tmpText .. dataBlock.words
- end
-
- -- Fill the highlight label to the same size as default label
- local finalBlockEnd = (highlightData[(#highlightData/3-1)*3+2] or 1)
- for letter = finalBlockEnd, drawText:len() do
- local tmpChar = string.byte(drawText:sub(letter, letter))
- local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
-
- tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
- end
-
- labelHighlight:setText(tmpText)
- end
- end
-
- label.name = creatureName
- consoleBuffer.onMouseRelease = function(self, mousePos, mouseButton)
- processMessageMenu(mousePos, mouseButton, nil, nil, nil, tab)
- end
- label.onMouseRelease = function(self, mousePos, mouseButton)
- processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
- end
- label.onMousePress = function(self, mousePos, button)
- if button == MouseLeftButton then clearSelection(consoleBuffer) end
- end
- label.onDragEnter = function(self, mousePos)
- clearSelection(consoleBuffer)
- return true
- end
- label.onDragLeave = function(self, droppedWidget, mousePos)
- local text = {}
- for selectionChild = consoleBuffer.selection.first, consoleBuffer.selection.last do
- local label = self:getParent():getChildByIndex(selectionChild)
- table.insert(text, label:getSelection())
- end
- consoleBuffer.selectionText = table.concat(text, '\n')
- return true
- end
- label.onDragMove = function(self, mousePos, mouseMoved)
- local parent = self:getParent()
- local parentRect = parent:getPaddingRect()
- local selfIndex = parent:getChildIndex(self)
- local child = parent:getChildByPos(mousePos)
-
- -- find bonding children
- if not child then
- if mousePos.y < self:getY() then
- for index = selfIndex - 1, 1, -1 do
- local label = parent:getChildByIndex(index)
- if label:getY() + label:getHeight() > parentRect.y then
- if (mousePos.y >= label:getY() and mousePos.y <= label:getY() + label:getHeight()) or index == 1 then
- child = label
- break
- end
- else
- child = parent:getChildByIndex(index + 1)
- break
- end
- end
- elseif mousePos.y > self:getY() + self:getHeight() then
- for index = selfIndex + 1, parent:getChildCount(), 1 do
- local label = parent:getChildByIndex(index)
- if label:getY() < parentRect.y + parentRect.height then
- if (mousePos.y >= label:getY() and mousePos.y <= label:getY() + label:getHeight()) or index == parent:getChildCount() then
- child = label
- break
- end
- else
- child = parent:getChildByIndex(index - 1)
- break
- end
- end
- else
- child = self
- end
- end
-
- if not child then return false end
-
- local childIndex = parent:getChildIndex(child)
-
- -- remove old selection
- clearSelection(consoleBuffer)
-
- -- update self selection
- local textBegin = self:getTextPos(self:getLastClickPosition())
- local textPos = self:getTextPos(mousePos)
- self:setSelection(textBegin, textPos)
-
- consoleBuffer.selection = { first = math.min(selfIndex, childIndex), last = math.max(selfIndex, childIndex) }
-
- -- update siblings selection
- if child ~= self then
- for selectionChild = consoleBuffer.selection.first + 1, consoleBuffer.selection.last - 1 do
- parent:getChildByIndex(selectionChild):selectAll()
- end
-
- local textPos = child:getTextPos(mousePos)
- if childIndex > selfIndex then
- child:setSelection(0, textPos)
- else
- child:setSelection(string.len(child:getText()), textPos)
- end
- end
-
- return true
- end
-
- if consoleBuffer:getChildCount() > MAX_LINES then
- local child = consoleBuffer:getFirstChild()
- clearSelection(consoleBuffer)
- child:destroy()
- end
- end
-
- function removeTabLabelByName(tab, name)
- local panel = consoleTabBar:getTabPanel(tab)
- local consoleBuffer = panel:getChildById('consoleBuffer')
- for _,label in pairs(consoleBuffer:getChildren()) do
- if label.name == name then
- label:destroy()
- end
- end
- end
-
- function processChannelTabMenu(tab, mousePos, mouseButton)
- local menu = g_ui.createWidget('PopupMenu')
- menu:setGameMenu(true)
-
- local worldName = g_game.getWorldName()
- local characterName = g_game.getCharacterName()
- channelName = tab:getText()
- if tab ~= defaultTab and tab ~= serverTab then
- menu:addOption(tr('Close'), function() removeTab(channelName) end)
- --menu:addOption(tr('Show Server Messages'), function() --[[TODO]] end)
- menu:addSeparator()
- end
-
- if consoleTabBar:getCurrentTab() == tab then
- menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
- menu:addOption(tr('Save Messages'), function()
- local panel = consoleTabBar:getTabPanel(tab)
- local consoleBuffer = panel:getChildById('consoleBuffer')
- local lines = {}
- for _,label in pairs(consoleBuffer:getChildren()) do
- table.insert(lines, label:getText())
- end
-
- local filename = worldName .. ' - ' .. characterName .. ' - ' .. channelName .. '.txt'
- local filepath = '/' .. filename
-
- -- extra information at the beginning
- table.insert(lines, 1, os.date('\nChannel saved at %a %b %d %H:%M:%S %Y'))
-
- if g_resources.fileExists(filepath) then
- table.insert(lines, 1, protectedcall(g_resources.readFileContents, filepath) or '')
- end
-
- g_resources.writeFileContents(filepath, table.concat(lines, '\n'))
- modules.game_textmessage.displayStatusMessage(tr('Channel appended to %s', filename))
- end)
- end
-
- menu:display(mousePos)
- end
-
- function processMessageMenu(mousePos, mouseButton, creatureName, text, label, tab)
- if mouseButton == MouseRightButton then
- local menu = g_ui.createWidget('PopupMenu')
- menu:setGameMenu(true)
- if creatureName and #creatureName > 0 then
- if creatureName ~= g_game.getCharacterName() then
- menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
- if not g_game.getLocalPlayer():hasVip(creatureName) then
- menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
- end
- if modules.game_console.getOwnPrivateTab() then
- menu:addSeparator()
- menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
- menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end)
- end
- if isIgnored(creatureName) then
- menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() removeIgnoredPlayer(creatureName) end)
- else
- menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() addIgnoredPlayer(creatureName) end)
- end
- menu:addSeparator()
- end
- if modules.game_ruleviolation.hasWindowAccess() then
- menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end)
- menu:addSeparator()
- end
-
- menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
- end
- local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
- if selection and #selection > 0 then
- menu:addOption(tr('Copy'), function() g_window.setClipboardText(selection) end, '(Ctrl+C)')
- end
- if text then
- menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
- end
- menu:addOption(tr('Select all'), function() selectAll(tab.tabPanel:getChildById('consoleBuffer')) end)
- if tab.violations and creatureName then
- menu:addSeparator()
- menu:addOption(tr('Process') .. ' ' .. creatureName, function() processViolation(creatureName, text) end)
- menu:addOption(tr('Remove') .. ' ' .. creatureName, function() g_game.closeRuleViolation(creatureName) end)
- end
- menu:display(mousePos)
- end
- end
-
- function sendCurrentMessage()
- local message = consoleTextEdit:getText()
- if #message == 0 then return end
- consoleTextEdit:clearText()
-
- -- send message
- sendMessage(message)
- end
-
- function addFilter(filter)
- table.insert(filters, filter)
- end
-
- function removeFilter(filter)
- table.removevalue(filters, filter)
- end
-
- function sendMessage(message, tab)
- local tab = tab or getCurrentTab()
- if not tab then return end
-
- for k,func in pairs(filters) do
- if func(message) then
- return true
- end
- end
-
- -- when talking on server log, the message goes to default channel
- local name = tab:getText()
- if tab == serverTab or tab == getRuleViolationsTab() then
- tab = defaultTab
- name = defaultTab:getText()
- end
-
- -- handling chat commands
- local channel = tab.channelId
- local originalMessage = message
- local chatCommandSayMode
- local chatCommandPrivate
- local chatCommandPrivateReady
- local chatCommandMessage
-
- -- player used yell command
- chatCommandMessage = message:match("^%#[y|Y] (.*)")
- if chatCommandMessage ~= nil then
- chatCommandSayMode = 'yell'
- channel = 0
- message = chatCommandMessage
- end
-
- -- player used whisper
- chatCommandMessage = message:match("^%#[w|W] (.*)")
- if chatCommandMessage ~= nil then
- chatCommandSayMode = 'whisper'
- message = chatCommandMessage
- channel = 0
- end
-
- -- player say
- chatCommandMessage = message:match("^%#[s|S] (.*)")
- if chatCommandMessage ~= nil then
- chatCommandSayMode = 'say'
- message = chatCommandMessage
- channel = 0
- end
-
- -- player red talk on channel
- chatCommandMessage = message:match("^%#[c|C] (.*)")
- if chatCommandMessage ~= nil then
- chatCommandSayMode = 'channelRed'
- message = chatCommandMessage
- end
-
- -- player broadcast
- chatCommandMessage = message:match("^%#[b|B] (.*)")
- if chatCommandMessage ~= nil then
- chatCommandSayMode = 'broadcast'
- message = chatCommandMessage
- channel = 0
- end
-
- local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
- if findIni ~= nil and findIni == 1 then -- player used private chat command
- if chatCommandInitial == chatCommandEnd then
- chatCommandPrivateRepeat = false
- if chatCommandInitial == "*" then
- setTextEditText('*'.. chatCommandPrivate .. '* ')
- end
- message = chatCommandMessage:trim()
- chatCommandPrivateReady = true
- end
- end
-
- message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
- if #message == 0 then return end
-
- -- add new command to history
- currentMessageIndex = 0
- if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
- table.insert(messageHistory, originalMessage)
- if #messageHistory > MAX_HISTORY then
- table.remove(messageHistory, 1)
- end
- end
-
- local speaktypedesc
- if (channel or tab == defaultTab) and not chatCommandPrivateReady then
- if tab == defaultTab then
- speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
- if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
- else
- speaktypedesc = chatCommandSayMode or 'channelYellow'
- end
-
- g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, channel, message)
- return
- else
- local isPrivateCommand = false
- local priv = true
- local tabname = name
- if chatCommandPrivateReady then
- speaktypedesc = 'privatePlayerToPlayer'
- name = chatCommandPrivate
- isPrivateCommand = true
- elseif tab.npcChat then
- speaktypedesc = 'privatePlayerToNpc'
- elseif tab == violationReportTab then
- if violationReportTab.locked then
- modules.game_textmessage.displayFailureMessage('Wait for a gamemaster reply.')
- return
- end
- speaktypedesc = 'rvrContinue'
- tabname = tr('Report Rule') .. '...'
- elseif tab.violationChatName then
- speaktypedesc = 'rvrAnswerTo'
- name = tab.violationChatName
- tabname = tab.violationChatName .. '\'...'
- else
- speaktypedesc = 'privatePlayerToPlayer'
- end
-
-
- local speaktype = SpeakTypesSettings[speaktypedesc]
- local player = g_game.getLocalPlayer()
- g_game.talkPrivate(speaktype.speakType, name, message)
-
- message = applyMessagePrefixies(g_game.getCharacterName(), player:getLevel(), message)
- addPrivateText(message, speaktype, tabname, isPrivateCommand, g_game.getCharacterName())
- end
- end
-
- function sayModeChange(sayMode)
- local buttom = consolePanel:getChildById('sayModeButton')
- if sayMode == nil then
- sayMode = buttom.sayMode + 1
- end
-
- if sayMode > #SayModes then sayMode = 1 end
-
- buttom:setIcon(SayModes[sayMode].icon)
- buttom.sayMode = sayMode
- end
-
- function getOwnPrivateTab()
- if not ownPrivateName then return end
- return getTab(ownPrivateName)
- end
-
- function setIgnoreNpcMessages(ignore)
- ignoreNpcMessages = ignore
- end
-
- function navigateMessageHistory(step)
- local numCommands = #messageHistory
- if numCommands > 0 then
- currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
- if currentMessageIndex > 0 then
- local command = messageHistory[numCommands - currentMessageIndex + 1]
- setTextEditText(command)
- else
- consoleTextEdit:clearText()
- end
- end
- end
-
- function applyMessagePrefixies(name, level, message)
- if name then
- if modules.client_options.getOption('showLevelsInConsole') and level > 0 then
- message = name .. ' [' .. level .. ']: ' .. message
- else
- message = name .. ': ' .. message
- end
- end
- return message
- end
-
- function onTalk(name, level, mode, message, channelId, creaturePos)
- if mode == MessageModes.GamemasterBroadcast then
- modules.game_textmessage.displayBroadcastMessage(name .. ': ' .. message)
- return
- end
-
- local isNpcMode = (mode == MessageModes.NpcFromStartBlock or mode == MessageModes.NpcFrom)
-
- if ignoreNpcMessages and isNpcMode then return end
-
- speaktype = SpeakTypes[mode]
-
- if not speaktype then
- perror('unhandled onTalk message mode ' .. mode .. ': ' .. message)
- return
- end
-
- local localPlayer = g_game.getLocalPlayer()
- if name ~= g_game.getCharacterName()
- and isUsingIgnoreList()
- and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
-
- if mode == MessageModes.Yell and isIgnoringYelling() then
- return
- elseif speaktype.private and isIgnoringPrivate() and not isNpcMode then
- return
- elseif isIgnored(name) then
- return
- end
- end
-
- if mode == MessageModes.RVRChannel then
- channelId = violationsChannelId
- end
-
- if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or
- mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
- mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud or
- mode == MessageModes.NpcFromStartBlock) and creaturePos then
- local staticText = StaticText.create()
- -- Remove curly braces from screen message
- local staticMessage = message
- if isNpcMode then
- local highlightData = getHighlightedText(staticMessage)
- if #highlightData > 0 then
- for i = 1, #highlightData / 3 do
- local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
- staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words)
- end
- end
- staticText:setColor(speaktype.color)
- end
- staticText:addMessage(name, mode, staticMessage)
- g_map.addThing(staticText, creaturePos, -1)
- end
-
- local defaultMessage = mode <= 3 and true or false
-
- if speaktype == SpeakTypesSettings.none then return end
-
- if speaktype.hideInConsole then return end
-
- local composedMessage = applyMessagePrefixies(name, level, message)
-
- if mode == MessageModes.RVRAnswer then
- violationReportTab.locked = false
- addTabText(composedMessage, speaktype, violationReportTab, name)
- elseif mode == MessageModes.RVRContinue then
- addText(composedMessage, speaktype, name .. '\'...', name)
- elseif speaktype.private then
- addPrivateText(composedMessage, speaktype, name, false, name)
- if modules.client_options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
- modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
- end
- else
- local channel = tr('Default')
- if not defaultMessage then
- channel = channels[channelId]
- end
-
- if channel then
- addText(composedMessage, speaktype, channel, name)
- else
- -- server sent a message on a channel that is not open
- pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
- end
- end
- end
-
- function onOpenChannel(channelId, channelName)
- addChannel(channelName, channelId)
- end
-
- function onOpenPrivateChannel(receiver)
- addPrivateChannel(receiver)
- end
-
- function onOpenOwnPrivateChannel(channelId, channelName)
- local privateTab = getTab(channelName)
- if privateTab == nil then
- addChannel(channelName, channelId)
- end
- ownPrivateName = channelName
- end
-
- function onCloseChannel(channelId)
- local channel = channels[channelId]
- if channel then
- local tab = getTab(channel)
- if tab then
- consoleTabBar:removeTab(tab)
- end
- for k, v in pairs(channels) do
- if (k == tab.channelId) then channels[k] = nil end
- end
- end
- end
-
- function processViolation(name, text)
- local tabname = name .. '\'...'
- local tab = addTab(tabname, true)
- channels[tabname] = tabname
- tab.violationChatName = name
- g_game.openRuleViolation(name)
- addTabText(text, SpeakTypesSettings.say, tab, name)
- end
-
- function onRuleViolationChannel(channelId)
- violationsChannelId = channelId
- local tab = addChannel(tr('Rule Violations'), channelId)
- tab.violations = true
- end
-
- function onRuleViolationRemove(name)
- local tab = getRuleViolationsTab()
- if not tab then return end
- removeTabLabelByName(tab, name)
- end
-
- function onRuleViolationCancel(name)
- local tab = getTab(name .. '\'...')
- if not tab then return end
- addTabText(tr('%s has finished the request', name) .. '.', SpeakTypesSettings.privateRed, tab)
- tab.locked = true
- end
-
- function onRuleViolationLock()
- if not violationReportTab then return end
- violationReportTab.locked = false
- addTabText(tr('Your request has been closed') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
- violationReportTab.locked = true
- end
-
- function doChannelListSubmit()
- local channelListPanel = channelsWindow:getChildById('channelList')
- local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
- if openPrivateChannelWith ~= '' then
- if openPrivateChannelWith:lower() ~= g_game.getCharacterName():lower() then
- g_game.openPrivateChannel(openPrivateChannelWith)
- else
- modules.game_textmessage.displayFailureMessage('You cannot create a private chat channel with yourself.')
- end
- else
- local selectedChannelLabel = channelListPanel:getFocusedChild()
- if not selectedChannelLabel then return end
- if selectedChannelLabel.channelId == 0xFFFF then
- g_game.openOwnChannel()
- else
- g_game.joinChannel(selectedChannelLabel.channelId)
- end
- end
-
- channelsWindow:destroy()
- end
-
- function onChannelList(channelList)
- if channelsWindow then channelsWindow:destroy() end
- channelsWindow = g_ui.displayUI('channelswindow')
- local channelListPanel = channelsWindow:getChildById('channelList')
- channelsWindow.onEnter = doChannelListSubmit
- channelsWindow.onDestroy = function() channelsWindow = nil end
- g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
- g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
-
- for k,v in pairs(channelList) do
- local channelId = v[1]
- local channelName = v[2]
-
- if #channelName > 0 then
- local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
- label.channelId = channelId
- label:setText(channelName)
-
- label:setPhantom(false)
- label.onDoubleClick = doChannelListSubmit
- end
- end
- end
-
- function loadCommunicationSettings()
- communicationSettings.whitelistedPlayers = {}
- communicationSettings.ignoredPlayers = {}
-
- local ignoreNode = g_settings.getNode('IgnorePlayers')
- if ignoreNode then
- for i = 1, #ignoreNode do
- table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
- end
- end
-
- local whitelistNode = g_settings.getNode('WhitelistedPlayers')
- if whitelistNode then
- for i = 1, #whitelistNode do
- table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
- end
- end
-
- communicationSettings.useIgnoreList = g_settings.getBoolean('UseIgnoreList')
- communicationSettings.useWhiteList = g_settings.getBoolean('UseWhiteList')
- communicationSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
- communicationSettings.yelling = g_settings.getBoolean('IgnoreYelling')
- communicationSettings.allowVIPs = g_settings.getBoolean('AllowVIPs')
- end
-
- function saveCommunicationSettings()
- local tmpIgnoreList = {}
- local ignoredPlayers = getIgnoredPlayers()
- for i = 1, #ignoredPlayers do
- table.insert(tmpIgnoreList, ignoredPlayers[i])
- end
-
- local tmpWhiteList = {}
- local whitelistedPlayers = getWhitelistedPlayers()
- for i = 1, #whitelistedPlayers do
- table.insert(tmpWhiteList, whitelistedPlayers[i])
- end
-
- g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
- g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
- g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
- g_settings.set('IgnoreYelling', communicationSettings.yelling)
- g_settings.setNode('IgnorePlayers', tmpIgnoreList)
- g_settings.setNode('WhitelistedPlayers', tmpWhiteList)
- end
-
- function getIgnoredPlayers()
- return communicationSettings.ignoredPlayers
- end
-
- function getWhitelistedPlayers()
- return communicationSettings.whitelistedPlayers
- end
-
- function isUsingIgnoreList()
- return communicationSettings.useIgnoreList
- end
-
- function isUsingWhiteList()
- return communicationSettings.useWhiteList
- end
- function isIgnored(name)
- return table.find(communicationSettings.ignoredPlayers, name, true)
- end
-
- function addIgnoredPlayer(name)
- if isIgnored(name) then return end
- table.insert(communicationSettings.ignoredPlayers, name)
- end
-
- function removeIgnoredPlayer(name)
- table.removevalue(communicationSettings.ignoredPlayers, name)
- end
-
- function isWhitelisted(name)
- return table.find(communicationSettings.whitelistedPlayers, name, true)
- end
-
- function addWhitelistedPlayer(name)
- if isWhitelisted(name) then return end
- table.insert(communicationSettings.whitelistedPlayers, name)
- end
-
- function removeWhitelistedPlayer(name)
- table.removevalue(communicationSettings.whitelistedPlayers, name)
- end
-
- function isIgnoringPrivate()
- return communicationSettings.privateMessages
- end
-
- function isIgnoringYelling()
- return communicationSettings.yelling
- end
-
- function isAllowingVIPs()
- return communicationSettings.allowVIPs
- end
-
- function onClickIgnoreButton()
- if communicationWindow then return end
- communicationWindow = g_ui.displayUI('communicationwindow')
- local ignoreListPanel = communicationWindow:getChildById('ignoreList')
- local whiteListPanel = communicationWindow:getChildById('whiteList')
- communicationWindow.onDestroy = function() communicationWindow = nil end
-
- local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
- useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
- local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
- useWhiteListBox:setChecked(communicationSettings.useWhiteList)
-
- local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
- removeIgnoreButton:disable()
- ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
- removeIgnoreButton.onClick = function()
- local selection = ignoreListPanel:getFocusedChild()
- if selection then
- ignoreListPanel:removeChild(selection)
- selection:destroy()
- end
- removeIgnoreButton:disable()
- end
-
- local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
- removeWhitelistButton:disable()
- whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
- removeWhitelistButton.onClick = function()
- local selection = whiteListPanel:getFocusedChild()
- if selection then
- whiteListPanel:removeChild(selection)
- selection:destroy()
- end
- removeWhitelistButton:disable()
- end
-
- local newlyIgnoredPlayers = {}
- local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
- local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
- local addIgnoreFunction = function()
- local newEntry = addIgnoreName:getText()
- if newEntry == '' then return end
- if table.find(getIgnoredPlayers(), newEntry) then return end
- if table.find(newlyIgnoredPlayers, newEntry) then return end
- local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
- label:setText(newEntry)
- table.insert(newlyIgnoredPlayers, newEntry)
- addIgnoreName:setText('')
- end
- addIgnoreButton.onClick = addIgnoreFunction
-
- local newlyWhitelistedPlayers = {}
- local addWhitelistName = communicationWindow:getChildById('whitelistNameEdit')
- local addWhitelistButton = communicationWindow:getChildById('buttonWhitelistAdd')
- local addWhitelistFunction = function()
- local newEntry = addWhitelistName:getText()
- if newEntry == '' then return end
- if table.find(getWhitelistedPlayers(), newEntry) then return end
- if table.find(newlyWhitelistedPlayers, newEntry) then return end
- local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
- label:setText(newEntry)
- table.insert(newlyWhitelistedPlayers, newEntry)
- addWhitelistName:setText('')
- end
- addWhitelistButton.onClick = addWhitelistFunction
-
- communicationWindow.onEnter = function()
- if addWhitelistName:isFocused() then
- addWhitelistFunction()
- elseif addIgnoreName:isFocused() then
- addIgnoreFunction()
- end
- end
-
- local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
- ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
- local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
- ignoreYellingBox:setChecked(communicationSettings.yelling)
- local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
- allowVIPsBox:setChecked(communicationSettings.allowVIPs)
-
- local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
- saveButton.onClick = function()
- communicationSettings.ignoredPlayers = {}
- for i = 1, ignoreListPanel:getChildCount() do
- addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
- end
-
- communicationSettings.whitelistedPlayers = {}
- for i = 1, whiteListPanel:getChildCount() do
- addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
- end
-
- communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
- communicationSettings.useWhiteList = useWhiteListBox:isChecked()
- communicationSettings.yelling = ignoreYellingBox:isChecked()
- communicationSettings.privateMessages = ignorePrivateMessageBox:isChecked()
- communicationSettings.allowVIPs = allowVIPsBox:isChecked()
- communicationWindow:destroy()
- end
-
- local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
- cancelButton.onClick = function()
- communicationWindow:destroy()
- end
-
- local ignoredPlayers = getIgnoredPlayers()
- for i = 1, #ignoredPlayers do
- local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
- label:setText(ignoredPlayers[i])
- end
-
- local whitelistedPlayers = getWhitelistedPlayers()
- for i = 1, #whitelistedPlayers do
- local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
- label:setText(whitelistedPlayers[i])
- end
- end
-
- function online()
- defaultTab = addTab(tr('Default'), true)
- serverTab = addTab(tr('Server Log'), false)
-
- if g_game.getClientVersion() < 862 then
- g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
- end
- -- open last channels
- local lastChannelsOpen = g_settings.getNode('lastChannelsOpen')
- if lastChannelsOpen then
- local savedChannels = lastChannelsOpen[g_game.getCharacterName()]
- if savedChannels then
- for channelName, channelId in pairs(savedChannels) do
- channelId = tonumber(channelId)
- if channelId ~= -1 and channelId < 100 then
- if not table.find(channels, channelId) then
- g_game.joinChannel(channelId)
- table.insert(ignoredChannels, channelId)
- end
- end
- end
- end
- end
- scheduleEvent(function() ignoredChannels = {} end, 3000)
- end
-
- function offline()
- if g_game.getClientVersion() < 862 then
- g_keyboard.unbindKeyDown('Ctrl+R')
- end
- clear()
- end
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