112 lines
3.0 KiB
Lua
112 lines
3.0 KiB
Lua
function UIItem:onDragEnter(mousePos)
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if self:isVirtual() then return false end
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local item = self:getItem()
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if not item then return false end
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self:setBorderWidth(1)
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self.currentDragThing = item
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g_mouse.setTargetCursor()
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return true
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end
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function UIItem:onDragLeave(droppedWidget, mousePos)
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if self:isVirtual() then return false end
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self.currentDragThing = nil
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g_mouse.restoreCursor()
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self:setBorderWidth(0)
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self.hoveredWho = nil
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return true
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end
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function UIItem:onDrop(widget, mousePos)
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if not self:canAcceptDrop(widget, mousePos) then return false end
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local item = widget.currentDragThing
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if not item:isItem() then return false end
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local toPos = self.position
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local itemPos = item:getPosition()
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if item:getCount() > 1 then
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modules.game_interface.moveStackableItem(item, toPos)
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else
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g_game.move(item, toPos, 1)
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end
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self:setBorderWidth(0)
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return true
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end
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function UIItem:onDestroy()
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if self == g_ui.getDraggingWidget() and self.hoveredWho then
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self.hoveredWho:setBorderWidth(0)
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end
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if self.hoveredWho then
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self.hoveredWho = nil
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end
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end
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function UIItem:onHoverChange(hovered)
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UIWidget.onHoverChange(self, hovered)
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if self:isVirtual() or not self:isDraggable() then return end
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local draggingWidget = g_ui.getDraggingWidget()
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if draggingWidget and self ~= draggingWidget then
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local gotMap = draggingWidget:getClassName() == 'UIMap'
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local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
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if hovered and (gotItem or gotMap) then
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self:setBorderWidth(1)
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draggingWidget.hoveredWho = self
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else
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self:setBorderWidth(0)
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draggingWidget.hoveredWho = nil
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end
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end
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end
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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if self.cancelNextRelease then
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self.cancelNextRelease = false
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return true
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end
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if self:isVirtual() then return false end
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local item = self:getItem()
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if not item or not self:containsPoint(mousePosition) then return false end
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if Options.getOption('classicControl') and
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((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
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(g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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g_game.look(item)
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self.cancelNextRelease = true
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return true
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
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return true
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end
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return false
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end
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function UIItem:canAcceptDrop(widget, mousePos)
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if self:isVirtual() or not self:isDraggable() then return false end
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if not widget or not widget.currentDragThing then return false end
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local children = rootWidget:recursiveGetChildrenByPos(mousePos)
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for i=1,#children do
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local child = children[i]
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if child == self then
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return true
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elseif not child:isPhantom() then
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return false
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end
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end
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error('Widget ' .. self:getId() .. ' not in drop list.')
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return false
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end
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