115 lines
5.8 KiB
C++
115 lines
5.8 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef THING_H
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#define THING_H
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#include "declarations.h"
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#include "thingstype.h"
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#include <framework/luascript/luaobject.h>
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struct Light
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{
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uint8 intensity;
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uint8 color;
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};
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class Thing : public LuaObject
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{
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public:
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Thing();
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virtual ~Thing() { }
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virtual void startAnimation() { }
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virtual void draw(const Point& dest, float scaleFactor, bool animate) { }
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virtual void setId(uint32 id) { }
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void setPosition(const Position& position) { m_position = position; }
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virtual uint32 getId() { return 0; }
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Position getPosition() { return m_position; }
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int getStackPriority();
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const TilePtr& getTile();
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ContainerPtr getParentContainer();
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int getStackpos();
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ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
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virtual ItemPtr asItem() { return nullptr; }
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virtual EffectPtr asEffect() { return nullptr; }
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virtual MissilePtr asMissile() { return nullptr; }
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virtual CreaturePtr asCreature() { return nullptr; }
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virtual NpcPtr asNpc() { return nullptr; }
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virtual MonsterPtr asMonster() { return nullptr; }
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virtual PlayerPtr asPlayer() { return nullptr; }
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virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
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virtual AnimatedTextPtr asAnimatedText() { return nullptr; }
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virtual StaticTextPtr asStaticText() { return nullptr; }
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// type related
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bool isGround() { return m_type->getProperty(ThingType::IsGround); }
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bool isFullGround() { return m_type->getProperty(ThingType::IsFullGround); }
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bool isTranslucent() { return m_type->getProperty(ThingType::IsTranslucent); }
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bool isGroundBorder() { return m_type->getProperty(ThingType::IsGroundBorder); }
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bool isOnBottom() { return m_type->getProperty(ThingType::IsOnBottom); }
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bool isOnTop() { return m_type->getProperty(ThingType::IsOnTop); }
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bool isDontHide() { return m_type->getProperty(ThingType::DontHide); }
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bool isContainer() { return m_type->getProperty(ThingType::IsContainer); }
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bool isForceUse() { return m_type->getProperty(ThingType::IsForceUse); }
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bool isMultiUse() { return m_type->getProperty(ThingType::IsMultiUse); }
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bool isRotateable() { return m_type->getProperty(ThingType::IsRotateable); }
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bool isNotMoveable() { return m_type->getProperty(ThingType::IsNotMovable); }
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bool isNotWalkable() { return m_type->getProperty(ThingType::NotWalkable); }
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bool isPickupable() { return m_type->getProperty(ThingType::IsPickupable); }
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bool isNotPathable() { return m_type->getProperty(ThingType::NotPathable); }
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bool isIgnoreLook() { return m_type->getProperty(ThingType::IgnoreLook); }
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bool isHangable() { return m_type->getProperty(ThingType::IsHangable); }
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bool isHookSouth() { return m_type->getProperty(ThingType::HookSouth); }
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bool isHookEast() { return m_type->getProperty(ThingType::HookEast); }
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bool isStackable() { return m_type->getProperty(ThingType::IsStackable); }
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bool isAnimateAlways() { return m_type->getProperty(ThingType::AnimateAlways); }
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bool isLyingCorpse() { return m_type->getProperty(ThingType::IsLyingCorpse); }
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bool blocksProjectile() { return m_type->getProperty(ThingType::BlockProjectile); }
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bool isFluid() { return m_type->getProperty(ThingType::IsFluid); }
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bool isFluidContainer() { return m_type->getProperty(ThingType::IsFluidContainer); }
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Size getDimension() { return Size(m_type->getDimension(ThingType::Width), m_type->getDimension(ThingType::Height)); }
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int getDimensionWidth() { return m_type->getDimension(ThingType::Width); }
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int getDimensionHeight() { return m_type->getDimension(ThingType::Height); }
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int getExactSize() { return m_type->getDimension(ThingType::ExactSize); }
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Point getDisplacement() { return Point(m_type->getParameter(ThingType::DisplacementX), m_type->getParameter(ThingType::DisplacementY)); }
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int getNumPatternsX() { return m_type->getDimension(ThingType::PatternX); }
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int getNumPatternsY() { return m_type->getDimension(ThingType::PatternY); }
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int getNumPatternsZ() { return m_type->getDimension(ThingType::PatternZ); }
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int getDisplacementX() { return m_type->getParameter(ThingType::DisplacementX); }
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int getDisplacementY() { return m_type->getParameter(ThingType::DisplacementY); }
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int getLayers() { return m_type->getDimension(ThingType::Layers); }
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int getAnimationPhases() { return m_type->getDimension(ThingType::AnimationPhases); }
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int getGroundSpeed() { return m_type->getParameter(ThingType::GroundSpeed); }
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int getElevation() { return m_type->getParameter(ThingType::Elevation); }
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int getMinimapColor() { return m_type->getParameter(ThingType::MiniMapColor); }
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protected:
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Position m_position;
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ThingType *m_type;
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};
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#endif
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