tibia-client/src/framework/sound
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
..
combinedsoundsource.cpp bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
combinedsoundsource.h bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
declarations.h get stereo audo working on linux 2012-04-14 10:15:51 -03:00
oggsoundfile.cpp rework log function and protocol 2012-05-28 19:04:44 -03:00
oggsoundfile.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
soundbuffer.cpp rework log function and protocol 2012-05-28 19:04:44 -03:00
soundbuffer.h get stereo audo working on linux 2012-04-14 10:15:51 -03:00
soundfile.cpp rework log function and protocol 2012-05-28 19:04:44 -03:00
soundfile.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
soundmanager.cpp rework log function and protocol 2012-05-28 19:04:44 -03:00
soundmanager.h bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
soundsource.cpp bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
soundsource.h bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
streamsoundsource.cpp rework log function and protocol 2012-05-28 19:04:44 -03:00
streamsoundsource.h graphics optimization feature inspirated by diablo3 engine 2012-06-01 16:39:09 -03:00