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== CRASHS
modules recursivity makes client crash, it should generate a warning
== P1 BUGS (affects game play)
private channels are not closed when switching characters
sometimes minimap desync Z pos
follow and autowalk doesn't cancel when walking via hotkeys
== P2 BUGS
battle sometimes doesn't clear attacked/followed creatures when they go out of range
if you move a backpack to left panel, and resize it, client will go into a infinite loop resizing the backpack switching 4,5 columns
when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
== P3 BUGS
widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
too many talk messages in game map make the messages boxes disappear
hotkeys works while windows are locked, it shouldn't
skulls is rendering outside map bounds
party options does not work when re-logging inside a party
sometimes we can still view hits from above/bottom floors from a fight that is not visible
must removeThing in protocol parseTileAdd when stackpos is greater than 11