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cmake
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
core
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
graphics
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enable ogl debug with ifdefs
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2012-04-12 16:56:05 -03:00 |
luascript
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fixes to compile on gcc 4.7
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2012-04-04 10:16:33 -03:00 |
math
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experimental minimap
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2012-04-06 20:15:52 -03:00 |
net
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compile fixes for gcc 4.7 in 32bit platforms
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2012-04-04 12:12:25 -03:00 |
otml
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ui and graphics changes
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2012-03-24 12:22:40 -03:00 |
platform
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
sound
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
thirdparty
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BEAWARE all game functionality is disabled with this commit for a while
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2012-02-20 00:28:13 -02:00 |
ui
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enable text-auto-resize for width
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2012-04-10 23:59:05 -03:00 |
util
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fix dumbfounding issue on win32 that caused HUGE lags
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2012-04-04 13:21:02 -03:00 |
CMakeLists.txt
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
application.cpp
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
application.h
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
const.h
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
global.h
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BEAWARE all game functionality is disabled with this commit for a while
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2012-02-20 00:28:13 -02:00 |
luafunctions.cpp
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add API to remove widget anchors
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2012-04-05 19:46:53 -03:00 |
pch.h
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |