tibia-client/src/otclient/CMakeLists.txt

99 lines
3.6 KiB
CMake

# CMAKE_CURRENT_LIST_DIR cmake 2.6 compatibility
if(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_FILE} PATH)
endif(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
# otclient options
add_definitions(-DOTCLIENT)
option(BOT_PROTECTION "Enable bot protection" ON)
if(BOT_PROTECTION)
add_definitions(-DBOT_PROTECTION)
message(STATUS "Bot protection: ON")
else(BOT_PROTECTION)
message(STATUS "Bot protection: OFF")
endif(BOT_PROTECTION)
set(otclient_SOURCES ${otclient_SOURCES}
# otclient
${CMAKE_CURRENT_LIST_DIR}/const.h
${CMAKE_CURRENT_LIST_DIR}/global.h
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
${CMAKE_CURRENT_LIST_DIR}/otclient.cpp
${CMAKE_CURRENT_LIST_DIR}/otclient.h
# core
${CMAKE_CURRENT_LIST_DIR}/animatedtext.cpp
${CMAKE_CURRENT_LIST_DIR}/animatedtext.h
${CMAKE_CURRENT_LIST_DIR}/container.cpp
${CMAKE_CURRENT_LIST_DIR}/container.h
${CMAKE_CURRENT_LIST_DIR}/creature.cpp
${CMAKE_CURRENT_LIST_DIR}/creature.h
${CMAKE_CURRENT_LIST_DIR}/declarations.h
${CMAKE_CURRENT_LIST_DIR}/effect.cpp
${CMAKE_CURRENT_LIST_DIR}/effect.h
${CMAKE_CURRENT_LIST_DIR}/game.cpp
${CMAKE_CURRENT_LIST_DIR}/game.h
${CMAKE_CURRENT_LIST_DIR}/shadermanager.cpp
${CMAKE_CURRENT_LIST_DIR}/shadermanager.h
${CMAKE_CURRENT_LIST_DIR}/item.cpp
${CMAKE_CURRENT_LIST_DIR}/item.h
${CMAKE_CURRENT_LIST_DIR}/localplayer.cpp
${CMAKE_CURRENT_LIST_DIR}/localplayer.h
${CMAKE_CURRENT_LIST_DIR}/map.cpp
${CMAKE_CURRENT_LIST_DIR}/map.h
${CMAKE_CURRENT_LIST_DIR}/mapio.cpp
${CMAKE_CURRENT_LIST_DIR}/mapview.cpp
${CMAKE_CURRENT_LIST_DIR}/mapview.h
${CMAKE_CURRENT_LIST_DIR}/missile.cpp
${CMAKE_CURRENT_LIST_DIR}/missile.h
${CMAKE_CURRENT_LIST_DIR}/outfit.cpp
${CMAKE_CURRENT_LIST_DIR}/outfit.h
${CMAKE_CURRENT_LIST_DIR}/player.cpp
${CMAKE_CURRENT_LIST_DIR}/player.h
${CMAKE_CURRENT_LIST_DIR}/spritemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/spritemanager.h
${CMAKE_CURRENT_LIST_DIR}/statictext.cpp
${CMAKE_CURRENT_LIST_DIR}/statictext.h
${CMAKE_CURRENT_LIST_DIR}/thing.cpp
${CMAKE_CURRENT_LIST_DIR}/thing.h
${CMAKE_CURRENT_LIST_DIR}/thingtypemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/thingtypemanager.h
${CMAKE_CURRENT_LIST_DIR}/thingtype.cpp
${CMAKE_CURRENT_LIST_DIR}/thingtype.h
${CMAKE_CURRENT_LIST_DIR}/itemtype.cpp
${CMAKE_CURRENT_LIST_DIR}/itemtype.h
${CMAKE_CURRENT_LIST_DIR}/tile.cpp
${CMAKE_CURRENT_LIST_DIR}/tile.h
${CMAKE_CURRENT_LIST_DIR}/houses.cpp
${CMAKE_CURRENT_LIST_DIR}/houses.h
${CMAKE_CURRENT_LIST_DIR}/towns.cpp
${CMAKE_CURRENT_LIST_DIR}/towns.h
${CMAKE_CURRENT_LIST_DIR}/creatures.cpp
${CMAKE_CURRENT_LIST_DIR}/creatures.h
# lua
${CMAKE_CURRENT_LIST_DIR}/luavaluecasts.cpp
${CMAKE_CURRENT_LIST_DIR}/luavaluecasts.h
# net
${CMAKE_CURRENT_LIST_DIR}/protocolcodes.cpp
${CMAKE_CURRENT_LIST_DIR}/protocolcodes.h
${CMAKE_CURRENT_LIST_DIR}/protocolgame.cpp
${CMAKE_CURRENT_LIST_DIR}/protocolgame.h
${CMAKE_CURRENT_LIST_DIR}/protocolgameparse.cpp
${CMAKE_CURRENT_LIST_DIR}/protocolgamesend.cpp
# ui
${CMAKE_CURRENT_LIST_DIR}/uicreature.cpp
${CMAKE_CURRENT_LIST_DIR}/uicreature.h
${CMAKE_CURRENT_LIST_DIR}/uiitem.cpp
${CMAKE_CURRENT_LIST_DIR}/uiitem.h
${CMAKE_CURRENT_LIST_DIR}/uimap.cpp
${CMAKE_CURRENT_LIST_DIR}/uimap.h
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.cpp
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
# util
${CMAKE_CURRENT_LIST_DIR}/position.h
)