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CMakeLists.txt
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
animatedtext.cpp
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
animatedtext.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
const.h
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Fix issue #77 and improve findPath
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2012-08-21 23:10:56 -03:00 |
container.cpp
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
container.h
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Fixes for compiling with clang
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2012-07-29 09:04:47 -03:00 |
creature.cpp
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Improve creature attack click
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2012-08-21 21:27:57 -03:00 |
creature.h
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Improve creature attack click
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2012-08-21 21:27:57 -03:00 |
creatures.cpp
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More work on OTBM/OTB/XML
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2012-08-19 15:41:03 +00:00 |
creatures.h
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More work on OTBM/OTB/XML
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2012-08-19 15:41:03 +00:00 |
declarations.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
effect.cpp
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More work on OTBM/OTB/XML
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2012-08-19 15:41:03 +00:00 |
effect.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
game.cpp
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Finalized the mount system and the recently new skills/stats.
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2012-08-21 00:28:19 +12:00 |
game.h
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Finalized the mount system and the recently new skills/stats.
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2012-08-21 00:28:19 +12:00 |
global.h
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
houses.cpp
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stop using pairs instead of index loops, please, it's so much slower
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2012-07-20 20:56:08 +02:00 |
houses.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
item.cpp
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Fix OTBM saving
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2012-08-19 22:30:49 +00:00 |
item.h
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Fix OTBM saving
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2012-08-19 22:30:49 +00:00 |
itemtype.cpp
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revert last change (better fix)
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2012-08-19 17:27:48 +00:00 |
itemtype.h
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More work on OTBM/OTB/XML
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2012-08-19 15:41:03 +00:00 |
localplayer.cpp
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Bind spell functions
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2012-08-19 06:46:24 -03:00 |
localplayer.h
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Bind spell functions
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2012-08-19 06:46:24 -03:00 |
luafunctions.cpp
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UIGameMap allow clicking in black
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2012-08-20 22:03:30 -03:00 |
luavaluecasts.cpp
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Market item filtering improvements and other some minor improvements
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2012-07-24 03:11:53 +12:00 |
luavaluecasts.h
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More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
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2012-07-20 06:54:24 +12:00 |
map.cpp
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Fix issue #77 and improve findPath
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2012-08-21 23:10:56 -03:00 |
map.h
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Fix issue #77 and improve findPath
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2012-08-21 23:10:56 -03:00 |
mapio.cpp
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Fix issue #73
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2012-08-20 19:50:18 -03:00 |
mapview.cpp
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UIGameMap allow clicking in black
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2012-08-20 22:03:30 -03:00 |
mapview.h
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UIGameMap allow clicking in black
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2012-08-20 22:03:30 -03:00 |
minimap.cpp
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
minimap.h
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Just some refactoring
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2012-07-29 07:32:54 -03:00 |
missile.cpp
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More refactoring and some changes
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2012-07-20 02:52:57 -03:00 |
missile.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
otclient.cpp
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Fix market reload and a crash when exiting
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2012-07-31 11:42:26 -03:00 |
otclient.h
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
outfit.cpp
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Fix rare stackpos bug caused by chameleon rune
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2012-08-20 22:02:55 -03:00 |
outfit.h
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Fix rare stackpos bug caused by chameleon rune
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2012-08-20 22:02:55 -03:00 |
player.cpp
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
player.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
position.h
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Fix OTBM saving
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2012-08-19 22:30:49 +00:00 |
protocolcodes.cpp
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Fix dragable and npcto/from and remove margintop from entergame.
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2012-08-06 20:43:25 -03:00 |
protocolcodes.h
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Multiprotocol 8.1-9.6 finally working
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2012-07-26 06:12:20 -03:00 |
protocolgame.cpp
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Fix compability with some servers fly systems
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2012-08-03 00:05:29 -03:00 |
protocolgame.h
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Reimplement battle using new events, no more scheduleEvents
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2012-08-03 02:05:09 -03:00 |
protocolgameparse.cpp
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Fix rare stackpos bug caused by chameleon rune
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2012-08-20 22:02:55 -03:00 |
protocolgamesend.cpp
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Move RSA class to Crypt
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2012-08-04 10:54:35 -03:00 |
shadermanager.cpp
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
shadermanager.h
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
spritemanager.cpp
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More multiprotocol support
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2012-07-26 03:10:28 -03:00 |
spritemanager.h
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Just some refactoring
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2012-07-29 07:32:54 -03:00 |
statictext.cpp
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Implement message modes for 9.6
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2012-07-30 09:33:52 -03:00 |
statictext.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
thing.cpp
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More walk changes and creature events
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2012-08-02 05:17:46 -03:00 |
thing.h
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Fixed #12 #28 #51 issues
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2012-08-17 18:37:11 -03:00 |
thingstype.h
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Just some refactoring
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2012-07-29 07:32:54 -03:00 |
thingtype.cpp
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
thingtype.h
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Rework stdext classes
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2012-08-01 09:23:35 -03:00 |
thingtypemanager.cpp
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Implement reverse otb items table
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2012-08-19 18:49:24 -03:00 |
thingtypemanager.h
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Implement reverse otb items table
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2012-08-19 18:49:24 -03:00 |
tile.cpp
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Fix issue #77 and improve findPath
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2012-08-21 23:10:56 -03:00 |
tile.h
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Improve creature attack click
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2012-08-21 21:27:57 -03:00 |
towns.cpp
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trolol
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2012-07-15 20:54:44 +03:00 |
towns.h
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More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit
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2012-08-08 08:00:16 -06:00 |
uicreature.cpp
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
uicreature.h
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Just some refactoring
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2012-07-29 07:32:54 -03:00 |
uiitem.cpp
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Fix console error
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2012-08-06 20:54:56 -03:00 |
uiitem.h
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Just some refactoring
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2012-07-29 07:32:54 -03:00 |
uimap.cpp
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UIGameMap allow clicking in black
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2012-08-20 22:03:30 -03:00 |
uimap.h
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UIGameMap allow clicking in black
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2012-08-20 22:03:30 -03:00 |
uiprogressrect.cpp
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |
uiprogressrect.h
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Rework application class and framework
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2012-07-13 22:23:11 -03:00 |