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51 lines
1.3 KiB
51 lines
1.3 KiB
#ifndef UIBUTTON_H
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#define UIBUTTON_H
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#include "uiwidget.h"
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class UIButton : public UIWidget
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{
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struct ButtonStateStyle {
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ImagePtr image;
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Point textTranslate;
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Color foregroundColor;
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Color color;
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};
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enum ButtonState {
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ButtonUp = 0,
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ButtonDown,
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ButtonHover
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};
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public:
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UIButton();
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static UIButtonPtr create() { return UIButtonPtr(new UIButton); }
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virtual void onStyleApply(const OTMLNodePtr& styleNode);
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void loadStateStyle(ButtonStateStyle& stateStyle, const OTMLNodePtr& stateStyleNode);
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virtual void render();
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void setOnClick(const SimpleCallback& onClick) { m_onClick = onClick; }
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void setText(const std::string& text) { m_text = text; }
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SimpleCallback getOnClick() const { return m_onClick; }
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std::string getText() const { return m_text; }
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ButtonState getState() const { return m_state; }
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UIButtonPtr asUIButton() { return std::static_pointer_cast<UIButton>(shared_from_this()); }
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protected:
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virtual void onHoverChange(bool hovered);
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virtual bool onMousePress(const Point& mousePos, UI::MouseButton button);
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virtual bool onMouseRelease(const Point& mousePos, UI::MouseButton button);
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ButtonState m_state;
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ButtonStateStyle m_statesStyle[3];
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SimpleCallback m_onClick;
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std::string m_text;
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};
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#endif
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