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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "protocolgame.h"
#include <framework/net/rsa.h>
void ProtocolGame::sendLoginPacket(uint32 timestamp, uint8 unknown)
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientEnterGame);
oMsg.addU16(Otc::OsLinux);
oMsg.addU16(Otc::ClientVersion);
oMsg.addU8(0); // first RSA byte must be 0
// xtea key
generateXteaKey();
oMsg.addU32(m_xteaKey[0]);
oMsg.addU32(m_xteaKey[1]);
oMsg.addU32(m_xteaKey[2]);
oMsg.addU32(m_xteaKey[3]);
oMsg.addU8(0); // is gm set?
oMsg.addString(m_accountName);
oMsg.addString(m_characterName);
oMsg.addString(m_accountPassword);
oMsg.addU32(timestamp);
oMsg.addU8(unknown);
// complete the 128 bytes for rsa encryption with zeros
oMsg.addPaddingBytes(128 - (29 + m_accountName.length() + m_characterName.length() + m_accountPassword.length()));
// encrypt with RSA
Rsa::encrypt((char*)oMsg.getBuffer() + 6 + oMsg.getMessageSize() - 128, 128, Otc::OtservPublicRSA);
send(oMsg);
enableXteaEncryption();
}
void ProtocolGame::sendLogout()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientQuitGame);
send(oMsg);
}
void ProtocolGame::sendPing()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientPingBack);
send(oMsg);
}
void ProtocolGame::sendWalkNorth()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoNorth);
send(oMsg);
}
void ProtocolGame::sendWalkEast()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoEast);
send(oMsg);
}
void ProtocolGame::sendWalkSouth()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoSouth);
send(oMsg);
}
void ProtocolGame::sendWalkWest()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoWest);
send(oMsg);
}
void ProtocolGame::sendWalkNorthEast()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoNorthEast);
send(oMsg);
}
void ProtocolGame::sendWalkSouthEast()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoSouthEast);
send(oMsg);
}
void ProtocolGame::sendWalkSouthWest()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoSouthWest);
send(oMsg);
}
void ProtocolGame::sendWalkNorthWest()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGoNorthWest);
send(oMsg);
}
void ProtocolGame::sendTurnNorth()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientRotateNorth);
send(oMsg);
}
void ProtocolGame::sendTurnEast()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientRotateEast);
send(oMsg);
}
void ProtocolGame::sendTurnSouth()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientRotateSouth);
send(oMsg);
}
void ProtocolGame::sendTurnWest()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientRotateWest);
send(oMsg);
}
void ProtocolGame::sendUseItem(const Position& position, int itemId, int stackpos, int index)
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientUseObject);
addPosition(oMsg, position);
oMsg.addU16(itemId);
oMsg.addU8(stackpos);
oMsg.addU8(index);
send(oMsg);
}
void ProtocolGame::sendTalk(int channelType, int channelId, const std::string& receiver, const std::string& message)
{
if(message.length() > 255 || message.length() <= 0)
return;
OutputMessage oMsg;
oMsg.addU8(Otc::ClientTalk);
assert(channelType >= 0);
oMsg.addU8(channelType);
switch(channelType) {
case Otc::SpeakPrivate:
case Otc::SpeakPrivateRed:
oMsg.addString(receiver);
break;
case Otc::SpeakChannelYellow:
case Otc::SpeakChannelRed:
oMsg.addU16(channelId);
break;
}
oMsg.addString(message);
send(oMsg);
}
void ProtocolGame::sendGetOutfit()
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientGetOutfit);
send(oMsg);
}
void ProtocolGame::sendSetOutfit(const Outfit& outfit)
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientSetOutfit);
oMsg.addU16(outfit.getType());
oMsg.addU8(outfit.getHead());
oMsg.addU8(outfit.getBody());
oMsg.addU8(outfit.getLegs());
oMsg.addU8(outfit.getFeet());
oMsg.addU8(outfit.getAddons());
send(oMsg);
}
void ProtocolGame::sendAddVip(const std::string& name)
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientAddBuddy);
oMsg.addString(name);
send(oMsg);
}
void ProtocolGame::sendRemoveVip(int id)
{
OutputMessage oMsg;
oMsg.addU8(Otc::ClientRemoveBuddy);
oMsg.addU32(id);
send(oMsg);
}
void ProtocolGame::addPosition(OutputMessage& msg, const Position& position)
{
msg.addU16(position.x);
msg.addU16(position.y);
msg.addU8(position.z);
}