OTC now supports showing and answering modal dialogs. addDialog(modaldialog, dialogId, cid, callback) TODO: -find out what the "popup" value does.. (Maybe someone knows) |
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|---|---|---|
| .. | ||
| styles | ||
| widgets | ||
| gameinterface.lua | ||
| gameinterface.otui | ||
| interface.otmod | ||
OTC now supports showing and answering modal dialogs. addDialog(modaldialog, dialogId, cid, callback) TODO: -find out what the "popup" value does.. (Maybe someone knows) |
||
|---|---|---|
| .. | ||
| styles | ||
| widgets | ||
| gameinterface.lua | ||
| gameinterface.otui | ||
| interface.otmod | ||