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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "thingtype.h"
#include "thingstype.h"
#include "spritemanager.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/image.h>
ThingType::ThingType()
{
m_category = 0;
m_dimensions.fill(0);
m_parameters.fill(0);
m_properties.fill(false);
}
void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
{
const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
Point textureOffset;
Rect textureRect;
if(scaleFactor != 1.0f) {
textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex];
} else {
textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
textureRect = m_texturesFramesRects[animationPhase][frameIndex];
}
Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
Rect screenRect(dest + (-displacement + textureOffset - Point(m_dimensions[Width] - 1, m_dimensions[Height] - 1) * Otc::TILE_PIXELS) * scaleFactor,
textureRect.size() * scaleFactor);
g_painter->drawTexturedRect(screenRect, texture, textureRect);
}
TexturePtr& ThingType::getTexture(int animationPhase)
{
TexturePtr& animationPhaseTexture = m_textures[animationPhase];
if(!animationPhaseTexture) {
// we don't need layers in common items, they will be pre-drawn
int textureLayers = 1;
int numLayers = m_dimensions[Layers];
if(m_category == ThingsType::Creature && m_dimensions[Layers] >= 2) {
// 5 layers: outfit base, red mask, green mask, blue mask, yellow mask
textureLayers = 5;
numLayers = 5;
}
int indexSize = textureLayers * m_dimensions[PatternX] * m_dimensions[PatternY] * m_dimensions[PatternZ];
Size textureSize = getBestDimension(m_dimensions[Width], m_dimensions[Height], indexSize);
ImagePtr fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
m_texturesFramesRects[animationPhase].resize(indexSize);
m_texturesFramesOriginRects[animationPhase].resize(indexSize);
m_texturesFramesOffsets[animationPhase].resize(indexSize);
for(int z = 0; z < m_dimensions[PatternZ]; ++z) {
for(int y = 0; y < m_dimensions[PatternY]; ++y) {
for(int x = 0; x < m_dimensions[PatternX]; ++x) {
for(int l = 0; l < numLayers; ++l) {
bool spriteMask = (m_category == ThingsType::Creature && l > 0);
int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
Point framePos = Point(frameIndex % (textureSize.width() / m_dimensions[Width]) * m_dimensions[Width],
frameIndex / (textureSize.width() / m_dimensions[Width]) * m_dimensions[Height]) * Otc::TILE_PIXELS;
for(int h = 0; h < m_dimensions[Height]; ++h) {
for(int w = 0; w < m_dimensions[Width]; ++w) {
uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
if(spriteImage) {
if(spriteMask) {
static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
spriteImage->overwriteMask(maskColors[l - 1]);
}
Point spritePos = Point(m_dimensions[Width] - w - 1,
m_dimensions[Height] - h - 1) * Otc::TILE_PIXELS;
fullImage->blit(framePos + spritePos, spriteImage);
}
}
}
Rect drawRect(framePos + Point(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS - Point(1,1), framePos);
for(int x = framePos.x; x < framePos.x + m_dimensions[Width] * Otc::TILE_PIXELS; ++x) {
for(int y = framePos.y; y < framePos.y + m_dimensions[Height] * Otc::TILE_PIXELS; ++y) {
uint8 *p = fullImage->getPixel(x,y);
if(p[3] != 0x00) {
drawRect.setTop (std::min(y, (int)drawRect.top()));
drawRect.setLeft (std::min(x, (int)drawRect.left()));
drawRect.setBottom(std::max(y, (int)drawRect.bottom()));
drawRect.setRight (std::max(x, (int)drawRect.right()));
}
}
}
m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
m_texturesFramesOriginRects[animationPhase][frameIndex] = Rect(framePos, Size(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS);
m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos;
}
}
}
}
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
animationPhaseTexture->setSmooth(true);
}
return animationPhaseTexture;
}
Size ThingType::getBestDimension(int w, int h, int count)
{
const int MAX = 32;
int k = 1;
while(k < w)
k<<=1;
w = k;
k = 1;
while(k < h)
k<<=1;
h = k;
int numSprites = w*h*count;
assert(numSprites <= MAX*MAX);
assert(w <= MAX);
assert(h <= MAX);
Size bestDimension = Size(MAX, MAX);
for(int i=w;i<=MAX;i<<=1) {
for(int j=h;j<=MAX;j<<=1) {
Size candidateDimension = Size(i, j);
if(candidateDimension.area() < numSprites)
continue;
if((candidateDimension.area() < bestDimension.area()) ||
(candidateDimension.area() == bestDimension.area() && candidateDimension.width() + candidateDimension.height() < bestDimension.width() + bestDimension.height()))
bestDimension = candidateDimension;
}
}
return bestDimension;
}