2008-06-08 14:09:56 +02:00
|
|
|
|
#include "glcamera.h"
|
|
|
|
|
|
2008-08-10 17:14:54 +02:00
|
|
|
|
namespace segl {
|
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
|
GLCamera::GLCamera() {
|
|
|
|
|
std_norm.set(0.0f, 1.0f, 0.0f);
|
|
|
|
|
std_dir.set(0.0f, 0.0f, -1.0f);
|
|
|
|
|
mpersec = 10.0f;
|
|
|
|
|
apersec = 90.0f;
|
|
|
|
|
doupdate = true;
|
|
|
|
|
|
|
|
|
|
norm.set(0.0f, 1.0f, 0.0f);
|
|
|
|
|
dir.set(0.0f, 0.0f, -1.0f);
|
|
|
|
|
|
|
|
|
|
rotx = roty = 0.0f;
|
|
|
|
|
|
|
|
|
|
rotmatX.set(x_axis, 0.0f);
|
|
|
|
|
rotmatY.set(y_axis, 0.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::updateVectors() {
|
|
|
|
|
dir = rotmatY * rotmatX * Punkt3D(0.0f, 0.0f, -1.0f);
|
|
|
|
|
norm = rotmatY * rotmatX * std_norm;
|
|
|
|
|
dir.normalize();
|
|
|
|
|
norm.normalize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::setCamera() {
|
|
|
|
|
|
|
|
|
|
if(doupdate) {
|
|
|
|
|
updateVectors();
|
|
|
|
|
}
|
|
|
|
|
Punkt3D port = pos + dir;
|
|
|
|
|
gluLookAt( pos.x, pos.y, pos.z,
|
|
|
|
|
port.x, port.y, port.z,
|
|
|
|
|
norm.x, norm.y, norm.z);
|
|
|
|
|
// rotFrom2VecTo2Vec(std_dir, dir, std_norm, norm);
|
|
|
|
|
// glTranslateP3D(-pos);
|
|
|
|
|
}
|
|
|
|
|
|
2008-07-31 00:51:39 +02:00
|
|
|
|
void GLCamera::setPosDirNorm(Punkt3D p, Punkt3D d, Punkt3D n) {
|
|
|
|
|
pos = p;
|
|
|
|
|
dir = d.getNormalized();
|
|
|
|
|
norm = n.getNormalized();
|
|
|
|
|
}
|
2008-06-08 14:09:56 +02:00
|
|
|
|
|
|
|
|
|
// Move-Funktionen
|
|
|
|
|
|
|
|
|
|
void GLCamera::moveForward(float sec) {
|
|
|
|
|
if(doupdate) {
|
|
|
|
|
updateVectors();
|
|
|
|
|
}
|
|
|
|
|
pos += (mpersec*sec) * dir;
|
|
|
|
|
// std::cout << "move..";
|
|
|
|
|
// pos.print("pos");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::moveBackward(float sec) {
|
|
|
|
|
if(doupdate) {
|
|
|
|
|
updateVectors();
|
|
|
|
|
}
|
|
|
|
|
pos -= (mpersec*sec) * dir;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::moveLeft(float sec) {
|
|
|
|
|
if(doupdate) {
|
|
|
|
|
updateVectors();
|
|
|
|
|
}
|
|
|
|
|
Punkt3D right = (dir.kreuzprodukt(norm));
|
|
|
|
|
right.normalize();
|
|
|
|
|
pos -= right * sec * mpersec;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::moveRight(float sec) {
|
|
|
|
|
if(doupdate) {
|
|
|
|
|
updateVectors();
|
|
|
|
|
}
|
|
|
|
|
Punkt3D right = (dir.kreuzprodukt(norm));
|
|
|
|
|
right.normalize();
|
|
|
|
|
pos += right * sec * mpersec;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::rotateLeft(float sec) {
|
|
|
|
|
roty += apersec * sec;
|
|
|
|
|
rotmatY.set(roty);
|
|
|
|
|
doupdate = true;
|
|
|
|
|
// rotmat.set(Punkt3D(0.0f, 1.0f, 0.0f), sec*apersec);
|
|
|
|
|
// dir = rotmat * dir;
|
|
|
|
|
// dir.normalize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::rotateRight(float sec) {
|
|
|
|
|
roty -= apersec * sec;
|
|
|
|
|
rotmatY.set(roty);
|
|
|
|
|
doupdate = true;
|
|
|
|
|
// statt norm
|
|
|
|
|
// rotmat.set(Punkt3D(0.0f, 1.0f, 0.0f), -apersec*sec);
|
|
|
|
|
// dir = rotmat * dir;
|
|
|
|
|
// dir.normalize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::rotateUp(float sec) {
|
|
|
|
|
if(rotx+sec*apersec<=90.0f && rotx+sec*apersec>=-90.0f) {
|
|
|
|
|
rotx += sec*apersec;
|
|
|
|
|
rotmatX.set(rotx);
|
|
|
|
|
doupdate = true;
|
|
|
|
|
} else {
|
2008-06-17 02:46:39 +02:00
|
|
|
|
//std::cout << "zu gro<72>" << std::endl;
|
2008-06-08 14:09:56 +02:00
|
|
|
|
}
|
|
|
|
|
// rotmat.set(dir.kreuzprodukt(norm), -apersec*sec);
|
|
|
|
|
// norm = rotmat * norm;
|
|
|
|
|
// dir = rotmat * dir;
|
|
|
|
|
// norm.normalize();
|
|
|
|
|
// dir.normalize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::rotateDown(float sec) {
|
|
|
|
|
if( (rotx-sec*apersec) >= -90.0f) {
|
|
|
|
|
rotx -= sec*apersec;
|
|
|
|
|
rotmatX.set(rotx);
|
|
|
|
|
doupdate = true;
|
|
|
|
|
}
|
|
|
|
|
// rotmat.set(dir.kreuzprodukt(norm), apersec*sec);
|
|
|
|
|
// norm = rotmat * norm;
|
|
|
|
|
// dir = rotmat * dir;
|
|
|
|
|
// norm.normalize();
|
|
|
|
|
// dir.normalize();
|
|
|
|
|
}
|
|
|
|
|
|
2008-06-17 02:46:39 +02:00
|
|
|
|
void GLCamera::handleKeys(float sec) {
|
|
|
|
|
Uint8 *keys = SDL_GetKeyState(NULL);
|
|
|
|
|
|
|
|
|
|
if(keys[SDLK_w])
|
|
|
|
|
moveForward(sec);
|
|
|
|
|
if(keys[SDLK_s])
|
|
|
|
|
moveBackward(sec);
|
|
|
|
|
if(keys[SDLK_UP])
|
|
|
|
|
rotateUp(sec);
|
|
|
|
|
if(keys[SDLK_DOWN])
|
|
|
|
|
rotateDown(sec);
|
|
|
|
|
if(keys[SDLK_LEFT])
|
|
|
|
|
rotateLeft(sec);
|
|
|
|
|
if(keys[SDLK_RIGHT])
|
|
|
|
|
rotateRight(sec);
|
|
|
|
|
if(keys[SDLK_a])
|
|
|
|
|
moveLeft(sec);
|
|
|
|
|
if(keys[SDLK_d])
|
|
|
|
|
moveRight(sec);
|
|
|
|
|
}
|
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
|
float GLCamera::getXrot() {
|
|
|
|
|
return rotx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float GLCamera::getYrot() {
|
|
|
|
|
return roty;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::print() {
|
|
|
|
|
std::cout << " --- GL Camera --- " << std::endl;
|
|
|
|
|
pos.print("Position");
|
|
|
|
|
norm.print("Normale");
|
|
|
|
|
dir.print("Direction");
|
|
|
|
|
dir.kreuzprodukt(norm).print("Kreuz");
|
|
|
|
|
std::cout << "Rotation X: " << rotx << " Y: " << roty << std::endl;
|
|
|
|
|
rotmatY.print();
|
|
|
|
|
std::cout << " --- End Camera --- " << std::endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GLCamera::renderCoord() {
|
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
|
glColor3f(0.0f, 1.0f, 0.0f);
|
|
|
|
|
glVertex3f(0.0f, -1.0f, 0.0f);
|
|
|
|
|
glVertex3f(0.0f, -1.0f, -5.0f);
|
|
|
|
|
glEnd();
|
|
|
|
|
}
|
|
|
|
|
|
2008-07-31 00:51:39 +02:00
|
|
|
|
Punkt3D GLCamera::getPos() {
|
|
|
|
|
return pos;
|
|
|
|
|
}
|
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
|
GLCamera::~GLCamera() {
|
|
|
|
|
|
|
|
|
|
}
|
2008-08-10 17:14:54 +02:00
|
|
|
|
|
|
|
|
|
} // namespace segl
|