seopardy/game.py

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Python
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from __future__ import print_function
from PySide import QtCore, QtGui
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from player import Player, nobodyColor
from windows import QuestionWindow, EditAnswersWindow, PlayerStartWindow, VictoryWindow, DoubleJeopardyWindow
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from gamestate import QuestionAnswers
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class SeopardyGame(QtGui.QWidget):
def __init__(self, questions, gamestate, inputs, parent=None):
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super(SeopardyGame, self).__init__(parent)
self.questions = questions
self.gamestate = gamestate
self.inputs = inputs
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#self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
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self.players = self.gamestate.get_players()
if len(self.players) == 0:
for i in range(3):
self.add_player()
self.currentPlayer = None
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self._inOtherWindow = False
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self._createGui()
self.showFullScreen()
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# initiate starting the game!
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if self.gamestate.get_state() == "start":
QtCore.QCoreApplication.postEvent(self, GameStartEvent())
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def add_player(self, addToGui=False):
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self.players.append(Player.gen_player(len(self.players)+1, self))
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if addToGui:
if len(self.players) > 1:
self.playerBar.addStretch()
self.playerBar.addWidget(self.players[-1])
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def _createGui(self):
""" Create the board from questions. """
layout = QtGui.QVBoxLayout()
headerLayout = QtGui.QHBoxLayout()
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self.header = QtGui.QLabel(self.questions.get_title())
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headerLayout.addWidget(self.header)
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headerLayout.setSizeConstraint(QtGui.QLayout.SetMinimumSize)
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layout.addWidget(self.header, alignment=QtCore.Qt.AlignCenter)
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# create board
#board = QtGui.QGridLayout(6, len(self.questions.get_sections()))
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self.board = QtGui.QGridLayout()
self.board.setSizeConstraint(QtGui.QLayout.SetMaximumSize)
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for i, sec in enumerate(self.questions.get_sections()):
seclabel = QtGui.QLabel(sec, alignment=QtCore.Qt.AlignCenter)
seclabel.setStyleSheet("QLabel { font-size: 30px; }")
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self.board.addWidget(seclabel, 0, i)
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for j in range(5):
b = QtGui.QPushButton(str((j+1)*100))
b.setSizePolicy(QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding)
b.setAutoDefault(False)
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#b.setStyleSheet("QPushButton { font-size: 60px; }")
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b.installEventFilter(FocusKeyGrabber(i+1, j+1, self))
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b.clicked.connect(lambda sec=sec, j=j: self.go_to_question(sec, j+1))
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self.board.addWidget(b, j+1, i)
self._restyle_button(sec, j+1, self.gamestate.get_answers(sec, j+1))
layout.addLayout(self.board)
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# create player bar
self.playerBar = QtGui.QHBoxLayout()
for i, player in enumerate(self.players):
self.playerBar.addWidget(player)
if i != len(self.players)-1:
self.playerBar.addStretch()
layout.addLayout(self.playerBar)
self.setLayout(layout)
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def setFocusToQuestion(self, secno, number):
if secno < 1 or secno > len(self.questions.get_sections()) or number > 5 or number < 1:
return
self.board.itemAtPosition(number, secno-1).widget().setFocus()
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def event(self, e):
if e.type() == GameStartEvent.eventType:
# start window
if not self._inOtherWindow:
self._inOtherWindow = True
x = PlayerStartWindow(self.players, self)
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for inp in self.inputs:
inp.buttonEvent.connect(x.playerButtonPress)
x.buzzersOpen.connect(inp.buzzersOpen)
x.playerGotQuestion.connect(inp.playerGotQuestion)
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x.exec_()
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for inp in self.inputs:
inp.buttonEvent.disconnect(x.playerButtonPress)
x.buzzersOpen.disconnect(inp.buzzersOpen)
x.playerGotQuestion.disconnect(inp.playerGotQuestion)
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self._inOtherWindow = False
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self.gamestate.set_state("playing")
self.gamestate.save()
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return True
else:
return super(SeopardyGame, self).event(e)
def closeEvent(self, event):
if not self._inOtherWindow:
event.accept()
else:
event.ignore()
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def keyPressEvent(self, e):
if e.key() == QtCore.Qt.Key_Escape:
self.close()
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elif e.key() == QtCore.Qt.Key_R:
x = PlayerStartWindow(self.players, self)
self._inOtherWindow = True
x.exec_()
self._inOtherWindow = False
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elif e.key() == QtCore.Qt.Key_V:
self.show_victory_window()
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elif e.key() == QtCore.Qt.Key_E:
if self._inOtherWindow:
return
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# find current question
section = None
qno = None
found = False
for secno, section in enumerate(self.questions.get_sections(), 0):
for qno in range(1, 6):
btn = self.board.itemAtPosition(qno, secno).widget()
if btn == self.focusWidget():
found = True
break
if found:
break
if not found:
return
self.edit_question_answers(section, qno)
def edit_question_answers(self, section, number):
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self._inOtherWindow = True
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answers = self.gamestate.get_answers(section, number)
if answers is None:
answers = QuestionAnswers(section, number)
editAnswersWin = EditAnswersWindow(self.players, answers, self)
editAnswersWin.exec_()
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self._inOtherWindow = False
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oldAnswers = self.gamestate.get_answers(section, number)
newAnswers = editAnswersWin.get_new_answers()
if oldAnswers:
self._set_player_points(oldAnswers, rollback=True)
self._set_player_points(newAnswers)
self.gamestate.set_answers(section, number, newAnswers)
self._restyle_button(section, number, newAnswers)
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self.gamestate.save()
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def show_victory_window(self):
self._inOtherWindow = True
victoryWindow = VictoryWindow(self.players, self)
victoryWindow.exec_()
self._inOtherWindow = False
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def go_to_question(self, section, number):
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if self._inOtherWindow:
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return
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self._inOtherWindow = True
answers = self.gamestate.get_answers(section, number)
wasAnswered = (answers is not None and answers.is_answered())
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question = self.questions.get_question(section, number)
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dj = None
if not wasAnswered and question["Double-Jeopardy"]:
dwin = DoubleJeopardyWindow(self.players, number*100, self.currentPlayer, parent=self)
dwin.exec_()
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dj = (dwin.get_player(), dwin.get_chosen_points())
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qwin = QuestionWindow(self.players, section, number, question, answers, dj, self)
for inp in self.inputs:
inp.buttonEvent.connect(qwin.playerButtonPress)
qwin.buzzersOpen.connect(inp.buzzersOpen)
qwin.playerGotQuestion.connect(inp.playerGotQuestion)
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qwin.showFullScreen()
qwin.exec_()
for inp in self.inputs:
inp.buttonEvent.disconnect(qwin.playerButtonPress)
qwin.buzzersOpen.disconnect(inp.buzzersOpen)
qwin.playerGotQuestion.disconnect(inp.playerGotQuestion)
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self._inOtherWindow = False
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# add points to players
if not wasAnswered:
answers = qwin.get_answers()
self.gamestate.set_answers(section, number, answers)
self._set_player_points(answers)
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if answers.get_winner():
self.currentPlayer = answers.get_winner()
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# restyle the button
self._restyle_button(section, number, answers)
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# safe current gamestate
self.gamestate.save()
# check if we are done
foundUnanswered = False
for sec in self.questions.get_sections():
for j in range(5):
boardAnswers = self.gamestate.get_answers(sec, j+1)
if boardAnswers is None or not answers.is_answered():
foundUnanswered = True
if foundUnanswered:
break
if not foundUnanswered:
self.show_victory_window()
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def _set_player_points(self, answers, rollback=False):
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for i, (player, correct) in enumerate(answers.get_tries()):
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prefix = 1
if rollback:
prefix *= -1
if not correct:
prefix *= -1
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points = 0
if i == 0 and answers.get_dj_points() is not None:
points = answers.get_dj_points()
else:
points = answers.points()
player.add_points(prefix*points)
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def _restyle_button(self, sec, qno, answers):
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secno = self.questions.get_number_from_section(sec)
btn = self.board.itemAtPosition(qno, secno-1).widget()
btnstr = ""
btncolor = None
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if answers is None or not answers.is_answered():
btn.setText(str(qno*100))
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btn.setStyleSheet("QPushButton { font-size: 60px; }")
return
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# restrict number of tries shown
numTries = 4 if answers.got_answered() else 3
tries = answers.get_tries()
if len(tries) > numTries:
btnstr = "...\n"
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first = True
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for player, correct in answers.get_tries()[-numTries:]:
if correct:
btncolor = player.color
prefix = "+"
else:
prefix = "-"
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dj = " (D)" if first and answers.get_dj_points() is not None else ""
btnstr += "%s%s%s\n" % (prefix, player.name, dj)
first = False
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if not answers.got_answered():
btnstr += "+nobody"
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btncolor = nobodyColor
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btn.setStyleSheet("QPushButton { background-color: %s; color: white; font-size: 20px; border: none; }" % (btncolor.name(),))
btn.setText(btnstr.strip())
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class FocusKeyGrabber(QtCore.QObject):
def __init__(self, secno, number, parent, *args, **kwargs):
super(FocusKeyGrabber, self).__init__(parent, *args, **kwargs)
self._secno = secno
self._number = number
self._parent = parent
def eventFilter(self, obj, e):
if e.type() == QtCore.QEvent.KeyPress:
if e.key() == QtCore.Qt.Key.Key_Left:
self._parent.setFocusToQuestion(self._secno-1, self._number)
return True
elif e.key() == QtCore.Qt.Key.Key_Right:
self._parent.setFocusToQuestion(self._secno+1, self._number)
return True
elif e.key() == QtCore.Qt.Key.Key_Up:
self._parent.setFocusToQuestion(self._secno, self._number-1)
return True
elif e.key() == QtCore.Qt.Key.Key_Down:
self._parent.setFocusToQuestion(self._secno, self._number+1)
return True
return QtCore.QObject.eventFilter(self, obj, e)
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class GameStartEvent(QtCore.QEvent):
eventType = QtCore.QEvent.Type(QtCore.QEvent.registerEventType())
def __init__(self):
super(GameStartEvent, self).__init__(self.eventType)