2012-02-06 02:44:47 +01:00
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function dumpWidgets(widget, level)
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widget = widget or rootWidget
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level = level or 0
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for i=1,widget:getChildCount() do
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local child = widget:getChildByIndex(i)
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if child:isVisible() then
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local name = child:getId()
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if name:match('widget%d+') == nil then
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print(string.rep(' ', level) .. name)
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end
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if child:getId() ~= 'terminalBuffer' then
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dumpWidgets(child, level+1)
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end
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end
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2011-12-07 01:31:55 +01:00
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end
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2012-01-09 19:45:28 +01:00
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end
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function drawDebugBoxes(enable)
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if enable == nil then enable = true end
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g_ui.setDebugBoxesDrawing(enable)
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end
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2012-01-09 22:16:50 +01:00
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2012-01-16 06:54:53 +01:00
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function hideMap()
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local map = rootWidget:recursiveGetChildById('gameMapPanel')
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if map then map:hide() end
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end
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function showMap()
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local map = rootWidget:recursiveGetChildById('gameMapPanel')
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if map then map:show() end
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end
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2012-01-17 09:26:13 +01:00
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function debugContainersItems()
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function UIItem:onHoverChange(hovered)
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if hovered then
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2012-01-17 23:28:55 +01:00
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local item = self:getItem()
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2012-07-23 17:11:53 +02:00
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if item then
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2012-07-24 21:49:19 +02:00
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local text = [[
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id:]] ..item:getId() .. [[,
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stackable:]] ..tostring(item:isStackable()) .. [[,
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marketable:]] ..tostring(item:isMarketable()) .. [[,
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2012-08-18 10:50:51 +02:00
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vocation:]]..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..[[,
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cloth slot:]] ..item:getClothSlot() .. [[
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2012-07-24 21:49:19 +02:00
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]]
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g_tooltip.display(text)
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2012-07-23 17:11:53 +02:00
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end
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2012-01-17 09:26:13 +01:00
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else
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2012-06-26 00:13:30 +02:00
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g_tooltip.hide()
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2012-01-17 09:26:13 +01:00
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end
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end
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2012-01-09 22:16:50 +01:00
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end
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2012-01-19 05:12:53 +01:00
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2012-08-02 16:02:36 +02:00
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function debugPosition(enable)
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if enable == nil then enable = true end
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local label = rootWidget:getChildById('debugPositionLabel')
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if not label then
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label = g_ui.createWidget('GameLabel', rootWidget)
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label:setColor('pink')
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label:setFont('terminus-14px-bold')
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label:setId('debugPositionLabel')
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label:setPosition({x= 10, y = 40 })
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label:setPhantom(true)
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label:setTextAutoResize(true)
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end
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if enable then
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label.event = cycleEvent(function()
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local player = g_game.getLocalPlayer()
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if player then
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local pos = g_game.getLocalPlayer():getPosition()
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label:show()
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label:setText('x: ' .. pos.x .. '\ny: ' .. pos.y .. '\nz: ' .. pos.z)
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else
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label:hide()
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end
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end, 100)
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else
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removeEvent(label.event)
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label.event = nil
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label:hide()
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end
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end
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2012-02-06 05:39:52 +01:00
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function autoReloadModule(name)
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local function reloadEvent()
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reloadModule(name)
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scheduleEvent(reloadEvent, 1000)
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end
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reloadEvent()
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end
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