tibia-client/modules/game_healthbar/healthbar.lua

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HealthBar = {}
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-- private variables
local healthBarWindow
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local healthBar
local manaBar
local healthLabel
local manaLabel
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-- public functions
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function HealthBar.create()
healthBarWindow = displayUI('healthbar.otui', g_game.gameRightPanel)
healthBarButton = TopMenu.addGameButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
healthBarButton:setOn(true)
healthBar = healthBarWindow:getChildById('healthBar')
manaBar = healthBarWindow:getChildById('manaBar')
healthLabel = healthBarWindow:getChildById('healthLabel')
manaLabel = healthBarWindow:getChildById('manaLabel')
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end
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function HealthBar.destroy()
healthBarWindow:destroy()
healthBarWindow = nil
healthBarButton:destroy()
healthBarButton = nil
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healthBar = nil
manaBar = nil
healthLabel = nil
manaLabel = nil
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end
function HealthBar.toggle()
local visible = not healthBarWindow:isExplicitlyVisible()
healthBarWindow:setVisible(visible)
healthBarButton:setOn(visible)
end
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-- hooked events
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
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healthLabel:setText(health .. ' / ' .. maxHealth)
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healthBar:setPercent(health / maxHealth * 100)
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end
function HealthBar.onManaChange(localPlayer, mana, maxMana)
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manaLabel:setText(mana .. ' / ' .. maxMana)
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local percent
if maxMana == 0 then
percent = 100
else
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percent = (mana * 100)/maxMana
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end
manaBar:setPercent(percent)
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end
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connect(g_game, { onGameStart = HealthBar.create,
onGameEnd = HealthBar.destroy })
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange })