2011-08-28 15:17:58 +02:00
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-14 04:09:11 +02:00
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#include "texture.h"
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2011-05-17 01:21:41 +02:00
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#include "graphics.h"
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2011-12-25 00:14:12 +01:00
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#include "framebuffer.h"
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2010-11-23 04:13:37 +01:00
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2011-08-15 21:15:49 +02:00
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Texture::Texture()
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{
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m_textureId = 0;
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}
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2011-05-17 01:21:41 +02:00
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Texture::Texture(int width, int height, int channels, uchar *pixels)
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2010-11-23 04:13:37 +01:00
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{
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2011-08-14 04:09:11 +02:00
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// generate opengl texture
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2011-05-16 20:30:05 +02:00
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m_textureId = internalLoadGLTexture(pixels, channels, width, height);
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}
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2011-08-15 21:15:49 +02:00
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Texture::~Texture()
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{
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// free texture from gl memory
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if(m_textureId > 0)
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glDeleteTextures(1, &m_textureId);
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}
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2011-05-17 01:21:41 +02:00
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uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
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2011-05-16 20:30:05 +02:00
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{
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2011-12-07 01:31:55 +01:00
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m_size.resize(width, height);
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2011-08-15 16:06:15 +02:00
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// gets max texture size supported by the driver
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2011-08-14 04:09:11 +02:00
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static GLint maxTexSize = -1;
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if(maxTexSize == -1)
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
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// checks texture max size
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if(width > maxTexSize || height > maxTexSize) {
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2011-08-20 22:30:41 +02:00
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logError("loading texture with size ", width, "x", height, " failed, "
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2011-08-14 04:09:11 +02:00
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"the maximum size allowed by the graphics card is ", maxTexSize, "x", maxTexSize, ",",
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"to prevent crashes the texture will be displayed as a blank texture");
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2011-12-03 22:41:37 +01:00
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//TODO: make a workaround, could be bilinear scaling the texture
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2011-05-17 01:21:41 +02:00
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return 0;
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}
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2011-05-16 20:30:05 +02:00
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// generate gl texture
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GLuint id;
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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2011-08-15 21:15:49 +02:00
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2011-05-16 20:30:05 +02:00
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// detect pixels GL format
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2010-11-23 04:13:37 +01:00
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GLenum format = 0;
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2011-05-16 20:30:05 +02:00
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switch(channels) {
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2010-11-23 04:13:37 +01:00
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case 4:
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format = GL_RGBA;
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break;
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case 3:
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format = GL_RGB;
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break;
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case 2:
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format = GL_LUMINANCE_ALPHA;
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break;
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case 1:
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format = GL_LUMINANCE;
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break;
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}
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2011-05-16 20:30:05 +02:00
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// load pixels into gl memory
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2011-12-25 00:14:12 +01:00
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.width(), m_size.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
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2010-11-23 04:13:37 +01:00
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2011-04-10 22:40:44 +02:00
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// disable texture border
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2010-11-23 04:13:37 +01:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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2011-08-14 04:09:11 +02:00
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// nearest filtering (non smooth)
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2010-11-23 04:13:37 +01:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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2011-05-16 20:30:05 +02:00
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return id;
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2010-11-23 04:13:37 +01:00
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}
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2010-11-23 16:30:43 +01:00
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void Texture::enableBilinearFilter()
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{
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2011-08-14 04:09:11 +02:00
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// enable smooth texture
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2010-11-23 22:56:28 +01:00
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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2010-11-23 04:13:37 +01:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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2011-04-10 00:55:58 +02:00
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2011-08-15 21:15:49 +02:00
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std::vector<uint8> Texture::getPixels()
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2011-04-10 00:55:58 +02:00
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{
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2011-12-25 00:14:12 +01:00
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// hack to copy pixels from opengl memory
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FrameBufferPtr fb(new FrameBuffer(m_size));
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std::vector<uint8> pixels(m_size.area()*4, 0);
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fb->bind();
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g_painter.drawTexturedRect(Rect(0,0,m_size), shared_from_this());
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glReadPixels(0, 0, m_size.width(), m_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
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fb->release();
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2011-04-10 00:55:58 +02:00
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return pixels;
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}
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