2011-12-07 01:31:55 +01:00
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/*
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2013-01-08 19:21:54 +01:00
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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2011-12-07 01:31:55 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "paintershaderprogram.h"
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#include "painter.h"
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#include "texture.h"
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#include "texturemanager.h"
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2012-06-14 20:26:55 +02:00
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#include "graphics.h"
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2011-12-07 20:54:28 +01:00
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#include <framework/core/clock.h>
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2012-06-14 20:26:55 +02:00
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#include <framework/platform/platformwindow.h>
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2011-12-07 01:31:55 +01:00
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2012-01-30 07:27:21 +01:00
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PainterShaderProgram::PainterShaderProgram()
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{
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2012-06-02 16:43:27 +02:00
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m_startTime = g_clock.seconds();
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2012-04-08 21:28:03 +02:00
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m_opacity = 1;
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m_color = Color::white;
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m_time = 0;
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2012-01-30 07:27:21 +01:00
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}
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2012-06-14 20:26:55 +02:00
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void PainterShaderProgram::setupUniforms()
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{
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bindUniformLocation(PROJECTION_MATRIX_UNIFORM, "u_ProjectionMatrix");
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bindUniformLocation(TEXTURE_MATRIX_UNIFORM, "u_TextureMatrix");
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bindUniformLocation(COLOR_UNIFORM, "u_Color");
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bindUniformLocation(OPACITY_UNIFORM, "u_Opacity");
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bindUniformLocation(TIME_UNIFORM, "u_Time");
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bindUniformLocation(TEX0_UNIFORM, "u_Tex0");
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bindUniformLocation(TEX1_UNIFORM, "u_Tex1");
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2013-01-08 22:31:41 +01:00
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bindUniformLocation(TEX2_UNIFORM, "u_Tex2");
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bindUniformLocation(TEX3_UNIFORM, "u_Tex3");
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2012-06-14 20:26:55 +02:00
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bindUniformLocation(RESOLUTION_UNIFORM, "u_Resolution");
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setUniformValue(PROJECTION_MATRIX_UNIFORM, m_projectionMatrix);
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setUniformValue(TEXTURE_MATRIX_UNIFORM, m_textureMatrix);
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setUniformValue(COLOR_UNIFORM, m_color);
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setUniformValue(OPACITY_UNIFORM, m_opacity);
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setUniformValue(TIME_UNIFORM, m_time);
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setUniformValue(TEX0_UNIFORM, 0);
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setUniformValue(TEX1_UNIFORM, 1);
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2013-01-08 22:31:41 +01:00
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setUniformValue(TEX2_UNIFORM, 2);
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setUniformValue(TEX3_UNIFORM, 3);
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2012-06-14 20:26:55 +02:00
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setUniformValue(RESOLUTION_UNIFORM, (float)m_resolution.width(), (float)m_resolution.height());
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}
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2011-12-08 00:43:12 +01:00
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bool PainterShaderProgram::link()
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{
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2012-06-02 16:43:27 +02:00
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m_startTime = g_clock.seconds();
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2012-06-14 20:26:55 +02:00
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bindAttributeLocation(VERTEX_ATTR, "a_Vertex");
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bindAttributeLocation(TEXCOORD_ATTR, "a_TexCoord");
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2011-12-08 00:43:12 +01:00
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if(ShaderProgram::link()) {
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bind();
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2012-06-14 20:26:55 +02:00
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setupUniforms();
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2012-04-19 01:03:43 +02:00
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release();
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2011-12-08 00:43:12 +01:00
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return true;
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}
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return false;
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}
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2011-12-25 00:14:12 +01:00
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void PainterShaderProgram::setProjectionMatrix(const Matrix3& projectionMatrix)
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2011-12-07 01:31:55 +01:00
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{
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if(projectionMatrix == m_projectionMatrix)
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return;
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2011-12-08 00:43:12 +01:00
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bind();
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2011-12-25 00:14:12 +01:00
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setUniformValue(PROJECTION_MATRIX_UNIFORM, projectionMatrix);
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2012-04-08 21:28:03 +02:00
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m_projectionMatrix = projectionMatrix;
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2011-12-07 01:31:55 +01:00
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}
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2012-06-02 16:43:27 +02:00
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void PainterShaderProgram::setTextureMatrix(const Matrix3& textureMatrix)
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2012-04-19 01:03:43 +02:00
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{
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if(textureMatrix == m_textureMatrix)
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return;
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bind();
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setUniformValue(TEXTURE_MATRIX_UNIFORM, textureMatrix);
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m_textureMatrix = textureMatrix;
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}
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2011-12-07 01:31:55 +01:00
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void PainterShaderProgram::setColor(const Color& color)
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{
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2012-04-08 21:28:03 +02:00
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if(color == m_color)
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return;
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2011-12-08 00:43:12 +01:00
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bind();
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2011-12-08 18:28:29 +01:00
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setUniformValue(COLOR_UNIFORM, color);
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2012-04-08 21:28:03 +02:00
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m_color = color;
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2011-12-07 01:31:55 +01:00
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}
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2011-12-25 00:14:12 +01:00
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void PainterShaderProgram::setOpacity(float opacity)
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2011-12-07 01:31:55 +01:00
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{
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2012-04-08 21:28:03 +02:00
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if(m_opacity == opacity)
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return;
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2011-12-08 00:43:12 +01:00
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bind();
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2011-12-07 01:31:55 +01:00
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setUniformValue(OPACITY_UNIFORM, opacity);
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2012-04-08 21:28:03 +02:00
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m_opacity = opacity;
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2011-12-07 01:31:55 +01:00
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}
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2012-06-14 20:26:55 +02:00
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void PainterShaderProgram::setResolution(const Size& resolution)
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{
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if(m_resolution == resolution)
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return;
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bind();
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setUniformValue(RESOLUTION_UNIFORM, (float)resolution.width(), (float)resolution.height());
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m_resolution = resolution;
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}
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2012-04-19 01:03:43 +02:00
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void PainterShaderProgram::updateTime()
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2011-12-08 18:28:29 +01:00
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{
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2012-06-02 16:43:27 +02:00
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float time = g_clock.seconds() - m_startTime;
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2012-04-19 01:03:43 +02:00
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if(m_time == time)
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2011-12-08 00:43:12 +01:00
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return;
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2011-12-07 01:31:55 +01:00
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2012-04-19 01:03:43 +02:00
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bind();
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setUniformValue(TIME_UNIFORM, time);
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m_time = time;
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2011-12-07 01:31:55 +01:00
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}
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2012-06-14 20:26:55 +02:00
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void PainterShaderProgram::addMultiTexture(const std::string& file)
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{
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if(m_multiTextures.size() > 3)
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g_logger.error("cannot add more multi textures to shader, the max is 3");
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TexturePtr texture = g_textures.getTexture(file);
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if(!texture)
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return;
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texture->setSmooth(true);
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texture->setRepeat(true);
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m_multiTextures.push_back(texture);
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}
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void PainterShaderProgram::bindMultiTextures()
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{
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if(m_multiTextures.size() == 0)
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return;
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int i=1;
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for(const TexturePtr& tex : m_multiTextures) {
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2013-01-08 22:31:41 +01:00
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glActiveTexture(GL_TEXTURE0 + i++);
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2012-06-14 20:26:55 +02:00
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glBindTexture(GL_TEXTURE_2D, tex->getId());
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}
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glActiveTexture(GL_TEXTURE0);
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}
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