tibia-client/src/framework/luaengine/luaobject.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef LUAOBJECT_H
#define LUAOBJECT_H
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#include "declarations.h"
#include <typeinfo>
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/// LuaObject, all script-able classes have it as base
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// @bindclass
class LuaObject : public stdext::shared_object
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{
public:
LuaObject();
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virtual ~LuaObject();
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/// Calls a function or table of functions stored in a lua field, results are pushed onto the stack,
/// if any lua error occurs, it will be reported to stdout and return 0 results
/// @return the number of results
template<typename... T>
int luaCallField(const std::string& field, const T&... args);
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template<typename R, typename... T>
R callLuaField(const std::string& field, const T&... args);
template<typename... T>
void callLuaField(const std::string& field, const T&... args);
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/// Returns true if the lua field exists
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bool hasLuaField(const std::string& field);
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/// Sets a field in this lua object
template<typename T>
void setLuaField(const std::string& key, const T& value);
/// Gets a field from this lua object
template<typename T>
T getLuaField(const std::string& key);
/// Release fields table reference
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void releaseLuaFieldsTable();
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/// Sets a field from this lua object, the value must be on the stack
void luaSetField(const std::string& key);
/// Gets a field from this lua object, the result is pushed onto the stack
void luaGetField(const std::string& key);
/// Get object's metatable
void luaGetMetatable();
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/// Gets the table containing all stored fields of this lua object, the result is pushed onto the stack
void luaGetFieldsTable();
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/// Returns the number of references of this object
/// @note each userdata of this object on lua counts as a reference
int getUseCount();
/// Returns the derived class name, its the same name used in Lua
std::string getClassName() {
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// TODO: this could be cached for more performance
return stdext::demangle_name(typeid(*this).name());
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}
LuaObjectPtr asLuaObject() { return static_self_cast<LuaObject>(); }
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void operator=(const LuaObject& other) { }
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private:
int m_fieldsTableRef;
int m_metatableRef;
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};
#include "luainterface.h"
template<typename... T>
int LuaObject::luaCallField(const std::string& field, const T&... args) {
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// note that the field must be retrieved from this object lua value
// to force using the __index metamethod of it's metatable
// so cannot use LuaObject::getField here
// push field
g_lua.pushObject(asLuaObject());
g_lua.getField(field);
if(!g_lua.isNil()) {
// the first argument is always this object (self)
g_lua.insert(-2);
int numArgs = g_lua.polymorphicPush(args...);
return g_lua.signalCall(1 + numArgs);
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} else {
g_lua.pop(2);
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}
return 0;
}
template<typename R, typename... T>
R LuaObject::callLuaField(const std::string& field, const T&... args) {
R result;
int rets = luaCallField(field, args...);
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if(rets > 0) {
assert(rets == 1);
result = g_lua.polymorphicPop<R>();
} else
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result = R();
return result;
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}
template<typename... T>
void LuaObject::callLuaField(const std::string& field, const T&... args) {
int rets = luaCallField(field, args...);
if(rets > 0)
g_lua.pop(rets);
}
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template<typename T>
void LuaObject::setLuaField(const std::string& key, const T& value) {
g_lua.polymorphicPush(value);
luaSetField(key);
}
template<typename T>
T LuaObject::getLuaField(const std::string& key) {
luaGetField(key);
return g_lua.polymorphicPop<T>();
}
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#endif