tibia-client/modules/game/creature.lua

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SkullNone = 0
SkullYellow = 1
SkullGreen = 2
SkullWhite = 3
SkullRed = 4
SkullBlack = 5
SkullOrange = 6
ShieldNone = 0
ShieldWhiteYellow = 1
ShieldWhiteBlue = 2
ShieldBlue = 3
ShieldYellow = 4
ShieldBlueSharedExp = 5
ShieldYellowSharedExp = 6
ShieldBlueNoSharedExpBlink = 7
ShieldYellowNoSharedExpBlink = 8
ShieldBlueNoSharedExp = 9
ShieldYellowNoSharedExp = 10
EmblemNone = 0
EmblemGreen = 1
EmblemRed = 2
EmblemBlue = 3
function getSkullImagePath(skullId)
if skullId == SkullYellow then
return 'icons/skull_yellow.png'
elseif skullId == SkullGreen then
return 'icons/skull_green.png'
elseif skullId == SkullWhite then
return 'icons/skull_white.png'
elseif skullId == SkullRed then
return 'icons/skull_red.png'
elseif skullId == SkullBlack then
return 'icons/skull_black.png'
elseif skullId == SkullOrange then
return 'icons/skull_orange.png'
end
end
function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then
return 'icons/shield_yellow_white.png', false
elseif shieldId == ShieldWhiteBlue then
return 'icons/shield_blue_white.png', false
elseif shieldId == ShieldBlue then
return 'icons/shield_blue.png', false
elseif shieldId == ShieldYellow then
return 'icons/shield_yellow.png', false
elseif shieldId == ShieldBlueSharedExp then
return 'icons/shield_blue_shared.png', false
elseif shieldId == ShieldYellowSharedExp then
return 'icons/shield_yellow_shared.png', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
return 'icons/shield_blue_not_shared.png', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
return 'icons/shield_yellow_not_shared.png', true
elseif shieldId == ShieldBlueNoSharedExp then
return 'icons/shield_blue_not_shared.png', false
elseif shieldId == ShieldYellowNoSharedExp then
return 'icons/shield_yellow_not_shared.png', false
end
end
function getEmblemImagePath(emblemId)
if emblemId == EmblemGreen then
return 'icons/emblem_green.png'
elseif emblemId == EmblemRed then
return 'icons/emblem_red.png'
elseif emblemId == EmblemBlue then
return 'icons/emblem_blue.png'
end
end
function Creature:onSkullChange(skullId)
local imagePath = getSkullImagePath(skullId)
if imagePath then
self:setSkullTexture(resolvepath(imagePath))
end
end
function Creature:onShieldChange(shieldId)
local imagePath, blink = getShieldImagePathAndBlink(shieldId)
if imagePath then
self:setShieldTexture(resolvepath(imagePath), blink)
end
end
function Creature:onEmblemChange(emblemId)
local imagePath = getEmblemImagePath(emblemId)
if imagePath then
self:setEmblemTexture(resolvepath(imagePath))
end
end