tibia-client/modules/game/widgets/uiitem.lua

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function UIItem:onDragEnter(mousePos)
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if self:isVirtual() then return false end
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local item = self:getItem()
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if not item then return false end
self:setBorderWidth(1)
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self.parsed = false
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self.currentDragThing = item
Mouse.setTargetCursor()
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return true
end
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function UIItem:onDragLeave(droppedWidget, mousePos)
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if self:isVirtual() then return false end
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if not self.parsed then
self.currentDragThing = nil
end
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Mouse.restoreCursor()
self:setBorderWidth(0)
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return true
end
function UIItem:onDrop(widget, mousePos)
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if self:isVirtual() then return false end
if not widget or not widget.currentDragThing then return false end
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local pos = self.position
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
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widget.parsed = true
local countWindow = createWidget('CountWindow', rootWidget)
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local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
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spinbox:setMinimum(1)
spinbox:setCurrentIndex(count)
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local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function()
g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
widget.currentDragThing = nil
end
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moveWindow.onEnter = okButton.onClick
else
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g_game.move(widget.currentDragThing, pos, 1)
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end
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self:setBorderWidth(0)
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return true
end
function UIItem:onHoverChange(hovered)
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if self:isVirtual() then return end
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local draggingWidget = g_ui.getDraggingWidget()
if draggingWidget and self ~= draggingWidget then
local gotMap = draggingWidget:getClassName() == 'UIMap'
local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
if hovered and (gotItem or gotMap) then
self:setBorderWidth(1)
else
self:setBorderWidth(0)
end
end
end
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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if self:isVirtual() then return false end
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local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end
return GameInterface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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end