tibia-client/src/framework/graphics/textarea.h

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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef TEXTAREA_H
#define TEXTAREA_H
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#include <global.h>
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#include "font.h"
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class TextArea
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{
public:
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TextArea();
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TextArea(FontPtr font,
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const std::string& text,
const Rect& screenCoords,
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AlignmentFlag align = AlignTopLeft,
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const Color& color = Color::white);
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void draw();
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void setFont(FontPtr font);
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void setText(const std::string& text);
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void setScreenCoords(const Rect& screenCoords);
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void setAlign(AlignmentFlag align);
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void setColor(const Color& color) { m_color = color; }
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void setCursorPos(int pos);
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void enableCursor(bool enable = true);
void setCursorVisible(bool visible = true) { m_cursorVisible = visible; }
void moveCursor(bool right);
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void appendCharacter(char c);
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void removeCharacter(bool right);
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std::string getText() const { return m_text; }
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FontPtr getFont() const { return m_font; }
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int getTextPos(Point pos);
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private:
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void recalculate();
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FontPtr m_font;
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std::string m_text;
Rect m_screenCoords;
Rect m_drawArea;
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AlignmentFlag m_align;
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Color m_color;
int m_cursorPos;
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Point m_startInternalPos;
int m_startRenderPos;
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int m_cursorTicks;
bool m_cursorVisible;
std::vector<Rect> m_glyphsCoords;
std::vector<Rect> m_glyphsTexCoords;
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};
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#endif // TEXTAREA_H