tibia-client/src/framework/luascript/luaexception.cpp

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#include "luaexception.h"
#include "luainterface.h"
LuaException::LuaException(const std::string& error, int traceLevel)
{
g_lua.clearStack(); // on every exception, clear lua stack
generateLuaErrorMessage(error, traceLevel);
}
void LuaException::generateLuaErrorMessage(const std::string& error, int traceLevel)
{
// append trace level to error message
if(traceLevel >= 0)
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m_what = fw::mkstr("LUA ERROR: ", g_lua.traceback(error, traceLevel));
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else
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m_what = fw::mkstr("LUA ERROR: ", error);
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}
LuaBadNumberOfArgumentsException::LuaBadNumberOfArgumentsException(int expected, int got)
{
std::string error = "attempt to call a function with wrong number of arguments";
if(expected >= 0 && got >= 0)
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error = fw::mkstr(error, " (expected ", expected, ", but got ", got, ")");
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generateLuaErrorMessage(error, 1);
}
LuaBadValueCastException::LuaBadValueCastException(const std::string& luaTypeName, const std::string& cppTypeName)
{
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std::string error = fw::mkstr("attempt to cast a '", luaTypeName, "' lua value to '", cppTypeName, "'");
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generateLuaErrorMessage(error, 0);
}