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13 years ago
#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
#include "player.h"
class LocalPlayer : public Player
{
public:
LocalPlayer() { }
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
uint16 getDrawSpeed() { return m_drawSpeed; }
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
bool getCanReportBugs() { return m_canReportBugs; }
LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }
private:
uint16 m_drawSpeed;
bool m_canReportBugs;
};
#endif