.. |
const.h
|
draw health bars but still incorrect
|
2011-08-19 10:23:35 -03:00 |
creature.cpp
|
remove garbage
|
2011-08-26 12:48:23 -03:00 |
creature.h
|
walk improvements, still have some bugs
|
2011-08-26 12:44:29 -03:00 |
datmanager.cpp
|
remove garbage
|
2011-08-26 12:48:23 -03:00 |
datmanager.h
|
make otml simpler and easier to use, improve error handling/exceptions
|
2011-08-19 15:53:23 -03:00 |
declarations.h
|
more refactoring
|
2011-08-15 18:02:52 -03:00 |
effect.cpp
|
effect delete restored
|
2011-08-17 02:04:45 -03:00 |
effect.h
|
display motd message only once, remove update loop, use g_platform.getTicks() instead
|
2011-08-16 09:47:30 -03:00 |
game.cpp
|
basic charlist
|
2011-08-26 15:00:22 -03:00 |
game.h
|
basic charlist
|
2011-08-26 15:00:22 -03:00 |
item.cpp
|
items animation
|
2011-08-25 10:30:46 -03:00 |
item.h
|
items animation
|
2011-08-25 10:30:46 -03:00 |
localplayer.cpp
|
more refactoring
|
2011-08-15 18:02:52 -03:00 |
localplayer.h
|
more refactoring
|
2011-08-15 18:02:52 -03:00 |
map.cpp
|
change some deque to vectors
|
2011-08-27 21:07:38 -03:00 |
map.h
|
addons, item count, stackpos fix
|
2011-08-24 00:58:23 -03:00 |
player.h
|
more refactoring
|
2011-08-15 18:02:52 -03:00 |
spritemanager.cpp
|
lua console and some changes
|
2011-08-20 17:30:41 -03:00 |
spritemanager.h
|
lua console and some changes
|
2011-08-20 17:30:41 -03:00 |
thing.cpp
|
map tile render rework, not done yet
|
2011-08-19 23:08:27 -03:00 |
thing.h
|
outfit colors
|
2011-08-19 09:26:26 -03:00 |
thingattributes.h
|
map tile render rework, not done yet
|
2011-08-19 23:08:27 -03:00 |
tile.cpp
|
creatures name fix
|
2011-08-26 18:34:16 -03:00 |
tile.h
|
change some deque to vectors
|
2011-08-27 21:07:38 -03:00 |