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const.h
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draw health bars but still incorrect
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2011-08-19 10:23:35 -03:00 |
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creature.cpp
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remove garbage
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2011-08-26 12:48:23 -03:00 |
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creature.h
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walk improvements, still have some bugs
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2011-08-26 12:44:29 -03:00 |
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datmanager.cpp
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remove garbage
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2011-08-26 12:48:23 -03:00 |
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datmanager.h
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make otml simpler and easier to use, improve error handling/exceptions
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2011-08-19 15:53:23 -03:00 |
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declarations.h
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more refactoring
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2011-08-15 18:02:52 -03:00 |
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effect.cpp
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effect delete restored
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2011-08-17 02:04:45 -03:00 |
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effect.h
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display motd message only once, remove update loop, use g_platform.getTicks() instead
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2011-08-16 09:47:30 -03:00 |
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game.cpp
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basic charlist
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2011-08-26 15:00:22 -03:00 |
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game.h
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basic charlist
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2011-08-26 15:00:22 -03:00 |
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item.cpp
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items animation
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2011-08-25 10:30:46 -03:00 |
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item.h
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items animation
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2011-08-25 10:30:46 -03:00 |
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localplayer.cpp
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more refactoring
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2011-08-15 18:02:52 -03:00 |
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localplayer.h
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more refactoring
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2011-08-15 18:02:52 -03:00 |
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map.cpp
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change some deque to vectors
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2011-08-27 21:07:38 -03:00 |
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map.h
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addons, item count, stackpos fix
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2011-08-24 00:58:23 -03:00 |
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player.h
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more refactoring
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2011-08-15 18:02:52 -03:00 |
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spritemanager.cpp
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lua console and some changes
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2011-08-20 17:30:41 -03:00 |
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spritemanager.h
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lua console and some changes
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2011-08-20 17:30:41 -03:00 |
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thing.cpp
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map tile render rework, not done yet
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2011-08-19 23:08:27 -03:00 |
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thing.h
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outfit colors
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2011-08-19 09:26:26 -03:00 |
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thingattributes.h
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map tile render rework, not done yet
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2011-08-19 23:08:27 -03:00 |
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tile.cpp
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creatures name fix
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2011-08-26 18:34:16 -03:00 |
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tile.h
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change some deque to vectors
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2011-08-27 21:07:38 -03:00 |