tibia-client/src/otclient/net/protocolgame.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef PROTOCOLGAME_H
#define PROTOCOLGAME_H
#include "declarations.h"
#include <otclient/core/declarations.h>
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#include <framework/net/protocol.h>
#include <otclient/core/creature.h>
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class ProtocolGame : public Protocol
{
public:
ProtocolGame();
public:
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void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName);
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void onConnect();
void onRecv(InputMessage& inputMessage);
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void onError(const boost::system::error_code& error);
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void sendLogout();
void sendPing();
void sendWalkNorth();
void sendWalkEast();
void sendWalkSouth();
void sendWalkWest();
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void sendStopAutowalk();
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void sendWalkNorthEast();
void sendWalkSouthEast();
void sendWalkSouthWest();
void sendWalkNorthWest();
void sendTurnNorth();
void sendTurnEast();
void sendTurnSouth();
void sendTurnWest();
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void sendThrow(const Position& fromPos, int thingId, int stackpos, const Position& toPos, int count);
void sendLookInShop(int thingId, int count);
void sendPlayerPurchase(int thingId, int count, int amount, bool ignoreCapacity, bool buyWithBackpack);
void sendPlayerSale(int thingId, int count, int amount, bool ignoreEquipped);
void sendCloseShop();
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void sendRequestTrade(const Position& pos, int thingId, int stackpos, uint playerId);
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void sendLookInTrade(bool counterOffer, int index);
void sendAcceptTrade();
void sendRejectTrade();
void sendUseItem(const Position& position, int itemId, int stackpos, int index);
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void sendUseItemEx(const Position& fromPos, int fromThingId, int fromStackpos, const Position& toPos, int toThingId, int toStackpos);
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void sendUseOnCreature(const Position& pos, int thingId, int stackpos, uint creatureId);
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void sendRotateItem(const Position& pos, int thingId, int stackpos);
void sendCloseContainer(int containerId);
void sendUpContainer(int containerId);
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void sendTextWindow(uint windowTextId, const std::string& text);
void sendHouseWindow(int doorId, uint id, const std::string& text);
void sendLookAt(const Position& position, int thingId, int stackpos);
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void sendTalk(const std::string& speakTypeDesc, int channelId, const std::string& receiver, const std::string& message);
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void sendGetChannels();
void sendJoinChannel(int channelId);
void sendLeaveChannel(int channelId);
void sendPrivateChannel(const std::string& receiver);
void sendCloseNpcChannel();
void sendFightTatics(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
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void sendAttack(uint creatureId);
void sendFollow(uint creatureId);
void sendInviteToParty(uint creatureId);
void sendJoinParty(uint creatureId);
void sendRevokeInvitation(uint creatureId);
void sendPassLeadership(uint creatureId);
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void sendLeaveParty();
void sendShareExperience(bool active, int unknown);
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void sendOpenChannel(int channelId);
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void sendInviteToChannel(const std::string& name);
void sendExcludeFromChannel(const std::string& name);
void sendCancel();
void sendUpdateContainer();
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void sendGetOutfit();
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void sendSetOutfit(const Outfit& outfit);
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void sendAddVip(const std::string& name);
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void sendRemoveVip(uint playerId);
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void sendGetQuestLog();
void sendGetQuestLine(int questId);
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private:
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void sendLoginPacket(uint timestamp, uint8 unknown);
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// Parse Messages
void parseMessage(InputMessage& msg);
void parsePlayerLogin(InputMessage& msg);
void parseGMActions(InputMessage& msg);
void parseLoginError(InputMessage& msg);
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void parseFYIMessage(InputMessage& msg);
void parseWaitList(InputMessage& msg);
void parsePing(InputMessage&);
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void parseDeath(InputMessage& msg);
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void parseCanReportBugs(InputMessage& msg);
void parseMapDescription(InputMessage& msg);
void parseMoveNorth(InputMessage& msg);
void parseMoveEast(InputMessage& msg);
void parseMoveSouth(InputMessage& msg);
void parseMoveWest(InputMessage& msg);
void parseUpdateTile(InputMessage& msg);
void parseTileAddThing(InputMessage& msg);
void parseTileTransformThing(InputMessage& msg);
void parseTileRemoveThing(InputMessage& msg);
void parseCreatureMove(InputMessage& msg);
void parseOpenContainer(InputMessage& msg);
void parseCloseContainer(InputMessage& msg);
void parseContainerAddItem(InputMessage& msg);
void parseContainerUpdateItem(InputMessage& msg);
void parseContainerRemoveItem(InputMessage& msg);
void parseAddInventoryItem(InputMessage& msg);
void parseRemoveInventoryItem(InputMessage& msg);
void parseOpenShopWindow(InputMessage& msg);
void parsePlayerCash(InputMessage& msg);
void parseCloseShopWindow(InputMessage&);
void parseWorldLight(InputMessage& msg);
void parseMagicEffect(InputMessage& msg);
void parseAnimatedText(InputMessage& msg);
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void parseDistanceMissile(InputMessage& msg);
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void parseCreatureSquare(InputMessage& msg);
void parseCreatureHealth(InputMessage& msg);
void parseCreatureLight(InputMessage& msg);
void parseCreatureOutfit(InputMessage& msg);
void parseCreatureSpeed(InputMessage& msg);
void parseCreatureSkulls(InputMessage& msg);
void parseCreatureShields(InputMessage& msg);
void parseCreatureTurn(InputMessage& msg);
void parseItemTextWindow(InputMessage& msg);
void parseHouseTextWindow(InputMessage& msg);
void parsePlayerStats(InputMessage& msg);
void parsePlayerSkills(InputMessage& msg);
void parsePlayerIcons(InputMessage& msg);
void parsePlayerCancelAttack(InputMessage& msg);
void parseCreatureSpeak(InputMessage& msg);
void parseChannelList(InputMessage& msg);
void parseOpenChannel(InputMessage& msg);
void parseOpenPrivatePlayerChat(InputMessage& msg);
void parseCreatePrivateChannel(InputMessage& msg);
void parseClosePrivateChannel(InputMessage& msg);
void parseSafeTradeRequest(InputMessage& msg);
void parseSafeTradeClose(InputMessage&);
void parseTextMessage(InputMessage& msg);
void parseCancelWalk(InputMessage& msg);
void parseFloorChangeUp(InputMessage& msg);
void parseFloorChangeDown(InputMessage& msg);
void parseOutfitWindow(InputMessage& msg);
void parseVipState(InputMessage& msg);
void parseVipLogin(InputMessage& msg);
void parseVipLogout(InputMessage& msg);
void parseShowTutorial(InputMessage& msg);
void parseAddMarker(InputMessage& msg);
void parseQuestList(InputMessage& msg);
void parseQuestPartList(InputMessage& msg);
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void setMapDescription(InputMessage& msg, int x, int y, int z, int width, int height);
void setFloorDescription(InputMessage& msg, int x, int y, int z, int width, int height, int offset, int* skipTiles);
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void setTileDescription(InputMessage& msg, Position position);
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Outfit internalGetOutfit(InputMessage& msg);
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ThingPtr internalGetThing(InputMessage& msg);
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ItemPtr internalGetItem(InputMessage& msg, int id = 0);
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void addPosition(OutputMessage& msg, const Position& position);
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Position parsePosition(InputMessage& msg);
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private:
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bool m_waitingLoginPacket;
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std::string m_accountName;
std::string m_accountPassword;
std::string m_characterName;
LocalPlayerPtr m_localPlayer;
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};
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#endif