tibia-client/src/otclient/ui/uimap.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uimap.h"
#include <otclient/core/map.h>
#include <otclient/core/game.h>
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
#include <framework/ui/uilineedit.h>
#include <otclient/core/localplayer.h>
#include <otclient/core/tile.h>
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void UIMap::setup()
{
UIWidget::setup();
}
void UIMap::render()
{
renderSelf();
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if(g_game.isOnline()) {
g_graphics.bindColor(Fw::black);
g_graphics.drawBoundingRect(m_mapRect.expanded(1));
g_map.draw(m_mapRect);
}
renderChildren();
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}
bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
{
UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("chatLineEdit"));
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if(keyboardModifiers == Fw::KeyboardNoModifier) {
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if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
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g_game.walk(Otc::North);
return true;
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} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
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g_game.walk(Otc::East);
return true;
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} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
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g_game.walk(Otc::South);
return true;
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} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
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g_game.walk(Otc::West);
return true;
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} else if(keyCode == Fw::KeyNumpad9) {
g_game.walk(Otc::NorthEast);
return true;
} else if(keyCode == Fw::KeyNumpad3) {
g_game.walk(Otc::SouthEast);
return true;
} else if(keyCode == Fw::KeyNumpad1) {
g_game.walk(Otc::SouthWest);
return true;
} else if(keyCode == Fw::KeyNumpad7) {
g_game.walk(Otc::NorthWest);
return true;
} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
g_game.talkChannel(1, 0, chatLineEdit->getText());
chatLineEdit->clearText();
return true;
} else if(keyCode == Fw::KeyDelete) {
chatLineEdit->removeCharacter(true);
return true;
} else if(keyCode == Fw::KeyBackspace) {
chatLineEdit->removeCharacter(false);
return true;
} else if(keyCode == Fw::KeyRight) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft) {
chatLineEdit->moveCursor(false);
return true;
} else if(keyCode == Fw::KeyHome) {
chatLineEdit->setCursorPos(0);
return true;
} else if(keyCode == Fw::KeyEnd) {
chatLineEdit->setCursorPos(chatLineEdit->getText().length());
return true;
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}
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
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if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
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g_game.turn(Otc::North);
return true;
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} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
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g_game.turn(Otc::East);
return true;
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} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
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g_game.turn(Otc::South);
return true;
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} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
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g_game.turn(Otc::West);
return true;
}
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
chatLineEdit->moveCursor(false);
return true;
}
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}
if(keyChar != 0) {
chatLineEdit->appendText(std::string(1, keyChar));
return true;
}
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return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
}
void UIMap::onStyleApply(const OTMLNodePtr& styleNode)
{
for(OTMLNodePtr node : styleNode->children()) {
if(node->tag() == "map margin")
m_mapMargin = node->value<int>();
}
UIWidget::onStyleApply(styleNode);
}
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bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
{
if(m_mapRect.contains(mousePos)) {
Point relativeStretchMousePos = mousePos - m_mapRect.topLeft();
Size mapSize(Map::MAP_VISIBLE_WIDTH * Map::NUM_TILE_PIXELS, Map::MAP_VISIBLE_HEIGHT * Map::NUM_TILE_PIXELS);
PointF stretchFactor(m_mapRect.width() / (float)mapSize.width(), m_mapRect.height() / (float)mapSize.height());
PointF relativeMousePos = PointF(relativeStretchMousePos.x, relativeStretchMousePos.y) / stretchFactor;
PointF tilePosF = relativeMousePos / Map::NUM_TILE_PIXELS;
Position tilePos = Position(1 + (int)tilePosF.x - Map::PLAYER_OFFSET_X, 1 + (int)tilePosF.y - Map::PLAYER_OFFSET_Y, 0) + g_game.getLocalPlayer()->getPosition();
TilePtr tile = g_map.getTile(tilePos);
tile->useItem();
}
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return UIWidget::onMousePress(mousePos, button);
}
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void UIMap::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
{
Rect mapRect = newRect.expanded(-m_mapMargin-1);
Size mapSize(Map::MAP_VISIBLE_WIDTH * Map::NUM_TILE_PIXELS, Map::MAP_VISIBLE_HEIGHT * Map::NUM_TILE_PIXELS);
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mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
m_mapRect.setSize(mapSize);
m_mapRect.moveCenter(newRect.center());
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}