2012-01-20 02:12:26 +01:00
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function UIItem:onDragEnter(mousePos)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-01-20 02:12:26 +01:00
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local item = self:getItem()
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2012-02-09 19:38:50 +01:00
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if not item then return false end
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(1)
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2012-01-20 03:48:38 +01:00
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2012-01-26 02:11:05 +01:00
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self.parsed = false
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2012-01-20 02:12:26 +01:00
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self.currentDragThing = item
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2012-02-06 05:39:52 +01:00
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Mouse.setTargetCursor()
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-02-07 01:41:53 +01:00
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function UIItem:onDragLeave(droppedWidget, mousePos)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-01-26 02:11:05 +01:00
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if not self.parsed then
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self.currentDragThing = nil
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end
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2012-02-01 08:36:32 +01:00
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2012-02-06 05:39:52 +01:00
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Mouse.restoreCursor()
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(0)
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2012-01-20 02:12:26 +01:00
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return true
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end
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function UIItem:onDrop(widget, mousePos)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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if not widget or not widget.currentDragThing then return true end
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2012-01-20 03:48:38 +01:00
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2012-01-20 02:12:26 +01:00
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local pos = self.position
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2012-02-02 17:37:52 +01:00
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local count = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and count > 1 then
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2012-01-26 02:11:05 +01:00
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widget.parsed = true
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2012-03-18 14:34:39 +01:00
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local countWindow = createWidget('CountWindow', rootWidget)
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2012-01-26 02:11:05 +01:00
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local spinbox = moveWindow:getChildById('spinbox')
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2012-02-02 17:37:52 +01:00
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spinbox:setMaximum(count)
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2012-01-26 02:11:05 +01:00
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spinbox:setMinimum(1)
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2012-02-02 17:37:52 +01:00
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spinbox:setCurrentIndex(count)
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2012-02-01 08:36:32 +01:00
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2012-01-26 02:11:05 +01:00
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local okButton = moveWindow:getChildById('buttonOk')
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2012-03-18 14:34:39 +01:00
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okButton.onClick = function()
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g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
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widget.currentDragThing = nil
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end
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2012-01-26 02:11:05 +01:00
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moveWindow.onEnter = okButton.onClick
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else
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2012-02-08 22:23:15 +01:00
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g_game.move(widget.currentDragThing, pos, 1)
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2012-01-26 02:11:05 +01:00
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end
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2012-01-20 03:48:38 +01:00
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(0)
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-01-24 19:39:16 +01:00
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function UIItem:onHoverChange(hovered)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return end
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2012-02-07 03:06:48 +01:00
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local draggingWidget = g_ui.getDraggingWidget()
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if draggingWidget and self ~= draggingWidget then
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local gotMap = draggingWidget:getClassName() == 'UIMap'
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local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
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if hovered and (gotItem or gotMap) then
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(1)
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else
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self:setBorderWidth(0)
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end
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end
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end
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2012-01-13 01:31:39 +01:00
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-01-13 01:31:39 +01:00
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local item = self:getItem()
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if not item or not self:containsPoint(mousePosition) then return false end
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2012-03-23 14:48:05 +01:00
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return GameInterface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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2012-01-13 01:31:39 +01:00
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end
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