2012-01-20 02:12:26 +01:00
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function UIMap:onDragEnter(mousePos)
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2012-01-20 03:33:11 +01:00
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local tile = self:getTile(mousePos)
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2012-01-20 02:12:26 +01:00
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if not tile then return false end
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local thing = tile:getTopMoveThing()
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if not thing then return false end
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2012-01-20 03:33:11 +01:00
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2012-01-20 02:12:26 +01:00
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self.currentDragThing = thing
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setTargetCursor()
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return true
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end
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function UIMap:onDragLeave(widget, mousePos)
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self.currentDragThing = nil
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restoreCursor()
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return true
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end
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function UIMap:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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2012-01-21 02:01:11 +01:00
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local tile = self:getTile(mousePos)
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if not tile then return false end
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2012-01-20 02:12:26 +01:00
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local count = 1 -- todo make a window for it
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2012-01-21 02:01:11 +01:00
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Game.move(widget.currentDragThing, tile:getPos(), count)
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-01-09 21:54:37 +01:00
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function UIMap:onMouseRelease(mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and Game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
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2012-01-09 19:06:16 +01:00
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return false
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end
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2012-01-20 02:12:26 +01:00
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