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#ifndef PLAYER_H
#define PLAYER_H
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#include "creature.h"
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class Player : public Creature
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{
public:
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void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
uint16 getDrawSpeed() { return m_drawSpeed; }
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void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
bool getCanReportBugs() { return m_canReportBugs; }
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private:
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uint16 m_drawSpeed;
bool m_canReportBugs;
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};
#endif