parent
92b54b6f55
commit
e8448cddb9
@ -1,9 +1,10 @@
|
||||
#include "color.h"
|
||||
|
||||
Color Color::white(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
Color Color::black(0x00, 0x00, 0x00, 0xFF);
|
||||
Color Color::alpha(0x00, 0x00, 0x00, 0x00);
|
||||
Color Color::red (0xFF, 0x00, 0x00, 0xFF);
|
||||
Color Color::green(0x00, 0xFF, 0x00, 0xFF);
|
||||
Color Color::blue (0x00, 0x00, 0xFF, 0xFF);
|
||||
Color Color::pink (0xFF, 0x00, 0xFF, 0xFF);
|
||||
Color Color::white (0xFF, 0xFF, 0xFF, 0xFF);
|
||||
Color Color::black (0x00, 0x00, 0x00, 0xFF);
|
||||
Color Color::alpha (0x00, 0x00, 0x00, 0x00);
|
||||
Color Color::red (0xFF, 0x00, 0x00, 0xFF);
|
||||
Color Color::green (0x00, 0xFF, 0x00, 0xFF);
|
||||
Color Color::blue (0x00, 0x00, 0xFF, 0xFF);
|
||||
Color Color::pink (0xFF, 0x00, 0xFF, 0xFF);
|
||||
Color Color::yellow (0x00, 0xFF, 0xFF, 0xFF);
|
||||
|
@ -1,3 +1,8 @@
|
||||
#include "game.h"
|
||||
|
||||
Game g_game;
|
||||
|
||||
Game::Game()
|
||||
{
|
||||
m_online = false;
|
||||
}
|
||||
|
@ -1,17 +1,22 @@
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include "position.h"
|
||||
#include "creature.h"
|
||||
|
||||
class Player
|
||||
class Player : public Creature
|
||||
{
|
||||
public:
|
||||
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
|
||||
uint16 getDrawSpeed() { return m_drawSpeed; }
|
||||
|
||||
void setPosition(const Position& position) { m_position = position; }
|
||||
Position *getPosition() { return &m_position; }
|
||||
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
|
||||
bool getCanReportBugs() { return m_canReportBugs; }
|
||||
|
||||
private:
|
||||
Position m_position;
|
||||
|
||||
uint16 m_drawSpeed;
|
||||
bool m_canReportBugs;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,83 @@
|
||||
#include "thing.h"
|
||||
#include "tibiaspr.h"
|
||||
#include <graphics/graphics.h>
|
||||
|
||||
ThingAttributes::ThingAttributes()
|
||||
{
|
||||
group = THING_GROUP_NONE;
|
||||
blockSolid = false;
|
||||
hasHeight = false;
|
||||
blockPathFind = false;
|
||||
blockProjectile = false;
|
||||
alwaysOnTop = false;
|
||||
alwaysOnTopOrder = 0;
|
||||
stackable = false;
|
||||
useable = false;
|
||||
moveable = true;
|
||||
pickupable = false;
|
||||
rotable = false;
|
||||
readable = false;
|
||||
lookThrough = false;
|
||||
speed = 0;
|
||||
lightLevel = 0;
|
||||
lightColor = 0;
|
||||
isVertical = false;
|
||||
isHorizontal = false;
|
||||
isHangable = false;
|
||||
miniMapColor = 0;
|
||||
hasMiniMapColor = false;
|
||||
subParam07 = 0;
|
||||
subParam08 = 0;
|
||||
sprites = NULL;
|
||||
width = 0;
|
||||
height = 0;
|
||||
blendframes = 0;
|
||||
xdiv = 0;
|
||||
ydiv = 0;
|
||||
zdiv = 0;
|
||||
animcount = 0;
|
||||
xOffset = 0;
|
||||
yOffset = 0;
|
||||
}
|
||||
|
||||
ThingAttributes::~ThingAttributes()
|
||||
{
|
||||
if(sprites)
|
||||
delete []sprites;
|
||||
}
|
||||
|
||||
Thing::Thing()
|
||||
{
|
||||
m_type = TYPE_NONE;
|
||||
}
|
||||
|
||||
void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim)
|
||||
{
|
||||
ThingAttributes *thingAttributes = getAttributes();
|
||||
if(!thingAttributes)
|
||||
return;
|
||||
|
||||
for(int yi = 0; yi < thingAttributes->height; yi++) {
|
||||
for(int xi = 0; xi < thingAttributes->width; xi++) {
|
||||
uint16 sprIndex = xi +
|
||||
yi * thingAttributes->width +
|
||||
blendframes * thingAttributes->width * thingAttributes->height +
|
||||
xdiv * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes +
|
||||
ydiv * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes * thingAttributes->xdiv +
|
||||
zdiv * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes * thingAttributes->xdiv * thingAttributes->ydiv +
|
||||
anim * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes * thingAttributes->xdiv * thingAttributes->ydiv * thingAttributes->zdiv;
|
||||
uint16 itemId = thingAttributes->sprites[sprIndex];
|
||||
if(itemId == 0xFFFF)
|
||||
continue;
|
||||
TexturePtr data = g_tibiaSpr.getSprite(itemId);
|
||||
|
||||
int offsetX = 0, offsetY = 0;
|
||||
if(thingAttributes->hasHeight) {
|
||||
offsetX = thingAttributes->xOffset;
|
||||
offsetY = thingAttributes->xOffset; // << look to xoffset
|
||||
}
|
||||
|
||||
g_graphics.drawTexturedRect(Rect((x - xi*32) - offsetX, (y - yi*32) - offsetY, 32, 32), data, Rect(0, 0, 32, 32));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in new issue