tibia-client/modules/game_containers/containers.lua

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Lua
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function init()
g_ui.importStyle('container.otui')
connect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose,
onAddItem = onContainerAddItem,
onUpdateItem = onContainerUpdateItem,
onRemoveItem = onContainerRemoveItem })
connect(Game, { onGameEnd = clean() })
reloadContainers()
end
function terminate()
disconnect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose,
onAddItem = onContainerAddItem,
onUpdateItem = onContainerUpdateItem,
onRemoveItem = onContainerRemoveItem })
disconnect(Game, { onGameEnd = clean() })
end
function reloadContainers()
clean()
for _,container in pairs(g_game.getContainers()) do
onContainerOpen(container)
end
end
function clean()
for containerid,container in pairs(g_game.getContainers()) do
if container.window then
container.window:destroy()
container.window = nil
container.itemsPanel = nil
end
end
end
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function refreshContainerItems(container)
for slot=0,container:getCapacity()-1 do
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
itemWidget:setItem(container:getItem(slot))
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end
end
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function onContainerOpen(container, previousContainer)
local containerWindow
if previousContainer then
containerWindow = previousContainer.window
previousContainer.window = nil
previousContainer.itemsPanel = nil
else
containerWindow = g_ui.createWidget('ContainerWindow', modules.game_interface.getRightPanel())
end
containerWindow:setId('container' .. container:getId())
local containerPanel = containerWindow:getChildById('contentsPanel')
local containerItemWidget = containerWindow:getChildById('containerItemWidget')
containerWindow.onClose = function()
g_game.close(container)
containerWindow:hide()
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end
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-- this disables scrollbar auto hiding
local scrollbar = containerWindow:getChildById('miniwindowScrollBar')
scrollbar:mergeStyle({ ['$!on'] = { }})
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local upButton = containerWindow:getChildById('upButton')
upButton.onClick = function()
g_game.openParent(container)
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end
upButton:setVisible(container:hasParent())
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local name = container:getName()
name = name:sub(1,1):upper() .. name:sub(2)
containerWindow:setText(name)
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containerItemWidget:setItem(container:getContainerItem())
containerPanel:destroyChildren()
for slot=0,container:getCapacity()-1 do
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local itemWidget = g_ui.createWidget('Item', containerPanel)
itemWidget:setId('item' .. slot)
itemWidget:setItem(container:getItem(slot))
itemWidget:setMargin(0)
itemWidget.position = container:getSlotPosition(slot)
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end
container.window = containerWindow
container.itemsPanel = containerPanel
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local layout = containerPanel:getLayout()
local cellSize = layout:getCellSize()
containerWindow:setContentMinimumHeight(cellSize.height)
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containerWindow:setContentMaximumHeight(cellSize.height*layout:getNumLines())
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if not previousContainer then
local filledLines = math.max(math.ceil(container:getItemsCount() / layout:getNumColumns()), 1)
containerWindow:setContentHeight(filledLines*cellSize.height)
end
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containerWindow:setup()
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end
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function onContainerClose(container)
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if container.window then container.window:destroy() end
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end
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function onContainerAddItem(container, slot, item)
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if not container.window then return end
refreshContainerItems(container)
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end
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function onContainerUpdateItem(container, slot, item, oldItem)
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if not container.window then return end
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
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itemWidget:setItem(item)
end
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function onContainerRemoveItem(container, slot, item)
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if not container.window then return end
refreshContainerItems(container)
end