Merge pull request #38 from BeniS/otclient
@ -1,150 +0,0 @@
|
|||||||
HealthBar = {}
|
|
||||||
|
|
||||||
-- constants
|
|
||||||
local Icons = {}
|
|
||||||
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' }
|
|
||||||
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthbar/icons/burning.png', id = 'condition_burning' }
|
|
||||||
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' }
|
|
||||||
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' }
|
|
||||||
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' }
|
|
||||||
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' }
|
|
||||||
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthbar/icons/haste.png', id = 'condition_haste' }
|
|
||||||
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' }
|
|
||||||
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' }
|
|
||||||
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
|
|
||||||
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
|
|
||||||
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
|
|
||||||
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
|
|
||||||
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
|
|
||||||
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
|
|
||||||
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthbar/icons/bleeding.png', id = 'condition_bleeding' }
|
|
||||||
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthbar/icons/hungry.png', id = 'condition_hungry' }
|
|
||||||
|
|
||||||
-- private variables
|
|
||||||
local healthBarWindow
|
|
||||||
local healthBar
|
|
||||||
local manaBar
|
|
||||||
local healthLabel
|
|
||||||
local manaLabel
|
|
||||||
|
|
||||||
local soulLabel
|
|
||||||
local soulPoints
|
|
||||||
|
|
||||||
-- public functions
|
|
||||||
function HealthBar.init()
|
|
||||||
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
|
|
||||||
onManaChange = HealthBar.onManaChange,
|
|
||||||
onStatesChange = HealthBar.onStatesChange,
|
|
||||||
onSoulChange = HealthBar.onSoulChange })
|
|
||||||
|
|
||||||
connect(g_game, { onGameEnd = HealthBar.offline })
|
|
||||||
|
|
||||||
healthBarWindow = g_ui.loadUI('healthbar.otui', GameInterface.getRightPanel())
|
|
||||||
healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle)
|
|
||||||
healthBarButton:setOn(true)
|
|
||||||
healthBar = healthBarWindow:recursiveGetChildById('healthBar')
|
|
||||||
manaBar = healthBarWindow:recursiveGetChildById('manaBar')
|
|
||||||
healthLabel = healthBarWindow:recursiveGetChildById('healthLabel')
|
|
||||||
manaLabel = healthBarWindow:recursiveGetChildById('manaLabel')
|
|
||||||
|
|
||||||
soulLabel = healthBarWindow:recursiveGetChildById('soulLabel')
|
|
||||||
|
|
||||||
if g_game.isOnline() then
|
|
||||||
local localPlayer = g_game.getLocalPlayer()
|
|
||||||
HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
|
|
||||||
HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
|
|
||||||
HealthBar.onStatesChange(localPlayer, localPlayer:getStates(), 0)
|
|
||||||
HealthBar.onSoulChange(localPlayer, localPlayer:getSoul())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.terminate()
|
|
||||||
disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
|
|
||||||
onManaChange = HealthBar.onManaChange,
|
|
||||||
onStatesChange = HealthBar.onStatesChange,
|
|
||||||
onSoulChange = HealthBar.onSoulChange })
|
|
||||||
|
|
||||||
disconnect(g_game, { onGameEnd = HealthBar.offline })
|
|
||||||
|
|
||||||
healthBarWindow:destroy()
|
|
||||||
healthBarButton:destroy()
|
|
||||||
healthBarWindow = nil
|
|
||||||
healthBarButton = nil
|
|
||||||
healthBar = nil
|
|
||||||
manaBar = nil
|
|
||||||
healthLabel = nil
|
|
||||||
manaLabel = nil
|
|
||||||
|
|
||||||
soulLabel = nil
|
|
||||||
|
|
||||||
HealthBar = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.toggle()
|
|
||||||
if healthBarButton:isOn() then
|
|
||||||
healthBarWindow:close()
|
|
||||||
healthBarButton:setOn(false)
|
|
||||||
else
|
|
||||||
healthBarWindow:open()
|
|
||||||
healthBarButton:setOn(true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.onMiniWindowClose()
|
|
||||||
healthBarButton:setOn(false)
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.offline()
|
|
||||||
healthBarWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- hooked events
|
|
||||||
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
|
|
||||||
healthLabel:setText(health .. ' / ' .. maxHealth)
|
|
||||||
healthBar:setPercent(health / maxHealth * 100)
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.onManaChange(localPlayer, mana, maxMana)
|
|
||||||
manaLabel:setText(mana .. ' / ' .. maxMana)
|
|
||||||
|
|
||||||
local percent
|
|
||||||
if maxMana == 0 then
|
|
||||||
percent = 100
|
|
||||||
else
|
|
||||||
percent = (mana * 100)/maxMana
|
|
||||||
end
|
|
||||||
manaBar:setPercent(percent)
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.onStatesChange(localPlayer, now, old)
|
|
||||||
if now == old then return end
|
|
||||||
|
|
||||||
local bitsChanged = bit32.bxor(now, old)
|
|
||||||
for i = 1, 32 do
|
|
||||||
local pow = math.pow(2, i-1)
|
|
||||||
if pow > bitsChanged then break end
|
|
||||||
local bitChanged = bit32.band(bitsChanged, pow)
|
|
||||||
if bitChanged ~= 0 then
|
|
||||||
HealthBar.toggleIcon(bitChanged)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.onSoulChange(localPlayer, soul)
|
|
||||||
soulLabel:setText('Soul: '.. soul)
|
|
||||||
end
|
|
||||||
|
|
||||||
function HealthBar.toggleIcon(bitChanged)
|
|
||||||
local content = healthBarWindow:recursiveGetChildById('conditionPanel')
|
|
||||||
|
|
||||||
local icon = content:getChildById(Icons[bitChanged].id)
|
|
||||||
if icon then
|
|
||||||
icon:destroy()
|
|
||||||
else
|
|
||||||
icon = g_ui.createWidget('ConditionWidget', content)
|
|
||||||
icon:setId(Icons[bitChanged].id)
|
|
||||||
icon:setImageSource(Icons[bitChanged].path)
|
|
||||||
icon:setTooltip(Icons[bitChanged].tooltip)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
|||||||
Module
|
|
||||||
name: game_healthbar
|
|
||||||
description: Displays health and mana points
|
|
||||||
author: edubart
|
|
||||||
website: www.otclient.info
|
|
||||||
|
|
||||||
dependencies:
|
|
||||||
- game_interface
|
|
||||||
|
|
||||||
@onLoad: |
|
|
||||||
dofile 'healthbar'
|
|
||||||
HealthBar.init()
|
|
||||||
|
|
||||||
@onUnload: |
|
|
||||||
HealthBar.terminate()
|
|
@ -0,0 +1,151 @@
|
|||||||
|
HealthInfo = {}
|
||||||
|
|
||||||
|
-- constants
|
||||||
|
local Icons = {}
|
||||||
|
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' }
|
||||||
|
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' }
|
||||||
|
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' }
|
||||||
|
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' }
|
||||||
|
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' }
|
||||||
|
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' }
|
||||||
|
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' }
|
||||||
|
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' }
|
||||||
|
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' }
|
||||||
|
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' }
|
||||||
|
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' }
|
||||||
|
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' }
|
||||||
|
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' }
|
||||||
|
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
|
||||||
|
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' }
|
||||||
|
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' }
|
||||||
|
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' }
|
||||||
|
|
||||||
|
-- private variables
|
||||||
|
local healthInfoWindow
|
||||||
|
local healthBar
|
||||||
|
local manaBar
|
||||||
|
local soulBar
|
||||||
|
local healthLabel
|
||||||
|
local manaLabel
|
||||||
|
local soulLabel
|
||||||
|
|
||||||
|
-- public functions
|
||||||
|
function HealthInfo.init()
|
||||||
|
connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
|
||||||
|
onManaChange = HealthInfo.onManaChange,
|
||||||
|
onStatesChange = HealthInfo.onStatesChange,
|
||||||
|
onSoulChange = HealthInfo.onSoulChange })
|
||||||
|
|
||||||
|
connect(g_game, { onGameEnd = HealthInfo.offline })
|
||||||
|
|
||||||
|
healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
|
||||||
|
healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
|
||||||
|
healthInfoButton:setOn(true)
|
||||||
|
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
|
||||||
|
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
|
||||||
|
healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
|
||||||
|
manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
|
||||||
|
soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
|
||||||
|
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
|
||||||
|
|
||||||
|
if g_game.isOnline() then
|
||||||
|
local localPlayer = g_game.getLocalPlayer()
|
||||||
|
HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
|
||||||
|
HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
|
||||||
|
HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
|
||||||
|
HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.terminate()
|
||||||
|
disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
|
||||||
|
onManaChange = HealthInfo.onManaChange,
|
||||||
|
onStatesChange = HealthInfo.onStatesChange,
|
||||||
|
onSoulChange = HealthInfo.onSoulChange })
|
||||||
|
|
||||||
|
disconnect(g_game, { onGameEnd = HealthInfo.offline })
|
||||||
|
|
||||||
|
healthInfoWindow:destroy()
|
||||||
|
healthInfoButton:destroy()
|
||||||
|
healthInfoWindow = nil
|
||||||
|
healthInfoButton = nil
|
||||||
|
|
||||||
|
healthBar = nil
|
||||||
|
manaBar = nil
|
||||||
|
soulBar = nil
|
||||||
|
|
||||||
|
healthLabel = nil
|
||||||
|
manaLabel = nil
|
||||||
|
soulLabel = nil
|
||||||
|
|
||||||
|
HealthInfo = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.toggle()
|
||||||
|
if healthInfoButton:isOn() then
|
||||||
|
healthInfoWindow:close()
|
||||||
|
healthInfoButton:setOn(false)
|
||||||
|
else
|
||||||
|
healthInfoWindow:open()
|
||||||
|
healthInfoButton:setOn(true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.onMiniWindowClose()
|
||||||
|
healthInfoButton:setOn(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.offline()
|
||||||
|
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- hooked events
|
||||||
|
function HealthInfo.onHealthChange(localPlayer, health, maxHealth)
|
||||||
|
healthLabel:setText(health .. ' / ' .. maxHealth)
|
||||||
|
healthBar:setPercent(health / maxHealth * 100)
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.onManaChange(localPlayer, mana, maxMana)
|
||||||
|
manaLabel:setText(mana .. ' / ' .. maxMana)
|
||||||
|
|
||||||
|
local percent
|
||||||
|
if maxMana == 0 then
|
||||||
|
percent = 100
|
||||||
|
else
|
||||||
|
percent = (mana * 100)/maxMana
|
||||||
|
end
|
||||||
|
manaBar:setPercent(percent)
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.onSoulChange(localPlayer, soul)
|
||||||
|
soulLabel:setText('Soul: ' .. soul)
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.onStatesChange(localPlayer, now, old)
|
||||||
|
if now == old then return end
|
||||||
|
|
||||||
|
local bitsChanged = bit32.bxor(now, old)
|
||||||
|
for i = 1, 32 do
|
||||||
|
local pow = math.pow(2, i-1)
|
||||||
|
if pow > bitsChanged then break end
|
||||||
|
local bitChanged = bit32.band(bitsChanged, pow)
|
||||||
|
if bitChanged ~= 0 then
|
||||||
|
HealthInfo.toggleIcon(bitChanged)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function HealthInfo.toggleIcon(bitChanged)
|
||||||
|
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
|
||||||
|
|
||||||
|
local icon = content:getChildById(Icons[bitChanged].id)
|
||||||
|
if icon then
|
||||||
|
icon:destroy()
|
||||||
|
else
|
||||||
|
icon = g_ui.createWidget('ConditionWidget', content)
|
||||||
|
icon:setId(Icons[bitChanged].id)
|
||||||
|
icon:setImageSource(Icons[bitChanged].path)
|
||||||
|
icon:setTooltip(Icons[bitChanged].tooltip)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,15 @@
|
|||||||
|
Module
|
||||||
|
name: game_healthinfo
|
||||||
|
description: Displays health, mana points, soul points, and conditions
|
||||||
|
author: edubart, BeniS
|
||||||
|
website: www.otclient.info
|
||||||
|
|
||||||
|
dependencies:
|
||||||
|
- game_interface
|
||||||
|
|
||||||
|
@onLoad: |
|
||||||
|
dofile 'healthinfo'
|
||||||
|
HealthInfo.init()
|
||||||
|
|
||||||
|
@onUnload: |
|
||||||
|
HealthInfo.terminate()
|
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 905 B After Width: | Height: | Size: 905 B |
Before Width: | Height: | Size: 933 B After Width: | Height: | Size: 933 B |
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 894 B After Width: | Height: | Size: 894 B |
Before Width: | Height: | Size: 912 B After Width: | Height: | Size: 912 B |
Before Width: | Height: | Size: 957 B After Width: | Height: | Size: 957 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 905 B After Width: | Height: | Size: 905 B |
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 570 B |
Before Width: | Height: | Size: 898 B After Width: | Height: | Size: 898 B |
Before Width: | Height: | Size: 909 B After Width: | Height: | Size: 909 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
@ -0,0 +1,54 @@
|
|||||||
|
ExitWindow < MainWindow
|
||||||
|
id: exitWindow
|
||||||
|
!text: tr('Exit')
|
||||||
|
size: 550 135
|
||||||
|
@onEscape: self:destroy()
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('If you shut down the program, you character might stay in the game.')
|
||||||
|
width: 550
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
margin-left: 10
|
||||||
|
margin-top: 2
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
|
||||||
|
width: 550
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
margin-left: 10
|
||||||
|
margin-top: 2
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
|
||||||
|
width: 550
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
margin-left: 10
|
||||||
|
margin-top: 2
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonExit
|
||||||
|
!text: tr('Exit')
|
||||||
|
width: 64
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin-left: 155
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonLogout
|
||||||
|
!text: tr('Logout')
|
||||||
|
width: 64
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin-left: 5
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonCancel
|
||||||
|
!text: tr('Cancel')
|
||||||
|
width: 64
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin-left: 5
|
||||||
|
@onClick: self:getParent():destroy()
|
@ -0,0 +1,30 @@
|
|||||||
|
LogoutWindow < MainWindow
|
||||||
|
id: logoutWindow
|
||||||
|
!text: tr('Logout')
|
||||||
|
size: 300 100
|
||||||
|
@onEscape: self:destroy()
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Are you sure you want to logout?')
|
||||||
|
width: 300
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
margin-left: 30
|
||||||
|
margin-top: 2
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonYes
|
||||||
|
!text: tr('Yes')
|
||||||
|
width: 64
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin-left: 65
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonNo
|
||||||
|
!text: tr('No')
|
||||||
|
width: 64
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin-left: 5
|
||||||
|
@onClick: self:getParent():destroy()
|