walk perfect?
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@ -244,10 +244,10 @@ public:
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b2 = r.y2;
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TRect<T> tmp;
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tmp.x1 = std::min(l1, l2);
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tmp.x2 = std::max(r1, r2);
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tmp.y1 = std::min(t1, t2);
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tmp.y2 = std::max(b1, b2);
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tmp.x1 = std::max(l1, l2);
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tmp.x2 = std::min(r1, r2);
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tmp.y1 = std::max(t1, t2);
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tmp.y2 = std::min(b1, b2);
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return tmp;
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}
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@ -75,6 +75,8 @@ public:
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int getWalkOffsetX() { return m_walkOffsetX; }
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int getWalkOffsetY() { return m_walkOffsetY; }
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bool isWalking() { return m_walking; }
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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private:
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@ -62,32 +62,16 @@ void Tile::draw(int x, int y)
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m_drawElevation = MAX_DRAW_ELEVATION;
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}
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// creatures, check for walking creatures in 2x2 tiles
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for(int xi = -1; xi <= 0; ++xi) {
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for(int yi = -1; yi <= 0; ++yi) {
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TilePtr tile = g_map.getTile(m_position + Position(xi, yi, 0));
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// we can render creatures in 3x3 range
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for(int xi = -1; xi <= 1; ++xi) {
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for(int yi = -1; yi <= 1; ++yi) {
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for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) {
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bool draw = false;
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// own creature not walking
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if(creature->getWalkOffsetX() == 0 && creature->getWalkOffsetY() == 0 && xi == 0 && yi == 0)
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draw = true;
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// own creature walking on any direction
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else if(xi == 0 && yi == 0 &&
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creature->getWalkOffsetX() <= 8 && creature->getWalkOffsetY() <= 8 &&
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creature->getWalkOffsetX() > -24 && creature->getWalkOffsetY() > -24)
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draw = true;
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// creature walking north/south to neighbour tile
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else if(xi == 0 && yi != 0 && (creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) && creature->getWalkOffsetX() == 0)
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draw = true;
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// creature walking west/east to neighbour tile
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else if(xi != 0 && yi == 0 && (creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24) && creature->getWalkOffsetY() == 0)
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draw = true;
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// creature walking in diagonal
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else if(xi != 0 && yi != 0 && ((creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) ||
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(creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24)))
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draw = true;
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if(draw)
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creature->draw(x - m_drawElevation + xi*32, y - m_drawElevation + yi*32);
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Rect creatureRect(x + xi*32 + creature->getWalkOffsetX(), y + yi*32 + creature->getWalkOffsetY(), 24, 24);
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Rect thisTileRect(x, y, 32, 32);
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// only render creatures where bottom right is inside our rect
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if(thisTileRect.contains(creatureRect.bottomRight()))
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creature->draw(x + xi*32 - m_drawElevation, y + yi*32 - m_drawElevation);
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}
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}
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}
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@ -50,6 +50,8 @@ public:
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ItemPtr getGround();
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bool isFullyOpaque();
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TilePtr asTile() { return std::static_pointer_cast<Tile>(shared_from_this()); }
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private:
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std::vector<EffectPtr> m_effects;
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std::vector<ThingPtr> m_things;
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