protocol login working
This commit is contained in:
parent
6b9943447a
commit
3cb5216858
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@ -8,7 +8,6 @@ Module
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- client_topmenu
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@onLoad: |
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dofile 'protocollogin'
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dofile 'entergame'
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dofile 'characterlist'
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EnterGame.init()
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@ -1,184 +0,0 @@
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ProtocolLogin = extends(Protocol)
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function ProtocolLogin.create()
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local protocolLogin = ProtocolLogin.internalCreate()
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return protocolLogin
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end
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LoginServerError = 10
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LoginServerMotd = 20
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LoginServerUpdateNeeded = 30
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LoginServerCharacterList = 100
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GameExtendedOpcode = 0
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GameProtocolChecksum = 1
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GameAccountNames = 2
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GameChallangeOnLogin = 3
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GameStackposOnTileAddThing = 4
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GamePenalityOnDeath = 5
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GameNameOnNpcTrade = 6
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GameDoubleFreeCapacity = 7
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GameDoubleExperience = 8
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GameTotalCapacity = 9
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GameSkillsBase = 10
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GameAdditionalPlayerStats = 11
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GameIdOnCancelAttack = 12
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GameChannelPlayerList = 13
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GamePlayerMounts = 14
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GameEnvironmentEffect = 15
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GameCreatureType = 16
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GameCreatureAdditionalInfo = 17
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GameCreaturePassableInfo = 18
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GameItemAnimationPhase = 19
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GameTrucatedPingOpcode = 20
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GameReverseCreatureStack = 21
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RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
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function ProtocolLogin:parseError(msg)
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local errorMessage = msg:getString()
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signalcall(self.onError, self, errorMessage, false)
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end
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function ProtocolLogin:parseMotd(msg)
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local motd = msg:getString()
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signalcall(self.onMotd, self, motd)
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end
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function ProtocolLogin:parseCharacterList(msg)
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local characters = {}
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local charactersCount = msg:getU8()
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for i=1,charactersCount do
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local character = {}
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character[1] = msg:getString()
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character[2] = msg:getString()
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character[3] = iptostring(msg:getU32())
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character[4] = msg:getU16()
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characters[i] = character
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end
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local premDays = msg:getU16()
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signalcall(self.onCharacterList, self, characters, premDays)
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end
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function ProtocolLogin:onOpcode(opcode, msg)
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if opcode == LoginServerError then
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self:parseError(msg)
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elseif opcode == LoginServerMotd then
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self:parseMotd(msg)
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elseif opcode == LoginServerUpdateNeeded then
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return false
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elseif opcode == LoginServerCharacterList then
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self:parseCharacterList(msg)
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else
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return false
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end
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return true
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end
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function ProtocolLogin:sendLoginPacket()
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local msg = OutputMessage.create()
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msg:addU8(1) -- ClientEnterAccount
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msg:addU16(1) -- ClientOs
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msg:addU16(g_game.getClientVersion())
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msg:addU32(g_thingsType.getSignature())
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msg:addU32(g_sprites.getSignature())
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msg:addU32(0) -- pic sig
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local paddingBytes = 128
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msg:addU8(0) -- first RSA byte must be 0
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paddingBytes = paddingBytes - 1
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-- xtea key
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self:generateXteaKey()
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local xteaKey = self:getXteaKey()
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msg:addU32(xteaKey[1])
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msg:addU32(xteaKey[2])
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msg:addU32(xteaKey[3])
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msg:addU32(xteaKey[4])
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paddingBytes = paddingBytes - 16
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if g_game.getFeature(GameProtocolChecksum) then
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self:enableChecksum()
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end
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if g_game.getFeature(GameAccountNames) then
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msg:addString(self.accountName)
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msg:addString(self.accountPassword)
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paddingBytes = paddingBytes - (4 + string.len(self.accountName) + string.len(self.accountPassword))
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else
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msg:addU32(tonumber(self.accountName))
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msg:addString(self.accountPassword)
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paddingBytes = paddingBytes - (6 + string.len(self.accountPassword))
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end
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msg:addPaddingBytes(paddingBytes) -- this crashes without 0
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msg:encryptRSA(128, RSA)
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self:send(msg)
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self:enableChecksum()
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self:recv()
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end
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-- void ProtocolLogin::sendLoginPacket()
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-- {
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-- OutputMessagePtr msg(new OutputMessage);
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-- msg->addU8(Proto::ClientEnterAccount);
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-- msg->addU16(Proto::ClientOs);
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-- msg->addU16(Proto::ClientVersion);
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-- msg->addU32(g_thingsType.getSignature()); // data signature
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-- msg->addU32(g_sprites.getSignature()); // sprite signature
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-- msg->addU32(Proto::PicSignature); // pic signature
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-- int paddingBytes = 128;
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-- msg->addU8(0); // first RSA byte must be 0
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-- paddingBytes -= 1;
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-- // xtea key
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-- generateXteaKey();
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-- msg->addU32(m_xteaKey[0]);
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-- msg->addU32(m_xteaKey[1]);
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-- msg->addU32(m_xteaKey[2]);
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-- msg->addU32(m_xteaKey[3]);
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-- paddingBytes -= 16;
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-- if(g_game.getFeature(Otc::GameProtocolChecksum))
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-- enableChecksum();
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-- if(g_game.getFeature(Otc::GameAccountNames)) {
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-- msg->addString(m_accountName);
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-- msg->addString(m_accountPassword);
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-- paddingBytes -= 4 + m_accountName.length() + m_accountPassword.length();
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-- } else {
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-- msg->addU32(stdext::from_string<uint32>(m_accountName));
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-- msg->addString(m_accountPassword);
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-- paddingBytes -= 6 + m_accountPassword.length();
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-- }
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-- msg->addPaddingBytes(paddingBytes); // complete the 128 bytes for rsa encryption with zeros
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-- msg->encryptRSA(128, Proto::RSA);
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-- send(msg);
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-- enableXteaEncryption();
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-- recv();
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-- }
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-- events
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function ProtocolLogin:onConnect()
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self:sendLoginPacket()
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end
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-- public functions
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function ProtocolLogin:login(host, port, accountName, accountPassword)
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if string.len(accountName) == 0 or string.len(accountPassword) == 0 then
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signalcall(self.onError, self, "You must enter an account name and password.", false)
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end
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self.accountName = accountName
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self.accountPassword = accountPassword
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self:connect(host, port)
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end
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@ -31,3 +31,36 @@ NorthEast = 4
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SouthEast = 5
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SouthWest = 6
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NorthWest = 7
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ClientEnterAccount = 1
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ClientEnterGame = 10
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LoginServerError = 10
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LoginServerMotd = 20
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LoginServerUpdateNeeded = 30
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LoginServerCharacterList = 100
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GameExtendedOpcode = 0
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GameProtocolChecksum = 1
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GameAccountNames = 2
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GameChallangeOnLogin = 3
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GameStackposOnTileAddThing = 4
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GamePenalityOnDeath = 5
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GameNameOnNpcTrade = 6
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GameDoubleFreeCapacity = 7
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GameDoubleExperience = 8
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GameTotalCapacity = 9
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GameSkillsBase = 10
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GameAdditionalPlayerStats = 11
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GameIdOnCancelAttack = 12
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GameChannelPlayerList = 13
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GamePlayerMounts = 14
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GameEnvironmentEffect = 15
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GameCreatureType = 16
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GameCreatureAdditionalInfo = 17
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GameCreaturePassableInfo = 18
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GameItemAnimationPhase = 19
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GameTrucatedPingOpcode = 20
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GameReverseCreatureStack = 21
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OTSERV_RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
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@ -38,6 +38,8 @@ Module
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dofile 'const'
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dofile 'protocollogin'
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dofile 'widgets/uigamemap'
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dofile 'widgets/uiitem'
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dofile 'widgets/uiminiwindow'
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@ -0,0 +1,121 @@
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ProtocolLogin = extends(Protocol)
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-- private functions
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local function sendLoginPacket(protocol)
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local msg = OutputMessage.create()
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msg:addU8(ClientEnterAccount)
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msg:addU16(1) -- todo: ClientOs
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msg:addU16(g_game.getClientVersion())
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msg:addU32(g_thingsType.getSignature())
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msg:addU32(g_sprites.getSignature())
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msg:addU32(0) -- todo: pic signature
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local paddingBytes = 128
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msg:addU8(0) -- first RSA byte must be 0
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paddingBytes = paddingBytes - 1
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-- xtea key
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protocol:generateXteaKey()
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local xteaKey = protocol:getXteaKey()
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msg:addU32(xteaKey[1])
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msg:addU32(xteaKey[2])
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msg:addU32(xteaKey[3])
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msg:addU32(xteaKey[4])
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paddingBytes = paddingBytes - 16
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if g_game.getFeature(GameProtocolChecksum) then
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protocol:enableChecksum()
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end
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if g_game.getFeature(GameAccountNames) then
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msg:addString(protocol.accountName)
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msg:addString(protocol.accountPassword)
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paddingBytes = paddingBytes - (4 + string.len(protocol.accountName) + string.len(protocol.accountPassword))
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else
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msg:addU32(tonumber(protocol.accountName))
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msg:addString(protocol.accountPassword)
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paddingBytes = paddingBytes - (6 + string.len(protocol.accountPassword))
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end
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msg:addPaddingBytes(paddingBytes, 0)
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msg:encryptRSA(128, OTSERV_RSA) -- todo: check whether to use cip or ot rsa
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protocol:send(msg)
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protocol:enableXteaEncryption()
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protocol:recv()
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end
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-- events
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function ProtocolLogin:onConnect()
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self:connectCallback(self)
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end
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function ProtocolLogin:onRecv(msg)
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while not msg:eof() do
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local opcode = msg:getU8()
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if opcode == LoginServerError then
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self:parseError(msg)
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elseif opcode == LoginServerMotd then
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self:parseMotd(msg)
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elseif opcode == LoginServerUpdateNeeded then
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signalcall(self.onError, self, "Client needs update.", false)
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elseif opcode == LoginServerCharacterList then
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self:parseCharacterList(msg)
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else
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self:parseOpcode(opcode, msg)
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end
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end
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self:disconnect()
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end
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-- public functions
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function ProtocolLogin.create()
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return ProtocolLogin.internalCreate()
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end
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function ProtocolLogin:login(host, port, accountName, accountPassword)
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if string.len(accountName) == 0 or string.len(accountPassword) == 0 then
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signalcall(self.onError, self, "You must enter an account name and password.", false)
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return
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end
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self.accountName = accountName
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self.accountPassword = accountPassword
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self.connectCallback = sendLoginPacket
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self:connect(host, port)
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end
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function ProtocolLogin:cancelLogin()
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self:disconnect()
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end
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function ProtocolLogin:parseError(msg)
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local errorMessage = msg:getString()
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signalcall(self.onError, self, errorMessage, false)
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end
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function ProtocolLogin:parseMotd(msg)
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local motd = msg:getString()
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signalcall(self.onMotd, self, motd)
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end
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function ProtocolLogin:parseCharacterList(msg)
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local characters = {}
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local charactersCount = msg:getU8()
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for i=1,charactersCount do
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local character = {}
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character[1] = msg:getString()
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character[2] = msg:getString()
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character[3] = iptostring(msg:getU32())
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character[4] = msg:getU16()
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characters[i] = character
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end
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local premDays = msg:getU16()
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signalcall(self.onCharacterList, self, characters, premDays)
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end
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function ProtocolLogin:parseOpcode(opcode, msg)
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signalcall(self.onOpcode, self, opcode, msg)
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end
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@ -91,6 +91,9 @@ void OutputMessage::addPaddingBytes(int bytes, uint8 byte)
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void OutputMessage::encryptRSA(int size, const std::string& key)
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{
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if(m_writePos - size < 0)
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throw NetworkException("writePos - size < 0");
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RSA::encrypt((char*)m_buffer + m_writePos - size, size, key.c_str());
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}
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@ -229,3 +229,14 @@ void Protocol::onConnect()
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{
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callLuaField("onConnect");
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}
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void Protocol::onRecv(const InputMessagePtr& inputMessage)
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{
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callLuaField("onRecv", inputMessage);
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}
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void Protocol::onError(const boost::system::error_code& err)
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{
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callLuaField("onError", err.message(), true);
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disconnect();
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}
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@ -54,8 +54,8 @@ public:
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protected:
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virtual void onConnect();
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virtual void onRecv(const InputMessagePtr& inputMessage) {}
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virtual void onError(const boost::system::error_code& err) {}
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virtual void onRecv(const InputMessagePtr& inputMessage);
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virtual void onError(const boost::system::error_code& err);
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uint32 m_xteaKey[4];
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@ -57,7 +57,6 @@ SET(otclient_SOURCES ${otclient_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/ui/uimap.cpp
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# otclient net
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${CMAKE_CURRENT_LIST_DIR}/net/protocollogin.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/protocolgamesend.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/protocolgameparse.cpp
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@ -37,7 +37,6 @@
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#include <otclient/core/map.h>
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#include <otclient/core/thingstype.h>
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#include <otclient/core/spritemanager.h>
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#include <otclient/net/protocollogin.h>
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#include <otclient/net/protocolgame.h>
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#include <otclient/ui/uiitem.h>
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#include <otclient/ui/uicreature.h>
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@ -1,106 +0,0 @@
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "protocollogin.h"
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#include <framework/net/outputmessage.h>
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#include <framework/luascript/luainterface.h>
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#include <boost/bind.hpp>
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#include <otclient/core/thingstype.h>
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#include <otclient/core/spritemanager.h>
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#include <otclient/core/game.h>
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void ProtocolLogin::onRecv(const InputMessagePtr& msg)
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{
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try {
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while(!msg->eof()) {
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int opcode = msg->getU8();
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// try to parse in lua first
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if(callLuaField<bool>("onOpcode", opcode, msg))
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continue;
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switch(opcode) {
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case Proto::LoginServerUpdateNeeded:
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callLuaField("onError", "Client needs update.");
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break;
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default:
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stdext::throw_exception(stdext::format("unknown opcode %d", opcode));
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break;
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}
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}
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("Network exception in login protocol: %s", e.what()));
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}
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disconnect();
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}
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void ProtocolLogin::onError(const boost::system::error_code& error)
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{
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callLuaField("onError", error.message(), true);
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disconnect();
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}
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void ProtocolLogin::sendLoginPacket()
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{
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OutputMessagePtr msg(new OutputMessage);
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|
||||
msg->addU8(Proto::ClientEnterAccount);
|
||||
msg->addU16(Proto::ClientOs);
|
||||
msg->addU16(Proto::ClientVersion);
|
||||
|
||||
msg->addU32(g_thingsType.getSignature()); // data signature
|
||||
msg->addU32(g_sprites.getSignature()); // sprite signature
|
||||
msg->addU32(Proto::PicSignature); // pic signature
|
||||
|
||||
int paddingBytes = 128;
|
||||
msg->addU8(0); // first RSA byte must be 0
|
||||
paddingBytes -= 1;
|
||||
|
||||
// xtea key
|
||||
generateXteaKey();
|
||||
|
||||
msg->addU32(m_xteaKey[0]);
|
||||
msg->addU32(m_xteaKey[1]);
|
||||
msg->addU32(m_xteaKey[2]);
|
||||
msg->addU32(m_xteaKey[3]);
|
||||
paddingBytes -= 16;
|
||||
|
||||
if(g_game.getFeature(Otc::GameProtocolChecksum))
|
||||
enableChecksum();
|
||||
|
||||
if(g_game.getFeature(Otc::GameAccountNames)) {
|
||||
msg->addString(m_accountName);
|
||||
msg->addString(m_accountPassword);
|
||||
paddingBytes -= 4 + m_accountName.length() + m_accountPassword.length();
|
||||
} else {
|
||||
msg->addU32(stdext::from_string<uint32>(m_accountName));
|
||||
msg->addString(m_accountPassword);
|
||||
paddingBytes -= 6 + m_accountPassword.length();
|
||||
}
|
||||
|
||||
msg->addPaddingBytes(paddingBytes); // complete the 128 bytes for rsa encryption with zeros
|
||||
msg->encryptRSA(128, Proto::RSA);
|
||||
|
||||
send(msg);
|
||||
enableXteaEncryption();
|
||||
recv();
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROTOCOLLOGIN_H
|
||||
#define PROTOCOLLOGIN_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/net/protocol.h>
|
||||
|
||||
class ProtocolLogin;
|
||||
typedef std::shared_ptr<ProtocolLogin> ProtocolLoginPtr;
|
||||
|
||||
class ProtocolLogin : public Protocol
|
||||
{
|
||||
public:
|
||||
static ProtocolLoginPtr create() { return ProtocolLoginPtr(new ProtocolLogin); }
|
||||
|
||||
void login(const std::string& host, int port, const std::string& accountName, const std::string& accountPassword);
|
||||
void cancelLogin() { disconnect(); }
|
||||
|
||||
void onConnect();
|
||||
void onRecv(const InputMessagePtr& inputMessage);
|
||||
void onError(const boost::system::error_code& error);
|
||||
|
||||
ProtocolLoginPtr asProtocolLogin() { return std::static_pointer_cast<ProtocolLogin>(shared_from_this()); }
|
||||
|
||||
private:
|
||||
void sendLoginPacket();
|
||||
|
||||
std::string m_accountName, m_accountPassword;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue