protocol login at lua
This commit is contained in:
parent
8ef4716d71
commit
6b9943447a
|
@ -8,6 +8,7 @@ Module
|
|||
- client_topmenu
|
||||
|
||||
@onLoad: |
|
||||
dofile 'protocollogin'
|
||||
dofile 'entergame'
|
||||
dofile 'characterlist'
|
||||
EnterGame.init()
|
||||
|
|
|
@ -0,0 +1,184 @@
|
|||
ProtocolLogin = extends(Protocol)
|
||||
|
||||
function ProtocolLogin.create()
|
||||
local protocolLogin = ProtocolLogin.internalCreate()
|
||||
return protocolLogin
|
||||
end
|
||||
|
||||
LoginServerError = 10
|
||||
LoginServerMotd = 20
|
||||
LoginServerUpdateNeeded = 30
|
||||
LoginServerCharacterList = 100
|
||||
|
||||
GameExtendedOpcode = 0
|
||||
GameProtocolChecksum = 1
|
||||
GameAccountNames = 2
|
||||
GameChallangeOnLogin = 3
|
||||
GameStackposOnTileAddThing = 4
|
||||
GamePenalityOnDeath = 5
|
||||
GameNameOnNpcTrade = 6
|
||||
GameDoubleFreeCapacity = 7
|
||||
GameDoubleExperience = 8
|
||||
GameTotalCapacity = 9
|
||||
GameSkillsBase = 10
|
||||
GameAdditionalPlayerStats = 11
|
||||
GameIdOnCancelAttack = 12
|
||||
GameChannelPlayerList = 13
|
||||
GamePlayerMounts = 14
|
||||
GameEnvironmentEffect = 15
|
||||
GameCreatureType = 16
|
||||
GameCreatureAdditionalInfo = 17
|
||||
GameCreaturePassableInfo = 18
|
||||
GameItemAnimationPhase = 19
|
||||
GameTrucatedPingOpcode = 20
|
||||
GameReverseCreatureStack = 21
|
||||
|
||||
RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
|
||||
|
||||
function ProtocolLogin:parseError(msg)
|
||||
local errorMessage = msg:getString()
|
||||
signalcall(self.onError, self, errorMessage, false)
|
||||
end
|
||||
|
||||
function ProtocolLogin:parseMotd(msg)
|
||||
local motd = msg:getString()
|
||||
signalcall(self.onMotd, self, motd)
|
||||
end
|
||||
|
||||
function ProtocolLogin:parseCharacterList(msg)
|
||||
local characters = {}
|
||||
local charactersCount = msg:getU8()
|
||||
for i=1,charactersCount do
|
||||
local character = {}
|
||||
character[1] = msg:getString()
|
||||
character[2] = msg:getString()
|
||||
character[3] = iptostring(msg:getU32())
|
||||
character[4] = msg:getU16()
|
||||
characters[i] = character
|
||||
end
|
||||
local premDays = msg:getU16()
|
||||
signalcall(self.onCharacterList, self, characters, premDays)
|
||||
end
|
||||
|
||||
function ProtocolLogin:onOpcode(opcode, msg)
|
||||
if opcode == LoginServerError then
|
||||
self:parseError(msg)
|
||||
elseif opcode == LoginServerMotd then
|
||||
self:parseMotd(msg)
|
||||
elseif opcode == LoginServerUpdateNeeded then
|
||||
return false
|
||||
elseif opcode == LoginServerCharacterList then
|
||||
self:parseCharacterList(msg)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function ProtocolLogin:sendLoginPacket()
|
||||
local msg = OutputMessage.create()
|
||||
msg:addU8(1) -- ClientEnterAccount
|
||||
msg:addU16(1) -- ClientOs
|
||||
msg:addU16(g_game.getClientVersion())
|
||||
|
||||
msg:addU32(g_thingsType.getSignature())
|
||||
msg:addU32(g_sprites.getSignature())
|
||||
msg:addU32(0) -- pic sig
|
||||
|
||||
local paddingBytes = 128
|
||||
msg:addU8(0) -- first RSA byte must be 0
|
||||
paddingBytes = paddingBytes - 1
|
||||
|
||||
-- xtea key
|
||||
self:generateXteaKey()
|
||||
local xteaKey = self:getXteaKey()
|
||||
msg:addU32(xteaKey[1])
|
||||
msg:addU32(xteaKey[2])
|
||||
msg:addU32(xteaKey[3])
|
||||
msg:addU32(xteaKey[4])
|
||||
paddingBytes = paddingBytes - 16
|
||||
|
||||
if g_game.getFeature(GameProtocolChecksum) then
|
||||
self:enableChecksum()
|
||||
end
|
||||
|
||||
if g_game.getFeature(GameAccountNames) then
|
||||
msg:addString(self.accountName)
|
||||
msg:addString(self.accountPassword)
|
||||
paddingBytes = paddingBytes - (4 + string.len(self.accountName) + string.len(self.accountPassword))
|
||||
else
|
||||
msg:addU32(tonumber(self.accountName))
|
||||
msg:addString(self.accountPassword)
|
||||
paddingBytes = paddingBytes - (6 + string.len(self.accountPassword))
|
||||
end
|
||||
|
||||
msg:addPaddingBytes(paddingBytes) -- this crashes without 0
|
||||
msg:encryptRSA(128, RSA)
|
||||
|
||||
self:send(msg)
|
||||
self:enableChecksum()
|
||||
self:recv()
|
||||
end
|
||||
|
||||
-- void ProtocolLogin::sendLoginPacket()
|
||||
-- {
|
||||
-- OutputMessagePtr msg(new OutputMessage);
|
||||
|
||||
-- msg->addU8(Proto::ClientEnterAccount);
|
||||
-- msg->addU16(Proto::ClientOs);
|
||||
-- msg->addU16(Proto::ClientVersion);
|
||||
|
||||
-- msg->addU32(g_thingsType.getSignature()); // data signature
|
||||
-- msg->addU32(g_sprites.getSignature()); // sprite signature
|
||||
-- msg->addU32(Proto::PicSignature); // pic signature
|
||||
|
||||
-- int paddingBytes = 128;
|
||||
-- msg->addU8(0); // first RSA byte must be 0
|
||||
-- paddingBytes -= 1;
|
||||
|
||||
-- // xtea key
|
||||
-- generateXteaKey();
|
||||
|
||||
-- msg->addU32(m_xteaKey[0]);
|
||||
-- msg->addU32(m_xteaKey[1]);
|
||||
-- msg->addU32(m_xteaKey[2]);
|
||||
-- msg->addU32(m_xteaKey[3]);
|
||||
-- paddingBytes -= 16;
|
||||
|
||||
-- if(g_game.getFeature(Otc::GameProtocolChecksum))
|
||||
-- enableChecksum();
|
||||
|
||||
-- if(g_game.getFeature(Otc::GameAccountNames)) {
|
||||
-- msg->addString(m_accountName);
|
||||
-- msg->addString(m_accountPassword);
|
||||
-- paddingBytes -= 4 + m_accountName.length() + m_accountPassword.length();
|
||||
-- } else {
|
||||
-- msg->addU32(stdext::from_string<uint32>(m_accountName));
|
||||
-- msg->addString(m_accountPassword);
|
||||
-- paddingBytes -= 6 + m_accountPassword.length();
|
||||
-- }
|
||||
|
||||
-- msg->addPaddingBytes(paddingBytes); // complete the 128 bytes for rsa encryption with zeros
|
||||
-- msg->encryptRSA(128, Proto::RSA);
|
||||
|
||||
-- send(msg);
|
||||
-- enableXteaEncryption();
|
||||
-- recv();
|
||||
-- }
|
||||
|
||||
-- events
|
||||
function ProtocolLogin:onConnect()
|
||||
self:sendLoginPacket()
|
||||
end
|
||||
|
||||
-- public functions
|
||||
function ProtocolLogin:login(host, port, accountName, accountPassword)
|
||||
if string.len(accountName) == 0 or string.len(accountPassword) == 0 then
|
||||
signalcall(self.onError, self, "You must enter an account name and password.", false)
|
||||
end
|
||||
|
||||
self.accountName = accountName
|
||||
self.accountPassword = accountPassword
|
||||
|
||||
self:connect(host, port)
|
||||
end
|
|
@ -46,6 +46,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return stdext::to_string(v); });
|
||||
g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return stdext::to_string(v); });
|
||||
g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return stdext::to_string(v); });
|
||||
g_lua.bindGlobalFunction("iptostring", [](int v) { return stdext::ip_to_string(v); });
|
||||
|
||||
g_lua.registerStaticClass("g_crypt");
|
||||
g_lua.bindClassStaticFunction("g_crypt", "encrypt", Crypt::encrypt);
|
||||
|
@ -397,11 +398,17 @@ void Application::registerLuaFunctions()
|
|||
|
||||
// Protocol
|
||||
g_lua.registerClass<Protocol>();
|
||||
//g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
|
||||
g_lua.bindClassStaticFunction<Protocol>("create", []{ return ProtocolPtr(new Protocol); });
|
||||
g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
|
||||
g_lua.bindClassMemberFunction<Protocol>("disconnect", &Protocol::disconnect);
|
||||
g_lua.bindClassMemberFunction<Protocol>("isConnected", &Protocol::isConnected);
|
||||
g_lua.bindClassMemberFunction<Protocol>("isConnecting", &Protocol::isConnecting);
|
||||
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send);
|
||||
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send); // must change to safeSend
|
||||
g_lua.bindClassMemberFunction<Protocol>("recv", &Protocol::recv);
|
||||
g_lua.bindClassMemberFunction<Protocol>("getXteaKey", &Protocol::getXteaKey);
|
||||
g_lua.bindClassMemberFunction<Protocol>("generateXteaKey", &Protocol::generateXteaKey);
|
||||
g_lua.bindClassMemberFunction<Protocol>("enableXteaEncryption", &Protocol::enableXteaEncryption);
|
||||
g_lua.bindClassMemberFunction<Protocol>("enableChecksum", &Protocol::enableChecksum);
|
||||
|
||||
// Module
|
||||
g_lua.registerClass<Module>();
|
||||
|
|
|
@ -151,6 +151,15 @@ void Protocol::generateXteaKey()
|
|||
m_xteaKey[3] = unif(eng);
|
||||
}
|
||||
|
||||
std::vector<int> Protocol::getXteaKey()
|
||||
{
|
||||
std::vector<int> xteaKey;
|
||||
xteaKey.resize(4);
|
||||
for(int i = 0; i < 4; ++i)
|
||||
xteaKey[i] = m_xteaKey[i];
|
||||
return xteaKey;
|
||||
}
|
||||
|
||||
bool Protocol::xteaDecrypt(const InputMessagePtr& inputMessage)
|
||||
{
|
||||
uint16 encryptedSize = inputMessage->getUnreadSize();
|
||||
|
@ -215,3 +224,8 @@ void Protocol::xteaEncrypt(const OutputMessagePtr& outputMessage)
|
|||
readPos = readPos + 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Protocol::onConnect()
|
||||
{
|
||||
callLuaField("onConnect");
|
||||
}
|
||||
|
|
|
@ -41,20 +41,21 @@ public:
|
|||
bool isConnected();
|
||||
bool isConnecting();
|
||||
|
||||
void generateXteaKey();
|
||||
std::vector<int> getXteaKey();
|
||||
void enableXteaEncryption() { m_xteaEncryptionEnabled = true; }
|
||||
|
||||
void enableChecksum() { m_checksumEnabled = true; }
|
||||
|
||||
virtual void send(const OutputMessagePtr& outputMessage);
|
||||
void recv();
|
||||
|
||||
ProtocolPtr asProtocol() { return std::static_pointer_cast<Protocol>(shared_from_this()); }
|
||||
|
||||
protected:
|
||||
void recv();
|
||||
|
||||
virtual void onConnect() = 0;
|
||||
virtual void onRecv(const InputMessagePtr& inputMessage) = 0;
|
||||
virtual void onError(const boost::system::error_code& err) = 0;
|
||||
|
||||
void enableChecksum() { m_checksumEnabled = true; }
|
||||
void enableXteaEncryption() { m_xteaEncryptionEnabled = true; }
|
||||
void generateXteaKey();
|
||||
virtual void onConnect();
|
||||
virtual void onRecv(const InputMessagePtr& inputMessage) {}
|
||||
virtual void onError(const boost::system::error_code& err) {}
|
||||
|
||||
uint32 m_xteaKey[4];
|
||||
|
||||
|
|
|
@ -167,14 +167,11 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getClientVersion", std::bind(&Game::getClientVersion, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getFeature", std::bind(&Game::getFeature, &g_game, std::placeholders::_1));
|
||||
|
||||
g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
|
||||
|
||||
g_lua.registerClass<ProtocolLogin, Protocol>();
|
||||
g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
|
||||
g_lua.bindClassMemberFunction<ProtocolLogin>("login", &ProtocolLogin::login);
|
||||
g_lua.bindClassMemberFunction<ProtocolLogin>("cancelLogin", &ProtocolLogin::cancelLogin);
|
||||
|
||||
g_lua.registerClass<ProtocolGame, Protocol>();
|
||||
g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
|
||||
g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);
|
||||
|
|
|
@ -28,42 +28,20 @@
|
|||
#include <otclient/core/spritemanager.h>
|
||||
#include <otclient/core/game.h>
|
||||
|
||||
void ProtocolLogin::login(const std::string& host, int port, const std::string& accountName, const std::string& accountPassword)
|
||||
{
|
||||
if(accountName.empty() || accountPassword.empty()) {
|
||||
callLuaField("onError", "You must enter an account name and password.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_accountName = accountName;
|
||||
m_accountPassword = accountPassword;
|
||||
|
||||
connect(host, port);
|
||||
}
|
||||
|
||||
void ProtocolLogin::onConnect()
|
||||
{
|
||||
sendLoginPacket();
|
||||
}
|
||||
|
||||
void ProtocolLogin::onRecv(const InputMessagePtr& msg)
|
||||
{
|
||||
try {
|
||||
while(!msg->eof()) {
|
||||
int opcode = msg->getU8();
|
||||
|
||||
// try to parse in lua first
|
||||
if(callLuaField<bool>("onOpcode", opcode, msg))
|
||||
continue;
|
||||
|
||||
switch(opcode) {
|
||||
case Proto::LoginServerError:
|
||||
parseError(msg);
|
||||
break;
|
||||
case Proto::LoginServerMotd:
|
||||
parseMOTD(msg);
|
||||
break;
|
||||
case Proto::LoginServerUpdateNeeded:
|
||||
callLuaField("onError", "Client needs update.");
|
||||
break;
|
||||
case Proto::LoginServerCharacterList:
|
||||
parseCharacterList(msg);
|
||||
break;
|
||||
default:
|
||||
stdext::throw_exception(stdext::format("unknown opcode %d", opcode));
|
||||
break;
|
||||
|
@ -126,34 +104,3 @@ void ProtocolLogin::sendLoginPacket()
|
|||
enableXteaEncryption();
|
||||
recv();
|
||||
}
|
||||
|
||||
void ProtocolLogin::parseError(const InputMessagePtr& msg)
|
||||
{
|
||||
std::string error = msg->getString();
|
||||
callLuaField("onError", error, false);
|
||||
}
|
||||
|
||||
void ProtocolLogin::parseMOTD(const InputMessagePtr& msg)
|
||||
{
|
||||
std::string motd = msg->getString();
|
||||
callLuaField("onMotd", motd);
|
||||
}
|
||||
|
||||
void ProtocolLogin::parseCharacterList(const InputMessagePtr& msg)
|
||||
{
|
||||
typedef std::tuple<std::string, std::string, std::string, int> CharacterInfo;
|
||||
typedef std::vector<CharacterInfo> CharaterList;
|
||||
CharaterList charList;
|
||||
|
||||
int numCharacters = msg->getU8();
|
||||
for(int i = 0; i < numCharacters; ++i) {
|
||||
std::string name = msg->getString();
|
||||
std::string world = msg->getString();
|
||||
uint32 ip = msg->getU32();
|
||||
uint16 port = msg->getU16();
|
||||
charList.push_back(CharacterInfo(name, world, stdext::ip_to_string(ip), port));
|
||||
}
|
||||
int premDays = msg->getU16();
|
||||
|
||||
callLuaField("onCharacterList", charList, premDays);
|
||||
}
|
||||
|
|
|
@ -46,10 +46,6 @@ public:
|
|||
private:
|
||||
void sendLoginPacket();
|
||||
|
||||
void parseError(const InputMessagePtr& inputMessage);
|
||||
void parseMOTD(const InputMessagePtr& inputMessage);
|
||||
void parseCharacterList(const InputMessagePtr& inputMessage);
|
||||
|
||||
std::string m_accountName, m_accountPassword;
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue