protocol login at lua

master
Henrique Santiago 12 years ago
parent 8ef4716d71
commit 6b9943447a

@ -8,6 +8,7 @@ Module
- client_topmenu
@onLoad: |
dofile 'protocollogin'
dofile 'entergame'
dofile 'characterlist'
EnterGame.init()

@ -0,0 +1,184 @@
ProtocolLogin = extends(Protocol)
function ProtocolLogin.create()
local protocolLogin = ProtocolLogin.internalCreate()
return protocolLogin
end
LoginServerError = 10
LoginServerMotd = 20
LoginServerUpdateNeeded = 30
LoginServerCharacterList = 100
GameExtendedOpcode = 0
GameProtocolChecksum = 1
GameAccountNames = 2
GameChallangeOnLogin = 3
GameStackposOnTileAddThing = 4
GamePenalityOnDeath = 5
GameNameOnNpcTrade = 6
GameDoubleFreeCapacity = 7
GameDoubleExperience = 8
GameTotalCapacity = 9
GameSkillsBase = 10
GameAdditionalPlayerStats = 11
GameIdOnCancelAttack = 12
GameChannelPlayerList = 13
GamePlayerMounts = 14
GameEnvironmentEffect = 15
GameCreatureType = 16
GameCreatureAdditionalInfo = 17
GameCreaturePassableInfo = 18
GameItemAnimationPhase = 19
GameTrucatedPingOpcode = 20
GameReverseCreatureStack = 21
RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
function ProtocolLogin:parseError(msg)
local errorMessage = msg:getString()
signalcall(self.onError, self, errorMessage, false)
end
function ProtocolLogin:parseMotd(msg)
local motd = msg:getString()
signalcall(self.onMotd, self, motd)
end
function ProtocolLogin:parseCharacterList(msg)
local characters = {}
local charactersCount = msg:getU8()
for i=1,charactersCount do
local character = {}
character[1] = msg:getString()
character[2] = msg:getString()
character[3] = iptostring(msg:getU32())
character[4] = msg:getU16()
characters[i] = character
end
local premDays = msg:getU16()
signalcall(self.onCharacterList, self, characters, premDays)
end
function ProtocolLogin:onOpcode(opcode, msg)
if opcode == LoginServerError then
self:parseError(msg)
elseif opcode == LoginServerMotd then
self:parseMotd(msg)
elseif opcode == LoginServerUpdateNeeded then
return false
elseif opcode == LoginServerCharacterList then
self:parseCharacterList(msg)
else
return false
end
return true
end
function ProtocolLogin:sendLoginPacket()
local msg = OutputMessage.create()
msg:addU8(1) -- ClientEnterAccount
msg:addU16(1) -- ClientOs
msg:addU16(g_game.getClientVersion())
msg:addU32(g_thingsType.getSignature())
msg:addU32(g_sprites.getSignature())
msg:addU32(0) -- pic sig
local paddingBytes = 128
msg:addU8(0) -- first RSA byte must be 0
paddingBytes = paddingBytes - 1
-- xtea key
self:generateXteaKey()
local xteaKey = self:getXteaKey()
msg:addU32(xteaKey[1])
msg:addU32(xteaKey[2])
msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4])
paddingBytes = paddingBytes - 16
if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum()
end
if g_game.getFeature(GameAccountNames) then
msg:addString(self.accountName)
msg:addString(self.accountPassword)
paddingBytes = paddingBytes - (4 + string.len(self.accountName) + string.len(self.accountPassword))
else
msg:addU32(tonumber(self.accountName))
msg:addString(self.accountPassword)
paddingBytes = paddingBytes - (6 + string.len(self.accountPassword))
end
msg:addPaddingBytes(paddingBytes) -- this crashes without 0
msg:encryptRSA(128, RSA)
self:send(msg)
self:enableChecksum()
self:recv()
end
-- void ProtocolLogin::sendLoginPacket()
-- {
-- OutputMessagePtr msg(new OutputMessage);
-- msg->addU8(Proto::ClientEnterAccount);
-- msg->addU16(Proto::ClientOs);
-- msg->addU16(Proto::ClientVersion);
-- msg->addU32(g_thingsType.getSignature()); // data signature
-- msg->addU32(g_sprites.getSignature()); // sprite signature
-- msg->addU32(Proto::PicSignature); // pic signature
-- int paddingBytes = 128;
-- msg->addU8(0); // first RSA byte must be 0
-- paddingBytes -= 1;
-- // xtea key
-- generateXteaKey();
-- msg->addU32(m_xteaKey[0]);
-- msg->addU32(m_xteaKey[1]);
-- msg->addU32(m_xteaKey[2]);
-- msg->addU32(m_xteaKey[3]);
-- paddingBytes -= 16;
-- if(g_game.getFeature(Otc::GameProtocolChecksum))
-- enableChecksum();
-- if(g_game.getFeature(Otc::GameAccountNames)) {
-- msg->addString(m_accountName);
-- msg->addString(m_accountPassword);
-- paddingBytes -= 4 + m_accountName.length() + m_accountPassword.length();
-- } else {
-- msg->addU32(stdext::from_string<uint32>(m_accountName));
-- msg->addString(m_accountPassword);
-- paddingBytes -= 6 + m_accountPassword.length();
-- }
-- msg->addPaddingBytes(paddingBytes); // complete the 128 bytes for rsa encryption with zeros
-- msg->encryptRSA(128, Proto::RSA);
-- send(msg);
-- enableXteaEncryption();
-- recv();
-- }
-- events
function ProtocolLogin:onConnect()
self:sendLoginPacket()
end
-- public functions
function ProtocolLogin:login(host, port, accountName, accountPassword)
if string.len(accountName) == 0 or string.len(accountPassword) == 0 then
signalcall(self.onError, self, "You must enter an account name and password.", false)
end
self.accountName = accountName
self.accountPassword = accountPassword
self:connect(host, port)
end

@ -46,6 +46,7 @@ void Application::registerLuaFunctions()
g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return stdext::to_string(v); });
g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return stdext::to_string(v); });
g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return stdext::to_string(v); });
g_lua.bindGlobalFunction("iptostring", [](int v) { return stdext::ip_to_string(v); });
g_lua.registerStaticClass("g_crypt");
g_lua.bindClassStaticFunction("g_crypt", "encrypt", Crypt::encrypt);
@ -397,11 +398,17 @@ void Application::registerLuaFunctions()
// Protocol
g_lua.registerClass<Protocol>();
//g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
g_lua.bindClassStaticFunction<Protocol>("create", []{ return ProtocolPtr(new Protocol); });
g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
g_lua.bindClassMemberFunction<Protocol>("disconnect", &Protocol::disconnect);
g_lua.bindClassMemberFunction<Protocol>("isConnected", &Protocol::isConnected);
g_lua.bindClassMemberFunction<Protocol>("isConnecting", &Protocol::isConnecting);
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send);
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send); // must change to safeSend
g_lua.bindClassMemberFunction<Protocol>("recv", &Protocol::recv);
g_lua.bindClassMemberFunction<Protocol>("getXteaKey", &Protocol::getXteaKey);
g_lua.bindClassMemberFunction<Protocol>("generateXteaKey", &Protocol::generateXteaKey);
g_lua.bindClassMemberFunction<Protocol>("enableXteaEncryption", &Protocol::enableXteaEncryption);
g_lua.bindClassMemberFunction<Protocol>("enableChecksum", &Protocol::enableChecksum);
// Module
g_lua.registerClass<Module>();

@ -151,6 +151,15 @@ void Protocol::generateXteaKey()
m_xteaKey[3] = unif(eng);
}
std::vector<int> Protocol::getXteaKey()
{
std::vector<int> xteaKey;
xteaKey.resize(4);
for(int i = 0; i < 4; ++i)
xteaKey[i] = m_xteaKey[i];
return xteaKey;
}
bool Protocol::xteaDecrypt(const InputMessagePtr& inputMessage)
{
uint16 encryptedSize = inputMessage->getUnreadSize();
@ -215,3 +224,8 @@ void Protocol::xteaEncrypt(const OutputMessagePtr& outputMessage)
readPos = readPos + 2;
}
}
void Protocol::onConnect()
{
callLuaField("onConnect");
}

@ -41,20 +41,21 @@ public:
bool isConnected();
bool isConnecting();
virtual void send(const OutputMessagePtr& outputMessage);
void generateXteaKey();
std::vector<int> getXteaKey();
void enableXteaEncryption() { m_xteaEncryptionEnabled = true; }
ProtocolPtr asProtocol() { return std::static_pointer_cast<Protocol>(shared_from_this()); }
void enableChecksum() { m_checksumEnabled = true; }
protected:
virtual void send(const OutputMessagePtr& outputMessage);
void recv();
virtual void onConnect() = 0;
virtual void onRecv(const InputMessagePtr& inputMessage) = 0;
virtual void onError(const boost::system::error_code& err) = 0;
ProtocolPtr asProtocol() { return std::static_pointer_cast<Protocol>(shared_from_this()); }
void enableChecksum() { m_checksumEnabled = true; }
void enableXteaEncryption() { m_xteaEncryptionEnabled = true; }
void generateXteaKey();
protected:
virtual void onConnect();
virtual void onRecv(const InputMessagePtr& inputMessage) {}
virtual void onError(const boost::system::error_code& err) {}
uint32 m_xteaKey[4];

@ -167,14 +167,11 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
g_lua.bindClassStaticFunction("g_game", "getClientVersion", std::bind(&Game::getClientVersion, &g_game));
g_lua.bindClassStaticFunction("g_game", "getFeature", std::bind(&Game::getFeature, &g_game, std::placeholders::_1));
g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
g_lua.registerClass<ProtocolLogin, Protocol>();
g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
g_lua.bindClassMemberFunction<ProtocolLogin>("login", &ProtocolLogin::login);
g_lua.bindClassMemberFunction<ProtocolLogin>("cancelLogin", &ProtocolLogin::cancelLogin);
g_lua.registerClass<ProtocolGame, Protocol>();
g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);

@ -28,42 +28,20 @@
#include <otclient/core/spritemanager.h>
#include <otclient/core/game.h>
void ProtocolLogin::login(const std::string& host, int port, const std::string& accountName, const std::string& accountPassword)
{
if(accountName.empty() || accountPassword.empty()) {
callLuaField("onError", "You must enter an account name and password.");
return;
}
m_accountName = accountName;
m_accountPassword = accountPassword;
connect(host, port);
}
void ProtocolLogin::onConnect()
{
sendLoginPacket();
}
void ProtocolLogin::onRecv(const InputMessagePtr& msg)
{
try {
while(!msg->eof()) {
int opcode = msg->getU8();
// try to parse in lua first
if(callLuaField<bool>("onOpcode", opcode, msg))
continue;
switch(opcode) {
case Proto::LoginServerError:
parseError(msg);
break;
case Proto::LoginServerMotd:
parseMOTD(msg);
break;
case Proto::LoginServerUpdateNeeded:
callLuaField("onError", "Client needs update.");
break;
case Proto::LoginServerCharacterList:
parseCharacterList(msg);
break;
default:
stdext::throw_exception(stdext::format("unknown opcode %d", opcode));
break;
@ -126,34 +104,3 @@ void ProtocolLogin::sendLoginPacket()
enableXteaEncryption();
recv();
}
void ProtocolLogin::parseError(const InputMessagePtr& msg)
{
std::string error = msg->getString();
callLuaField("onError", error, false);
}
void ProtocolLogin::parseMOTD(const InputMessagePtr& msg)
{
std::string motd = msg->getString();
callLuaField("onMotd", motd);
}
void ProtocolLogin::parseCharacterList(const InputMessagePtr& msg)
{
typedef std::tuple<std::string, std::string, std::string, int> CharacterInfo;
typedef std::vector<CharacterInfo> CharaterList;
CharaterList charList;
int numCharacters = msg->getU8();
for(int i = 0; i < numCharacters; ++i) {
std::string name = msg->getString();
std::string world = msg->getString();
uint32 ip = msg->getU32();
uint16 port = msg->getU16();
charList.push_back(CharacterInfo(name, world, stdext::ip_to_string(ip), port));
}
int premDays = msg->getU16();
callLuaField("onCharacterList", charList, premDays);
}

@ -46,10 +46,6 @@ public:
private:
void sendLoginPacket();
void parseError(const InputMessagePtr& inputMessage);
void parseMOTD(const InputMessagePtr& inputMessage);
void parseCharacterList(const InputMessagePtr& inputMessage);
std::string m_accountName, m_accountPassword;
};

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