FBO, game states
This commit is contained in:
parent
f10ced4626
commit
4b2886ebec
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@ -50,6 +50,8 @@ ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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# find sources
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SET(SOURCES
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src/menustate.cpp
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src/framebuffer.cpp
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src/textureloader.cpp
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src/texture.cpp
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src/texturemanager.cpp
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@ -29,13 +29,15 @@
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#include "input.h"
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#include "configmanager.h"
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#include "logger.h"
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#include "gamestate.h"
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Engine g_engine;
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Engine::Engine() :
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m_stopping(false),
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m_running(false),
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m_lastFrameTicks(0)
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m_lastFrameTicks(0),
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m_currentState(NULL)
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{
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}
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@ -108,20 +110,32 @@ void Engine::stop()
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m_stopping = true;
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}
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void Engine::changeState(GameState* newState)
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{
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if(m_currentState)
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m_currentState->onLeave();
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m_currentState = newState;
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m_currentState->onEnter();
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}
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void Engine::render()
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{
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g_graphics.beginRender();
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if(m_currentState)
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m_currentState->render();
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g_graphics.endRender();
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}
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void Engine::update(int elapsedTicks)
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{
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if(m_currentState)
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m_currentState->update(elapsedTicks);
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}
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void Engine::onClose()
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{
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stop();
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if(m_currentState)
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m_currentState->onClose();
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}
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void Engine::onResize(int width, int height)
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@ -131,5 +145,6 @@ void Engine::onResize(int width, int height)
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void Engine::onInputEvent(InputEvent *event)
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{
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if(m_currentState)
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m_currentState->onInputEvent(event);
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}
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@ -27,6 +27,8 @@
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struct InputEvent;
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class GameState;
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class Engine
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{
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public:
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@ -38,8 +40,13 @@ public:
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/// Main loop
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void run();
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/// Stops main loop
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void stop();
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/// Change current game state
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void changeState(GameState *newState);
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bool isRunning() const { return m_running; }
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bool isStopping() const { return m_stopping; }
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@ -60,6 +67,8 @@ private:
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bool m_running;
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unsigned long m_lastFrameTicks;
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GameState *m_currentState;
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};
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extern Engine g_engine;
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@ -0,0 +1,120 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include "framebuffer.h"
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#include <GL/glext.h>
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#include <GL/glu.h>
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#include "platform.h"
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#include "graphics.h"
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FrameBuffer::FrameBuffer(int width, int height) :
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m_fbo(0)
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{
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m_width = width;
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m_height = height;
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// texture where the framebuffer will be store
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m_frameTexture = TexturePtr(new Texture(width, height, 4));
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// we want a smooth framebuffer
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m_frameTexture->enableBilinearFilter();
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// use FBO only if supported
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if(Platform::isExtensionSupported("EXT_framebuffer_object")) {
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m_fallbackOldImp = false;
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// generate FBO
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glGenFramebuffersEXT(1, &m_fbo);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
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// attach 2D texture to this FBO
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_frameTexture->getTextureId(), 0);
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// must be called before checking
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glDrawBuffer(GL_NONE);
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glReadBuffer(GL_NONE);
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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switch(status) {
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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//ok
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break;
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default:
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m_fallbackOldImp = true;
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break;
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}
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} else {
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// otherwise fallback to copy texture from screen implementation
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m_fallbackOldImp = true;
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}
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}
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FrameBuffer::~FrameBuffer()
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{
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if(m_fbo)
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glDeleteFramebuffersEXT(1, &m_fbo);
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}
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void FrameBuffer::bind()
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{
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if(!m_fallbackOldImp) {
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// bind framebuffer
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
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// must be called before rendering to framebuffer
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glDrawBuffer(GL_NONE);
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glReadBuffer(GL_NONE);
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}
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// clear framebuffer
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// setup framebuffer viewport
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g_graphics.setViewport(m_width, m_height);
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}
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void FrameBuffer::unbind()
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{
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if(!m_fallbackOldImp) {
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// bind back buffer again
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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// must be called to render to back buffer again
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glDrawBuffer(GL_BACK);
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glReadBuffer(GL_BACK);
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} else {
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// copy screen to texture
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m_frameTexture->copyFromScreen(0, 0, 0, 0, m_width, m_height);
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// clear screen
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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// restore graphics viewport
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g_graphics.restoreViewport();
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}
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@ -0,0 +1,52 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include "texture.h"
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class FrameBuffer
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{
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FrameBuffer(int width, int height);
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virtual ~FrameBuffer();
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/// Return the texture where everything was drawn
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TexturePtr getFramebufferTexture();
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/// Bind the framebuffer, everything rendered will be draw on it
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void bind();
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/// Unbind the framebuffer, render on back buffer again
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void unbind();
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private:
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TexturePtr m_frameTexture;
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GLuint m_fbo;
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bool m_fallbackOldImp;
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int m_width;
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int m_height;
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};
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#endif // FRAMEBUFFER_H
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@ -0,0 +1,46 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef GAMESTATE_H
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#define GAMESTATE_H
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struct InputEvent;
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class GameState
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{
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public:
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GameState() { }
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virtual ~GameState() { }
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virtual void onEnter() = 0;
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virtual void onLeave() = 0;
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virtual void onClose() = 0;
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virtual void onInputEvent(InputEvent *event) = 0;
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virtual void render() = 0;
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virtual void update(int elapsedTicks) = 0;
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};
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#endif // GAMESTATE_H
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@ -24,11 +24,9 @@
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#include "graphics.h"
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#include "logger.h"
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#include "texturemanager.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "platform.h"
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Graphics g_graphics;
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@ -60,12 +58,19 @@ void Graphics::terminate()
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}
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void Graphics::resize(int width, int height)
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{
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m_width = width;
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m_height = height;
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restoreViewport();
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}
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void Graphics::setViewport(int width, int height)
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{
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// resize gl viewport
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glViewport(0, 0, width, height);
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/*
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0,0---------0,w
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0 ,0---------0,w**
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@ -34,14 +34,27 @@ public:
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void init();
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void terminate();
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///Called after every window resize
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/// Called after every window resize
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void resize(int width, int height);
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///Called before every render
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/// Called before every render
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void beginRender();
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///Called after every render
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/// Called after every render
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void endRender();
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/// Restore original viewport
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void restoreViewport() { setViewport(m_width, m_height); }
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/// Set viewport, used by FrameBuffer
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void setViewport(int width, int height);
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int getWidth() { return m_width; }
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int getHeight() { return m_height; }
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private:
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int m_width;
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int m_height;
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};
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extern Graphics g_graphics;
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13
src/main.cpp
13
src/main.cpp
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#include "configmanager.h"
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#include "resourcemanager.h"
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#include "platform.h"
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#include "menustate.h"
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#include <csignal>
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#include <boost/scoped_ptr.hpp>
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/// Catches signals so we can exit nicely
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void signal_handler(int sig)
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{
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@ -77,9 +80,17 @@ int main(int argc, const char *argv[])
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notice(APP_LONGNAME);
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// setup the engine and run
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// setup the engine
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g_engine.init();
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// create initial state
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boost::scoped_ptr<MenuState> menuState(new MenuState);
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g_engine.changeState(menuState.get());
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// run
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g_engine.run();
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// terminate stuff
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g_engine.terminate();
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// save configurations before exiting
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@ -0,0 +1,67 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
|
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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* THE SOFTWARE.
|
||||
*/
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#include "menustate.h"
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#include "framebuffer.h"
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#include "graphics.h"
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#include "texturemanager.h"
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MenuState::MenuState()
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{
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}
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MenuState::~MenuState()
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{
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}
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void MenuState::onEnter()
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{
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}
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void MenuState::onLeave()
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{
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}
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void MenuState::onClose()
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{
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}
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void MenuState::onInputEvent(InputEvent* event)
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{
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}
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void MenuState::render()
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{
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}
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void MenuState::update(int elapsedTicks)
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{
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}
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@ -0,0 +1,47 @@
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/* The MIT License
|
||||
*
|
||||
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
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|
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#ifndef MENUSTATE_H
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#define MENUSTATE_H
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#include "gamestate.h"
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class MenuState : public GameState
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{
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public:
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MenuState();
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virtual ~MenuState();
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void onEnter();
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void onLeave();
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void onClose();
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void onInputEvent(InputEvent *event);
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void render();
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void update(int elapsedTicks);
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};
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#endif // MENUSTATE_H
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@ -27,14 +27,13 @@
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#include <GL/gl.h>
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#include <GL/glu.h>
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Texture::Texture(int width, int height, unsigned char *pixels, int components)
|
||||
Texture::Texture(int width, int height, int components, unsigned char *pixels)
|
||||
{
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
|
||||
glGenTextures(1, &m_textureId);
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
GLenum format = 0;
|
||||
switch(components) {
|
||||
|
@ -54,9 +53,6 @@ Texture::Texture(int width, int height, unsigned char *pixels, int components)
|
|||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, components, width, height, 0, format, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
|
@ -70,14 +66,21 @@ Texture::~Texture()
|
|||
glDeleteTextures(1, &m_textureId);
|
||||
}
|
||||
|
||||
void Texture::enableBilinearFilter()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
void Texture::bind()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
||||
}
|
||||
|
||||
void Texture::enableBilinearFilter()
|
||||
{
|
||||
bind();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
void Texture::copyFromScreen(int xoffset, int yoffset, int x, int y, int width, int height)
|
||||
{
|
||||
bind();
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, width, height);
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,8 @@ class TextureManager;
|
|||
class Texture
|
||||
{
|
||||
public:
|
||||
Texture(int width, int height, unsigned char *pixels, int components);
|
||||
/// Create a texture, width and height must be a multiple of 2
|
||||
Texture(int width, int height, int components, unsigned char *pixels = NULL);
|
||||
virtual ~Texture();
|
||||
|
||||
/// Bind texture for drawing
|
||||
|
@ -42,8 +43,12 @@ public:
|
|||
/// Enable texture bilinear filter (smooth scaled textures)
|
||||
void enableBilinearFilter();
|
||||
|
||||
/// Copy screen pixels to texture
|
||||
void copyFromScreen(int xoffset, int yoffset, int x, int y, int width, int height);
|
||||
|
||||
int getWidth() const { return m_width; }
|
||||
int getHeight() const { return m_height; }
|
||||
GLuint getTextureId() const { return m_textureId; }
|
||||
|
||||
private:
|
||||
GLuint m_textureId;
|
||||
|
|
|
@ -117,7 +117,7 @@ TexturePtr TextureLoader::loadPNG(const unsigned char *fileData, unsigned int fi
|
|||
fclose(pngFile);
|
||||
delete[] row_pointers;
|
||||
|
||||
texture = TexturePtr(new Texture(width, height, pixels, components));
|
||||
texture = TexturePtr(new Texture(width, height, components, pixels));
|
||||
|
||||
delete[] pixels;
|
||||
|
||||
|
|
Loading…
Reference in New Issue