protocol login at lua
This commit is contained in:
parent
8ef4716d71
commit
6b9943447a
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@ -8,6 +8,7 @@ Module
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- client_topmenu
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- client_topmenu
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@onLoad: |
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@onLoad: |
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dofile 'protocollogin'
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dofile 'entergame'
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dofile 'entergame'
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dofile 'characterlist'
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dofile 'characterlist'
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EnterGame.init()
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EnterGame.init()
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@ -0,0 +1,184 @@
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ProtocolLogin = extends(Protocol)
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function ProtocolLogin.create()
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local protocolLogin = ProtocolLogin.internalCreate()
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return protocolLogin
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end
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LoginServerError = 10
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LoginServerMotd = 20
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LoginServerUpdateNeeded = 30
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LoginServerCharacterList = 100
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GameExtendedOpcode = 0
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GameProtocolChecksum = 1
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GameAccountNames = 2
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GameChallangeOnLogin = 3
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GameStackposOnTileAddThing = 4
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GamePenalityOnDeath = 5
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GameNameOnNpcTrade = 6
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GameDoubleFreeCapacity = 7
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GameDoubleExperience = 8
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GameTotalCapacity = 9
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GameSkillsBase = 10
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GameAdditionalPlayerStats = 11
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GameIdOnCancelAttack = 12
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GameChannelPlayerList = 13
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GamePlayerMounts = 14
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GameEnvironmentEffect = 15
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GameCreatureType = 16
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GameCreatureAdditionalInfo = 17
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GameCreaturePassableInfo = 18
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GameItemAnimationPhase = 19
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GameTrucatedPingOpcode = 20
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GameReverseCreatureStack = 21
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RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
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function ProtocolLogin:parseError(msg)
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local errorMessage = msg:getString()
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signalcall(self.onError, self, errorMessage, false)
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end
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function ProtocolLogin:parseMotd(msg)
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local motd = msg:getString()
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signalcall(self.onMotd, self, motd)
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end
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function ProtocolLogin:parseCharacterList(msg)
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local characters = {}
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local charactersCount = msg:getU8()
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for i=1,charactersCount do
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local character = {}
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character[1] = msg:getString()
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character[2] = msg:getString()
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character[3] = iptostring(msg:getU32())
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character[4] = msg:getU16()
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characters[i] = character
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end
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local premDays = msg:getU16()
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signalcall(self.onCharacterList, self, characters, premDays)
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end
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function ProtocolLogin:onOpcode(opcode, msg)
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if opcode == LoginServerError then
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self:parseError(msg)
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elseif opcode == LoginServerMotd then
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self:parseMotd(msg)
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elseif opcode == LoginServerUpdateNeeded then
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return false
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elseif opcode == LoginServerCharacterList then
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self:parseCharacterList(msg)
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else
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return false
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end
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return true
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end
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function ProtocolLogin:sendLoginPacket()
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local msg = OutputMessage.create()
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msg:addU8(1) -- ClientEnterAccount
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msg:addU16(1) -- ClientOs
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msg:addU16(g_game.getClientVersion())
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msg:addU32(g_thingsType.getSignature())
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msg:addU32(g_sprites.getSignature())
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msg:addU32(0) -- pic sig
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local paddingBytes = 128
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msg:addU8(0) -- first RSA byte must be 0
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paddingBytes = paddingBytes - 1
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-- xtea key
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self:generateXteaKey()
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local xteaKey = self:getXteaKey()
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msg:addU32(xteaKey[1])
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msg:addU32(xteaKey[2])
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msg:addU32(xteaKey[3])
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msg:addU32(xteaKey[4])
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paddingBytes = paddingBytes - 16
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if g_game.getFeature(GameProtocolChecksum) then
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self:enableChecksum()
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end
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if g_game.getFeature(GameAccountNames) then
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msg:addString(self.accountName)
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msg:addString(self.accountPassword)
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paddingBytes = paddingBytes - (4 + string.len(self.accountName) + string.len(self.accountPassword))
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else
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msg:addU32(tonumber(self.accountName))
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msg:addString(self.accountPassword)
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paddingBytes = paddingBytes - (6 + string.len(self.accountPassword))
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end
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msg:addPaddingBytes(paddingBytes) -- this crashes without 0
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msg:encryptRSA(128, RSA)
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self:send(msg)
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self:enableChecksum()
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self:recv()
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end
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-- void ProtocolLogin::sendLoginPacket()
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-- {
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-- OutputMessagePtr msg(new OutputMessage);
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-- msg->addU8(Proto::ClientEnterAccount);
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-- msg->addU16(Proto::ClientOs);
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-- msg->addU16(Proto::ClientVersion);
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-- msg->addU32(g_thingsType.getSignature()); // data signature
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-- msg->addU32(g_sprites.getSignature()); // sprite signature
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-- msg->addU32(Proto::PicSignature); // pic signature
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-- int paddingBytes = 128;
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-- msg->addU8(0); // first RSA byte must be 0
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-- paddingBytes -= 1;
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-- // xtea key
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-- generateXteaKey();
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-- msg->addU32(m_xteaKey[0]);
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-- msg->addU32(m_xteaKey[1]);
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-- msg->addU32(m_xteaKey[2]);
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-- msg->addU32(m_xteaKey[3]);
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-- paddingBytes -= 16;
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-- if(g_game.getFeature(Otc::GameProtocolChecksum))
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-- enableChecksum();
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-- if(g_game.getFeature(Otc::GameAccountNames)) {
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-- msg->addString(m_accountName);
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-- msg->addString(m_accountPassword);
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-- paddingBytes -= 4 + m_accountName.length() + m_accountPassword.length();
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-- } else {
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-- msg->addU32(stdext::from_string<uint32>(m_accountName));
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-- msg->addString(m_accountPassword);
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-- paddingBytes -= 6 + m_accountPassword.length();
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-- }
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-- msg->addPaddingBytes(paddingBytes); // complete the 128 bytes for rsa encryption with zeros
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-- msg->encryptRSA(128, Proto::RSA);
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-- send(msg);
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-- enableXteaEncryption();
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-- recv();
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-- }
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-- events
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function ProtocolLogin:onConnect()
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self:sendLoginPacket()
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end
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-- public functions
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function ProtocolLogin:login(host, port, accountName, accountPassword)
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if string.len(accountName) == 0 or string.len(accountPassword) == 0 then
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signalcall(self.onError, self, "You must enter an account name and password.", false)
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end
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self.accountName = accountName
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self.accountPassword = accountPassword
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self:connect(host, port)
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end
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@ -46,6 +46,7 @@ void Application::registerLuaFunctions()
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g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return stdext::to_string(v); });
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g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return stdext::to_string(v); });
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g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return stdext::to_string(v); });
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g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return stdext::to_string(v); });
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g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return stdext::to_string(v); });
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g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return stdext::to_string(v); });
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g_lua.bindGlobalFunction("iptostring", [](int v) { return stdext::ip_to_string(v); });
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g_lua.registerStaticClass("g_crypt");
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g_lua.registerStaticClass("g_crypt");
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g_lua.bindClassStaticFunction("g_crypt", "encrypt", Crypt::encrypt);
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g_lua.bindClassStaticFunction("g_crypt", "encrypt", Crypt::encrypt);
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@ -397,11 +398,17 @@ void Application::registerLuaFunctions()
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// Protocol
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// Protocol
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g_lua.registerClass<Protocol>();
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g_lua.registerClass<Protocol>();
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//g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
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g_lua.bindClassStaticFunction<Protocol>("create", []{ return ProtocolPtr(new Protocol); });
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g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
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g_lua.bindClassMemberFunction<Protocol>("disconnect", &Protocol::disconnect);
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g_lua.bindClassMemberFunction<Protocol>("disconnect", &Protocol::disconnect);
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g_lua.bindClassMemberFunction<Protocol>("isConnected", &Protocol::isConnected);
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g_lua.bindClassMemberFunction<Protocol>("isConnected", &Protocol::isConnected);
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g_lua.bindClassMemberFunction<Protocol>("isConnecting", &Protocol::isConnecting);
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g_lua.bindClassMemberFunction<Protocol>("isConnecting", &Protocol::isConnecting);
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g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send);
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g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send); // must change to safeSend
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g_lua.bindClassMemberFunction<Protocol>("recv", &Protocol::recv);
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g_lua.bindClassMemberFunction<Protocol>("getXteaKey", &Protocol::getXteaKey);
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g_lua.bindClassMemberFunction<Protocol>("generateXteaKey", &Protocol::generateXteaKey);
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g_lua.bindClassMemberFunction<Protocol>("enableXteaEncryption", &Protocol::enableXteaEncryption);
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g_lua.bindClassMemberFunction<Protocol>("enableChecksum", &Protocol::enableChecksum);
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// Module
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// Module
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g_lua.registerClass<Module>();
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g_lua.registerClass<Module>();
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@ -151,6 +151,15 @@ void Protocol::generateXteaKey()
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m_xteaKey[3] = unif(eng);
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m_xteaKey[3] = unif(eng);
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}
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}
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std::vector<int> Protocol::getXteaKey()
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{
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std::vector<int> xteaKey;
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xteaKey.resize(4);
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for(int i = 0; i < 4; ++i)
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xteaKey[i] = m_xteaKey[i];
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return xteaKey;
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}
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bool Protocol::xteaDecrypt(const InputMessagePtr& inputMessage)
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bool Protocol::xteaDecrypt(const InputMessagePtr& inputMessage)
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{
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{
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uint16 encryptedSize = inputMessage->getUnreadSize();
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uint16 encryptedSize = inputMessage->getUnreadSize();
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@ -215,3 +224,8 @@ void Protocol::xteaEncrypt(const OutputMessagePtr& outputMessage)
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readPos = readPos + 2;
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readPos = readPos + 2;
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}
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}
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}
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}
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void Protocol::onConnect()
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{
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callLuaField("onConnect");
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}
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@ -41,20 +41,21 @@ public:
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bool isConnected();
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bool isConnected();
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bool isConnecting();
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bool isConnecting();
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void generateXteaKey();
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std::vector<int> getXteaKey();
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void enableXteaEncryption() { m_xteaEncryptionEnabled = true; }
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void enableChecksum() { m_checksumEnabled = true; }
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virtual void send(const OutputMessagePtr& outputMessage);
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virtual void send(const OutputMessagePtr& outputMessage);
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void recv();
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ProtocolPtr asProtocol() { return std::static_pointer_cast<Protocol>(shared_from_this()); }
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ProtocolPtr asProtocol() { return std::static_pointer_cast<Protocol>(shared_from_this()); }
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protected:
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protected:
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void recv();
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virtual void onConnect();
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virtual void onRecv(const InputMessagePtr& inputMessage) {}
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virtual void onConnect() = 0;
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virtual void onError(const boost::system::error_code& err) {}
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virtual void onRecv(const InputMessagePtr& inputMessage) = 0;
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virtual void onError(const boost::system::error_code& err) = 0;
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void enableChecksum() { m_checksumEnabled = true; }
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void enableXteaEncryption() { m_xteaEncryptionEnabled = true; }
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void generateXteaKey();
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uint32 m_xteaKey[4];
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uint32 m_xteaKey[4];
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@ -167,14 +167,11 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getClientVersion", std::bind(&Game::getClientVersion, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getFeature", std::bind(&Game::getFeature, &g_game, std::placeholders::_1));
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g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
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g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
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g_lua.registerClass<ProtocolLogin, Protocol>();
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g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
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g_lua.bindClassMemberFunction<ProtocolLogin>("login", &ProtocolLogin::login);
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g_lua.bindClassMemberFunction<ProtocolLogin>("cancelLogin", &ProtocolLogin::cancelLogin);
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g_lua.registerClass<ProtocolGame, Protocol>();
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g_lua.registerClass<ProtocolGame, Protocol>();
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g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
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g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
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g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);
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g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);
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@ -28,42 +28,20 @@
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#include <otclient/core/spritemanager.h>
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#include <otclient/core/spritemanager.h>
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#include <otclient/core/game.h>
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#include <otclient/core/game.h>
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void ProtocolLogin::login(const std::string& host, int port, const std::string& accountName, const std::string& accountPassword)
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{
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if(accountName.empty() || accountPassword.empty()) {
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callLuaField("onError", "You must enter an account name and password.");
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return;
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}
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m_accountName = accountName;
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m_accountPassword = accountPassword;
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connect(host, port);
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}
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void ProtocolLogin::onConnect()
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{
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sendLoginPacket();
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}
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void ProtocolLogin::onRecv(const InputMessagePtr& msg)
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void ProtocolLogin::onRecv(const InputMessagePtr& msg)
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{
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{
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try {
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try {
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while(!msg->eof()) {
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while(!msg->eof()) {
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int opcode = msg->getU8();
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int opcode = msg->getU8();
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// try to parse in lua first
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if(callLuaField<bool>("onOpcode", opcode, msg))
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continue;
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switch(opcode) {
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switch(opcode) {
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case Proto::LoginServerError:
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parseError(msg);
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break;
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case Proto::LoginServerMotd:
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parseMOTD(msg);
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break;
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case Proto::LoginServerUpdateNeeded:
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case Proto::LoginServerUpdateNeeded:
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callLuaField("onError", "Client needs update.");
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callLuaField("onError", "Client needs update.");
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break;
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break;
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case Proto::LoginServerCharacterList:
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parseCharacterList(msg);
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|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
stdext::throw_exception(stdext::format("unknown opcode %d", opcode));
|
stdext::throw_exception(stdext::format("unknown opcode %d", opcode));
|
||||||
break;
|
break;
|
||||||
|
@ -126,34 +104,3 @@ void ProtocolLogin::sendLoginPacket()
|
||||||
enableXteaEncryption();
|
enableXteaEncryption();
|
||||||
recv();
|
recv();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolLogin::parseError(const InputMessagePtr& msg)
|
|
||||||
{
|
|
||||||
std::string error = msg->getString();
|
|
||||||
callLuaField("onError", error, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ProtocolLogin::parseMOTD(const InputMessagePtr& msg)
|
|
||||||
{
|
|
||||||
std::string motd = msg->getString();
|
|
||||||
callLuaField("onMotd", motd);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ProtocolLogin::parseCharacterList(const InputMessagePtr& msg)
|
|
||||||
{
|
|
||||||
typedef std::tuple<std::string, std::string, std::string, int> CharacterInfo;
|
|
||||||
typedef std::vector<CharacterInfo> CharaterList;
|
|
||||||
CharaterList charList;
|
|
||||||
|
|
||||||
int numCharacters = msg->getU8();
|
|
||||||
for(int i = 0; i < numCharacters; ++i) {
|
|
||||||
std::string name = msg->getString();
|
|
||||||
std::string world = msg->getString();
|
|
||||||
uint32 ip = msg->getU32();
|
|
||||||
uint16 port = msg->getU16();
|
|
||||||
charList.push_back(CharacterInfo(name, world, stdext::ip_to_string(ip), port));
|
|
||||||
}
|
|
||||||
int premDays = msg->getU16();
|
|
||||||
|
|
||||||
callLuaField("onCharacterList", charList, premDays);
|
|
||||||
}
|
|
||||||
|
|
|
@ -46,10 +46,6 @@ public:
|
||||||
private:
|
private:
|
||||||
void sendLoginPacket();
|
void sendLoginPacket();
|
||||||
|
|
||||||
void parseError(const InputMessagePtr& inputMessage);
|
|
||||||
void parseMOTD(const InputMessagePtr& inputMessage);
|
|
||||||
void parseCharacterList(const InputMessagePtr& inputMessage);
|
|
||||||
|
|
||||||
std::string m_accountName, m_accountPassword;
|
std::string m_accountName, m_accountPassword;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue