Merge branch 'master' of github.com:edubart/otclient
This commit is contained in:
commit
73f942c337
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@ -1,68 +1,171 @@
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#include "creature.h"
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#include "creature.h"
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#include "datmanager.h"
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#include "localplayer.h"
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#include "map.h"
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#include <framework/platform/platform.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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#include "game.h"
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#include <framework/graphics/fontmanager.h>
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Creature::Creature() : Thing(THING_CREATURE)
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{
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m_healthPercent = 0;
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m_direction = DIRECTION_SOUTH;
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m_animation = 0;
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_lastTicks = g_platform.getTicks();
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}
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void Creature::draw(int x, int y)
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{
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//ThingAttributes *creatureAttributes = getAttributes();
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int anim = 0;
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//dump << (int)m_speed;
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// draw outfit
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internalDraw(x, y, 0, m_direction, 0, 0, anim);
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// gspeed = 100
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// pspeed = 234
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// (recorded) 400 - 866 = 466
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// (calc by ot eq) 1000 * 100 / 234 = 427
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// gspeed = 150
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// pspeed = 234
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// (recorded) 934 - 1597 = 663
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// (calc by ot eq) 1000 * 150 / 234 = 641
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// gspeed = 100
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// pspeed = 110
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// (recorded) 900 - 1833 = 933
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// (calc by ot eq) 1000 * 100 / 110 = 909
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// 1000 * groundSpeed / playerSpeed
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// TODO 1: ADD 2 NEW RENDER STEPS, CREATURE AND TOP 3
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// TODO 2: CONSIDER STRETCH FACTOR ON drawInformation
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// TODO 3: FIX MAP BUGGY TILES ??
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const ThingAttributes& attributes = getAttributes();
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if(attributes.blendframes > 1) {
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g_graphics.bindBlendFunc(BLEND_COLORIZING);
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for(int mask = 0; mask < 4; ++mask) {
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// we must walk 32 pixels in m_speed miliseconds
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if(m_walking && attributes.animcount > 1) {
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int outfitColorId = 0;
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if(mask == SpriteMaskYellow)
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outfitColorId = m_outfit.head;
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else if(mask == SpriteMaskRed)
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outfitColorId = m_outfit.body;
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else if(mask == SpriteMaskGreen)
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outfitColorId = m_outfit.legs;
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else if(mask == SpriteMaskBlue)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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internalDraw(x, y, 1, m_direction, 0, 0, anim, (SpriteMask)mask);
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int groundSpeed = 0;
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ThingPtr ground = g_map.getThing(m_walkingPosition, 0);
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if(ground)
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groundSpeed = ground->getAttributes().speed;
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float walkTime = 1000.0 * (float)groundSpeed / m_speed;
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//dump << walkTime << (g_platform.getTicks() - m_lastTicks+1);
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if(m_direction == DIRECTION_NORTH)
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m_walkOffsetY -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_EAST)
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m_walkOffsetX += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_SOUTH)
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m_walkOffsetY += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_WEST)
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m_walkOffsetX -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
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if(m_animation+1 == attributes.animcount)
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m_animation = 1;
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else
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m_animation++;
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m_lastTicks = g_platform.getTicks();
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}*/
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dump << m_walkOffsetY;
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if(fabs(m_walkOffsetY) >= 32) {
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g_map.removeThingByPtr(asThing());
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// calc newpos
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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m_walking = false;
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m_walkOffsetY = 0;
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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//m_lastTicks = g_platform.getTicks();
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}
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m_lastTicks = g_platform.getTicks();
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
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// continue if we dont have this addon.
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if(ydiv > 0 && !(m_outfit.addons & (1 << (ydiv-1))))
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continue;
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// draw white item
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internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
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// draw mask if exists
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if(attributes.blendframes > 1) {
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g_graphics.bindBlendFunc(BLEND_COLORIZING);
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for(int mask = 0; mask < 4; ++mask) {
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int outfitColorId = 0;
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if(mask == SpriteMaskYellow)
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outfitColorId = m_outfit.head;
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else if(mask == SpriteMaskRed)
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outfitColorId = m_outfit.body;
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else if(mask == SpriteMaskGreen)
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outfitColorId = m_outfit.legs;
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else if(mask == SpriteMaskBlue)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, (SpriteMask)mask);
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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}
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}
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}
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void Creature::drawInformation(int x, int y, bool useGray)
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{
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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Color fillColor = Color(96, 96, 96);
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if(!useGray) {
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// health bar
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// health bar according to yatc
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fillColor = Color::black;
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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fillColor.setRed(0.0f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.00f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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fillColor.setRed(0.25f);
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fillColor.setGreen(0.00f);
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if(m_healthPercent > 92) {
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fillColor.setGreen(188);
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}
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else if(m_healthPercent > 60) {
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fillColor.setRed(80);
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fillColor.setGreen(161);
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fillColor.setBlue(80);
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}
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else if(m_healthPercent > 30) {
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fillColor.setRed(161);
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fillColor.setGreen(161);
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}
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else if(m_healthPercent > 8) {
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fillColor.setRed(160);
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fillColor.setGreen(39);
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fillColor.setBlue(39);
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}
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else if(m_healthPercent > 3) {
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fillColor.setRed(160);
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}
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else {
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fillColor.setRed(79);
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}
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}
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@ -84,6 +187,30 @@ void Creature::drawInformation(int x, int y, bool useGray)
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font->renderText(m_name, Rect(x-100, y-15, 200, 15), AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position)
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{
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m_walking = true;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_walkingPosition = position;
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if(m_position + Position(0, -1, 0) == m_walkingPosition)
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m_direction = DIRECTION_NORTH;
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else if(m_position + Position(1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_EAST;
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else if(m_position + Position(0, 1, 0) == m_walkingPosition)
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m_direction = DIRECTION_SOUTH;
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else if(m_position + Position(-1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_WEST;
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else { // Teleport
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g_map.removeThingByPtr(asThing());
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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m_walking = false;
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}
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}
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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@ -43,6 +43,8 @@ public:
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uint8 getEmblem() { return m_emblem; }
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bool getImpassable() { return m_impassable; }
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void walk(const Position& position);
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const ThingAttributes& getAttributes();
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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@ -58,6 +60,12 @@ private:
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uint8 m_shield;
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uint8 m_emblem;
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bool m_impassable;
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int m_lastTicks;
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bool m_walking;
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Position m_walkingPosition;
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float m_walkOffsetX, m_walkOffsetY;
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int m_animation;
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};
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#endif
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@ -17,9 +17,14 @@ bool DatManager::load(const std::string& file)
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int numShots = fw::getu16(fin);
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m_itemsAttributes.resize(numItems);
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for(int id = 100; id < numItems; ++id)
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for(int id = 100; id < numItems; ++id) {
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parseThingAttributes(fin, m_itemsAttributes[id - 100]);
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if(id == 436 || id == 870 || id == 4522) {
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dump << id << (int)m_itemsAttributes[id-100].speed;
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}
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}
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m_creaturesAttributes.resize(numItems);
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for(int id = 0; id < numCreatures; ++id)
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parseThingAttributes(fin, m_creaturesAttributes[id]);
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@ -1,23 +1,59 @@
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#include "item.h"
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#include "datmanager.h"
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#include "spritemanager.h"
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#include <framework/graphics/graphics.h>
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#include "thing.h"
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#include <framework/platform/platform.h>
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Item::Item() : Thing(THING_ITEM)
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{
|
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m_count = 0;
|
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m_lastTicks = g_platform.getTicks();
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m_animation = 0;
|
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}
|
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|
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void Item::draw(int x, int y)
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{
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const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
|
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int xdiv = 0, ydiv = 0, zdiv = 0;
|
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|
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int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
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|
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if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID || attributes.stackable) {
|
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//cDivX = subType % itemAttributes->xdiv;
|
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//cDivY = subType / itemAttributes->xdiv;
|
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if(attributes.animcount > 1) {
|
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if(g_platform.getTicks() - m_lastTicks > 500) {
|
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if(m_animation+1 == attributes.animcount)
|
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m_animation = 0;
|
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else
|
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m_animation++;
|
||||
|
||||
m_lastTicks = g_platform.getTicks();
|
||||
}
|
||||
}
|
||||
|
||||
if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID) {
|
||||
//xdiv = m_count % attributes.xdiv;
|
||||
//ydiv = m_count / attributes.ydiv;
|
||||
|
||||
}
|
||||
else if(attributes.stackable) {
|
||||
if(m_count < 5) {
|
||||
xdiv = m_count-1;
|
||||
ydiv = 0;
|
||||
}
|
||||
else if(m_count < 10) {
|
||||
xdiv = 0;
|
||||
ydiv = 1;
|
||||
}
|
||||
else if(m_count < 25) {
|
||||
xdiv = 1;
|
||||
ydiv = 1;
|
||||
}
|
||||
else if(m_count < 50) {
|
||||
xdiv = 2;
|
||||
ydiv = 1;
|
||||
}
|
||||
else if(m_count <= 100) {
|
||||
xdiv = 3;
|
||||
ydiv = 1;
|
||||
}
|
||||
}
|
||||
else if(!attributes.moveable) {
|
||||
xdiv = m_position.x % attributes.xdiv;
|
||||
|
@ -26,7 +62,7 @@ void Item::draw(int x, int y)
|
|||
}
|
||||
|
||||
for(int b = 0; b < attributes.blendframes; b++)
|
||||
internalDraw(x, y, b, xdiv, ydiv, zdiv, anim);
|
||||
internalDraw(x, y, b, xdiv, ydiv, zdiv, m_animation);
|
||||
}
|
||||
|
||||
const ThingAttributes& Item::getAttributes()
|
||||
|
|
|
@ -20,6 +20,8 @@ public:
|
|||
|
||||
private:
|
||||
int m_count;
|
||||
int m_lastTicks;
|
||||
int m_animation;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -40,7 +40,7 @@ void Map::draw(const Rect& rect)
|
|||
for(int jz = 6; jz >= 0; --jz) {
|
||||
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
|
||||
if(const TilePtr& tile = m_tiles[coverPos]) {
|
||||
if(tile->getStackSize() > 0 && jz < playerPos.z) {
|
||||
if(tile->getStackSize(3) > 0 && jz < playerPos.z) {
|
||||
drawFloorStop = jz;
|
||||
break;
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ void Map::draw(const Rect& rect)
|
|||
}
|
||||
}
|
||||
|
||||
void Map::addThing(ThingPtr thing, uint8 stackpos)
|
||||
void Map::addThing(ThingPtr thing, int stackpos)
|
||||
{
|
||||
if(!thing)
|
||||
return;
|
||||
|
@ -115,7 +115,7 @@ void Map::addThing(ThingPtr thing, uint8 stackpos)
|
|||
m_creatures[thing->getId()] = creature;
|
||||
}
|
||||
|
||||
ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
|
||||
ThingPtr Map::getThing(const Position& pos, int stackpos)
|
||||
{
|
||||
if(const TilePtr& tile = m_tiles[pos]) {
|
||||
return tile->getThing(stackpos);
|
||||
|
@ -123,7 +123,7 @@ ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
|
|||
return ThingPtr();
|
||||
}
|
||||
|
||||
void Map::removeThing(const Position& pos, uint8 stackpos)
|
||||
void Map::removeThing(const Position& pos, int stackpos)
|
||||
{
|
||||
if(TilePtr& tile = m_tiles[pos]) {
|
||||
tile->removeThing(stackpos);
|
||||
|
|
|
@ -10,9 +10,9 @@ class Map
|
|||
public:
|
||||
void draw(const Rect& rect);
|
||||
|
||||
void addThing(ThingPtr thing, uint8 stackpos = 0);
|
||||
ThingPtr getThing(const Position& pos, uint8 stackpos);
|
||||
void removeThing(const Position& pos, uint8 stackpos);
|
||||
void addThing(ThingPtr thing, int stackpos = -1);
|
||||
ThingPtr getThing(const Position& pos, int stackpos);
|
||||
void removeThing(const Position& pos, int stackpos);
|
||||
void removeThingByPtr(ThingPtr thing);
|
||||
|
||||
void clean();
|
||||
|
|
|
@ -72,16 +72,19 @@ void Tile::draw(int x, int y)
|
|||
}
|
||||
}
|
||||
|
||||
void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||
void Tile::addThing(ThingPtr thing, int stackpos)
|
||||
{
|
||||
// TODO: rework this. that -1 sucks
|
||||
if(!thing)
|
||||
return;
|
||||
|
||||
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
|
||||
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||
|
||||
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thingAttributes.group == THING_GROUP_GROUND) {
|
||||
logDebug((int)thing->getId());
|
||||
}
|
||||
|
||||
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||
|
||||
|
||||
if(thing->asItem()) {
|
||||
if(thingAttributes.group == THING_GROUP_GROUND)
|
||||
|
@ -89,8 +92,13 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
|||
else {
|
||||
if(thingAttributes.alwaysOnTop)
|
||||
m_itemsTop.push_back(thing);
|
||||
else
|
||||
m_itemsBottom.push_back(thing);
|
||||
else {
|
||||
if(stackpos == -1)
|
||||
m_itemsBottom.push_back(thing);
|
||||
else {
|
||||
m_itemsBottom.insert(m_itemsBottom.begin()+(stackpos-getStackSize(2)), thing);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(thing->asCreature()) {
|
||||
|
@ -101,7 +109,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
|||
}
|
||||
}
|
||||
|
||||
ThingPtr Tile::getThing(uint8 stackpos)
|
||||
ThingPtr Tile::getThing(unsigned int stackpos)
|
||||
{
|
||||
if(stackpos == 0)
|
||||
return m_ground;
|
||||
|
@ -121,7 +129,7 @@ ThingPtr Tile::getThing(uint8 stackpos)
|
|||
return ThingPtr();
|
||||
}
|
||||
|
||||
void Tile::removeThing(uint8 stackpos)
|
||||
void Tile::removeThing(unsigned int stackpos)
|
||||
{
|
||||
if(stackpos == 0) {
|
||||
m_ground.reset();
|
||||
|
@ -205,13 +213,20 @@ void Tile::clean()
|
|||
m_effects.clear();
|
||||
}
|
||||
|
||||
int Tile::getStackSize()
|
||||
int Tile::getStackSize(int stop)
|
||||
{
|
||||
int ret = 0;
|
||||
if(m_ground)
|
||||
ret++;
|
||||
ret += m_itemsBottom.size();
|
||||
ret += m_creatures.size();
|
||||
int ret = m_ground ? 1 : 0;
|
||||
if(stop == 0)
|
||||
return ret;
|
||||
|
||||
ret += m_itemsTop.size();
|
||||
if(stop == 1)
|
||||
return ret;
|
||||
|
||||
ret += m_creatures.size();
|
||||
if(stop == 2)
|
||||
return ret;
|
||||
|
||||
ret += m_itemsBottom.size();
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -11,16 +11,16 @@ public:
|
|||
|
||||
void draw(int x, int y);
|
||||
|
||||
void addThing(ThingPtr thing, uint8 stackpos);
|
||||
ThingPtr getThing(uint8 stackpos);
|
||||
void removeThing(uint8 stackpos);
|
||||
void addThing(ThingPtr thing, int stackpos);
|
||||
ThingPtr getThing(unsigned int stackpos);
|
||||
void removeThing(unsigned int stackpos);
|
||||
void removeThingByPtr(ThingPtr thing);
|
||||
|
||||
void clean();
|
||||
|
||||
bool hasGround() { return (!!m_ground); }
|
||||
|
||||
int getStackSize();
|
||||
int getStackSize(int stop);
|
||||
|
||||
std::deque<ThingPtr> getCreatures() { return m_creatures; }
|
||||
int getDrawNextOffset() { return m_drawNextOffset; }
|
||||
|
|
|
@ -382,21 +382,9 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
|
|||
|
||||
ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
|
||||
if(thing) {
|
||||
g_map.removeThing(oldPos, oldStackpos);
|
||||
thing->setPosition(newPos);
|
||||
g_map.addThing(thing);
|
||||
}
|
||||
|
||||
CreaturePtr creature = thing->asCreature();
|
||||
if(creature) {
|
||||
if(oldPos + Position(0, -1, 0) == newPos)
|
||||
creature->setDirection(DIRECTION_NORTH);
|
||||
else if(oldPos + Position(1, 0, 0) == newPos)
|
||||
creature->setDirection(DIRECTION_EAST);
|
||||
else if(oldPos + Position(0, 1, 0) == newPos)
|
||||
creature->setDirection(DIRECTION_SOUTH);
|
||||
else if(oldPos + Position(-1, 0, 0) == newPos)
|
||||
creature->setDirection(DIRECTION_WEST);
|
||||
CreaturePtr creature = thing->asCreature();
|
||||
if(creature)
|
||||
creature->walk(newPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -923,7 +911,7 @@ void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
|
|||
ThingPtr thing = internalGetThing(msg);
|
||||
if(thing)
|
||||
thing->setPosition(position);
|
||||
g_map.addThing(thing, stackpos);
|
||||
g_map.addThing(thing);
|
||||
}
|
||||
stackpos++;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue