Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels. * Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows. * Added table.empty(t) function to table lib. * Renamed module game_healthbar to game_healthinfo. * Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode) * Last channels open now save per character. * Fixed typo in containers.lua. * Added logout prompting window message when you logout via the logout button. * Added exit promting window message when you attempt to exit the client. * Repositioned some minimap buttons. * Fixed so when creatures health percent is < 1 it will not draw the creature information. Known Issues: * If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground. * The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: client_options
|
||||
description: Create the options window
|
||||
author: edubart
|
||||
author: edubart, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
|
|
|
@ -4,7 +4,8 @@ TopMenu = {}
|
|||
local topMenu
|
||||
local leftButtonsPanel
|
||||
local rightButtonsPanel
|
||||
local gameButtonsPanel
|
||||
local leftGameButtonsPanel
|
||||
local rightGameButtonsPanel
|
||||
|
||||
-- private functions
|
||||
local function addButton(id, description, icon, callback, panel, toggle)
|
||||
|
@ -32,10 +33,12 @@ function TopMenu.init()
|
|||
|
||||
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
|
||||
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
|
||||
gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
|
||||
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
|
||||
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
|
||||
|
||||
if g_game.isOnline() then
|
||||
gameButtonsPanel:show()
|
||||
leftGameButtonsPanel:show()
|
||||
rightGameButtonsPanel:show()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -45,7 +48,8 @@ function TopMenu.terminate()
|
|||
|
||||
leftButtonsPanel = nil
|
||||
rightButtonsPanel = nil
|
||||
gameButtonsPanel = nil
|
||||
leftGameButtonsPanel = nil
|
||||
rightGameButtonsPanel = nil
|
||||
|
||||
topMenu:destroy()
|
||||
topMenu = nil
|
||||
|
@ -69,20 +73,30 @@ function TopMenu.addRightToggleButton(id, description, icon, callback, right)
|
|||
return addButton(id, description, icon, callback, rightButtonsPanel, true)
|
||||
end
|
||||
|
||||
function TopMenu.addGameButton(id, description, icon, callback)
|
||||
return addButton(id, description, icon, callback, gameButtonsPanel, false)
|
||||
function TopMenu.addLeftGameButton(id, description, icon, callback)
|
||||
return addButton(id, description, icon, callback, leftGameButtonsPanel, false)
|
||||
end
|
||||
|
||||
function TopMenu.addGameToggleButton(id, description, icon, callback, right)
|
||||
return addButton(id, description, icon, callback, gameButtonsPanel, true)
|
||||
function TopMenu.addLeftGameToggleButton(id, description, icon, callback, right)
|
||||
return addButton(id, description, icon, callback, leftGameButtonsPanel, true)
|
||||
end
|
||||
|
||||
function TopMenu.addRightGameButton(id, description, icon, callback)
|
||||
return addButton(id, description, icon, callback, rightGameButtonsPanel, false)
|
||||
end
|
||||
|
||||
function TopMenu.addRightGameToggleButton(id, description, icon, callback, right)
|
||||
return addButton(id, description, icon, callback, rightGameButtonsPanel, true)
|
||||
end
|
||||
|
||||
function TopMenu.hideGameButtons()
|
||||
gameButtonsPanel:hide()
|
||||
leftGameButtonsPanel:hide()
|
||||
rightGameButtonsPanel:hide()
|
||||
end
|
||||
|
||||
function TopMenu.showGameButtons()
|
||||
gameButtonsPanel:show()
|
||||
leftGameButtonsPanel:show()
|
||||
rightGameButtonsPanel:show()
|
||||
end
|
||||
|
||||
function TopMenu.getButton(id)
|
||||
|
|
|
@ -57,18 +57,12 @@ TopPanel
|
|||
anchors.left: parent.left
|
||||
|
||||
TopMenuButtonsPanel
|
||||
id: gameButtonsPanel
|
||||
id: leftGameButtonsPanel
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: prev.right
|
||||
visible: false
|
||||
|
||||
TopMenuButtonsPanel
|
||||
id: rightButtonsPanel
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
|
||||
UILabel
|
||||
id: frameCounter
|
||||
text-align: right
|
||||
|
@ -76,7 +70,7 @@ TopPanel
|
|||
color: white
|
||||
id: frameCounter
|
||||
anchors.top: parent.top
|
||||
anchors.right: prev.left
|
||||
anchors.left: prev.right
|
||||
margin-top: 8
|
||||
margin-right: 5
|
||||
@onSetup: |
|
||||
|
@ -88,3 +82,16 @@ TopPanel
|
|||
--print(text)
|
||||
end
|
||||
end, 250)
|
||||
|
||||
TopMenuButtonsPanel
|
||||
id: rightButtonsPanel
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
|
||||
TopMenuButtonsPanel
|
||||
id: rightGameButtonsPanel
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: prev.left
|
||||
visible: false
|
||||
|
|
|
@ -57,3 +57,10 @@ function table.compare(t, other)
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function table.empty(t)
|
||||
if(t) then
|
||||
return next(t) == nil
|
||||
end
|
||||
return true
|
||||
end
|
|
@ -16,7 +16,7 @@ Module
|
|||
- game_textmessage
|
||||
- game_console
|
||||
- game_outfit
|
||||
- game_healthbar
|
||||
- game_healthinfo
|
||||
- game_skills
|
||||
- game_inventory
|
||||
- game_combatcontrols
|
||||
|
|
|
@ -37,7 +37,7 @@ table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
|
|||
-- public functions
|
||||
function Battle.init()
|
||||
battleWindow = g_ui.loadUI('battle.otui', GameInterface.getRightPanel())
|
||||
battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
|
||||
battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
|
||||
battleButton:setOn(true)
|
||||
g_keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: game_battle
|
||||
description: Manage battle window
|
||||
author: andrefaramir
|
||||
author: andrefaramir, BeniS
|
||||
website: www.otclient.info
|
||||
icon: battle.png
|
||||
|
||||
|
|
|
@ -98,4 +98,3 @@ MiniWindow
|
|||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ end
|
|||
|
||||
-- public functions
|
||||
function CombatControls.init()
|
||||
combatControlsButton = TopMenu.addGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
|
||||
combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
|
||||
combatControlsButton:setOn(true)
|
||||
combatControlsWindow = g_ui.loadUI('combatcontrols.otui', GameInterface.getRightPanel())
|
||||
|
||||
|
@ -131,11 +131,43 @@ function CombatControls.check()
|
|||
end
|
||||
|
||||
function CombatControls.online()
|
||||
local player = g_game.getLocalPlayer()
|
||||
if(player) then
|
||||
local char = player:getName()
|
||||
|
||||
local lastCombatControls = g_settings.getNode('LastCombatControls')
|
||||
|
||||
if(not table.empty(lastCombatControls)) then
|
||||
if(lastCombatControls[char]) then
|
||||
g_game.setFightMode(lastCombatControls[char].fightMode)
|
||||
g_game.setChaseMode(lastCombatControls[char].chaseMode)
|
||||
g_game.setSafeFight(lastCombatControls[char].safeFight)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
combatControlsWindow:setVisible(combatControlsButton:isOn())
|
||||
CombatControls.update()
|
||||
end
|
||||
|
||||
function CombatControls.offline()
|
||||
local lastCombatControls = g_settings.getNode('LastCombatControls')
|
||||
if(not lastCombatControls) then
|
||||
lastCombatControls = {}
|
||||
end
|
||||
|
||||
local player = g_game.getLocalPlayer()
|
||||
if(player) then
|
||||
local char = player:getName()
|
||||
lastCombatControls[char] = {
|
||||
fightMode = g_game.getFightMode(),
|
||||
chaseMode = g_game.getChaseMode(),
|
||||
safeFight = g_game.isSafeFight()
|
||||
}
|
||||
|
||||
-- save last combat control settings
|
||||
g_settings.setNode('LastCombatControls', lastCombatControls)
|
||||
end
|
||||
end
|
||||
|
||||
function CombatControls.toggle()
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: game_combatcontrols
|
||||
description: Combat controls window
|
||||
author: edubart
|
||||
author: edubart, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
|
|
|
@ -185,12 +185,76 @@ local function onChannelList(channelList)
|
|||
end
|
||||
|
||||
local function onGameStart()
|
||||
-- open last channels
|
||||
local player = g_game.getLocalPlayer()
|
||||
if(player) then
|
||||
local char = player:getName()
|
||||
|
||||
local lastChannelsOpen = g_settings.getNode('LastChannelsOpen')
|
||||
|
||||
if(not table.empty(lastChannelsOpen) and lastChannelsOpen[char]) then
|
||||
for channelName, channelId in ipairs(lastChannelsOpen[char]) do
|
||||
if(not table.find(channels, channelId)) then g_game.joinChannel(channelId) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local tab = Console.getTab(tr('Default'))
|
||||
if tab then
|
||||
addEvent(function() consoleTabBar:selectTab(tab) end, false)
|
||||
--[[
|
||||
Known Issue: The server is calling to open channels after
|
||||
onGameStart is executed causing it to focus the last tab opened.
|
||||
|
||||
Fix: Don't save channels to the settings that are opened by the server.
|
||||
]]
|
||||
addEvent(function() consoleTabBar:selectTab(tab) end, true)
|
||||
end
|
||||
for _, channelId in ipairs(g_settings.getList('last-channels')) do
|
||||
g_game.joinChannel(channelId)
|
||||
end
|
||||
|
||||
function Console.onTabChange(tabBar, tab)
|
||||
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
|
||||
consolePanel:getChildById('closeChannelButton'):disable()
|
||||
else
|
||||
consolePanel:getChildById('closeChannelButton'):enable()
|
||||
end
|
||||
end
|
||||
|
||||
function Console.clear()
|
||||
local lastChannelsOpen = {}
|
||||
|
||||
local player = g_game.getLocalPlayer()
|
||||
if(player) then
|
||||
local char = player:getName()
|
||||
lastChannelsOpen[char] = {}
|
||||
|
||||
for channelId, channelName in pairs(channels) do
|
||||
table.insert(lastChannelsOpen[char], channelId)
|
||||
end
|
||||
end
|
||||
|
||||
-- save last open channels
|
||||
g_settings.setNode('LastChannelsOpen', lastChannelsOpen)
|
||||
|
||||
for _, channelName in pairs(channels) do
|
||||
local tab = consoleTabBar:getTab(channelName)
|
||||
consoleTabBar:removeTab(tab)
|
||||
end
|
||||
|
||||
channels = {}
|
||||
|
||||
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
|
||||
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
|
||||
|
||||
local npcTab = consoleTabBar:getTab('NPCs')
|
||||
if npcTab then
|
||||
consoleTabBar:removeTab(npcTab)
|
||||
end
|
||||
|
||||
consoleTextEdit:clearText()
|
||||
|
||||
if channelsWindow then
|
||||
channelsWindow:destroy()
|
||||
channelsWindow = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -270,33 +334,6 @@ function Console.terminate()
|
|||
Console = nil
|
||||
end
|
||||
|
||||
function Console.clear()
|
||||
local lastChannels = {}
|
||||
for channelid, channelname in pairs(channels) do
|
||||
table.insert(lastChannels, channelid)
|
||||
local tab = consoleTabBar:getTab(channelname)
|
||||
consoleTabBar:removeTab(tab)
|
||||
end
|
||||
|
||||
g_settings.setList('last-channels', lastChannels)
|
||||
channels = {}
|
||||
|
||||
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
|
||||
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
|
||||
|
||||
local npcTab = consoleTabBar:getTab('NPCs')
|
||||
if npcTab then
|
||||
consoleTabBar:removeTab(npcTab)
|
||||
end
|
||||
|
||||
consoleTextEdit:clearText()
|
||||
|
||||
if channelsWindow then
|
||||
channelsWindow:destroy()
|
||||
channelsWindow = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Console.setTextEditText(text)
|
||||
consoleTextEdit:setText(text)
|
||||
end
|
||||
|
@ -320,14 +357,6 @@ function Console.addTab(name, focus)
|
|||
return tab
|
||||
end
|
||||
|
||||
function Console.onTabChange(tabBar, tab)
|
||||
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
|
||||
consolePanel:getChildById('closeChannelButton'):disable()
|
||||
else
|
||||
consolePanel:getChildById('closeChannelButton'):enable()
|
||||
end
|
||||
end
|
||||
|
||||
function Console.removeCurrentTab()
|
||||
local tab = consoleTabBar:getCurrentTab()
|
||||
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then return end
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: game_console
|
||||
description: Manage chat window
|
||||
author: edubart, andrefaramir, baxnie, sn4ake
|
||||
author: edubart, andrefaramir, baxnie, sn4ake, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
|
|
|
@ -108,7 +108,7 @@ function Containers.clean()
|
|||
if container.window then
|
||||
container.window:destroy()
|
||||
container.window = nil
|
||||
container.itemsPnale = nil
|
||||
container.itemsPanel = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,150 +0,0 @@
|
|||
HealthBar = {}
|
||||
|
||||
-- constants
|
||||
local Icons = {}
|
||||
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' }
|
||||
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthbar/icons/burning.png', id = 'condition_burning' }
|
||||
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' }
|
||||
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' }
|
||||
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' }
|
||||
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' }
|
||||
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthbar/icons/haste.png', id = 'condition_haste' }
|
||||
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' }
|
||||
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' }
|
||||
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
|
||||
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
|
||||
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
|
||||
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
|
||||
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
|
||||
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
|
||||
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthbar/icons/bleeding.png', id = 'condition_bleeding' }
|
||||
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthbar/icons/hungry.png', id = 'condition_hungry' }
|
||||
|
||||
-- private variables
|
||||
local healthBarWindow
|
||||
local healthBar
|
||||
local manaBar
|
||||
local healthLabel
|
||||
local manaLabel
|
||||
|
||||
local soulLabel
|
||||
local soulPoints
|
||||
|
||||
-- public functions
|
||||
function HealthBar.init()
|
||||
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
|
||||
onManaChange = HealthBar.onManaChange,
|
||||
onStatesChange = HealthBar.onStatesChange,
|
||||
onSoulChange = HealthBar.onSoulChange })
|
||||
|
||||
connect(g_game, { onGameEnd = HealthBar.offline })
|
||||
|
||||
healthBarWindow = g_ui.loadUI('healthbar.otui', GameInterface.getRightPanel())
|
||||
healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle)
|
||||
healthBarButton:setOn(true)
|
||||
healthBar = healthBarWindow:recursiveGetChildById('healthBar')
|
||||
manaBar = healthBarWindow:recursiveGetChildById('manaBar')
|
||||
healthLabel = healthBarWindow:recursiveGetChildById('healthLabel')
|
||||
manaLabel = healthBarWindow:recursiveGetChildById('manaLabel')
|
||||
|
||||
soulLabel = healthBarWindow:recursiveGetChildById('soulLabel')
|
||||
|
||||
if g_game.isOnline() then
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
|
||||
HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
|
||||
HealthBar.onStatesChange(localPlayer, localPlayer:getStates(), 0)
|
||||
HealthBar.onSoulChange(localPlayer, localPlayer:getSoul())
|
||||
end
|
||||
end
|
||||
|
||||
function HealthBar.terminate()
|
||||
disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
|
||||
onManaChange = HealthBar.onManaChange,
|
||||
onStatesChange = HealthBar.onStatesChange,
|
||||
onSoulChange = HealthBar.onSoulChange })
|
||||
|
||||
disconnect(g_game, { onGameEnd = HealthBar.offline })
|
||||
|
||||
healthBarWindow:destroy()
|
||||
healthBarButton:destroy()
|
||||
healthBarWindow = nil
|
||||
healthBarButton = nil
|
||||
healthBar = nil
|
||||
manaBar = nil
|
||||
healthLabel = nil
|
||||
manaLabel = nil
|
||||
|
||||
soulLabel = nil
|
||||
|
||||
HealthBar = nil
|
||||
end
|
||||
|
||||
function HealthBar.toggle()
|
||||
if healthBarButton:isOn() then
|
||||
healthBarWindow:close()
|
||||
healthBarButton:setOn(false)
|
||||
else
|
||||
healthBarWindow:open()
|
||||
healthBarButton:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
function HealthBar.onMiniWindowClose()
|
||||
healthBarButton:setOn(false)
|
||||
end
|
||||
|
||||
function HealthBar.offline()
|
||||
healthBarWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
|
||||
healthLabel:setText(health .. ' / ' .. maxHealth)
|
||||
healthBar:setPercent(health / maxHealth * 100)
|
||||
end
|
||||
|
||||
function HealthBar.onManaChange(localPlayer, mana, maxMana)
|
||||
manaLabel:setText(mana .. ' / ' .. maxMana)
|
||||
|
||||
local percent
|
||||
if maxMana == 0 then
|
||||
percent = 100
|
||||
else
|
||||
percent = (mana * 100)/maxMana
|
||||
end
|
||||
manaBar:setPercent(percent)
|
||||
end
|
||||
|
||||
function HealthBar.onStatesChange(localPlayer, now, old)
|
||||
if now == old then return end
|
||||
|
||||
local bitsChanged = bit32.bxor(now, old)
|
||||
for i = 1, 32 do
|
||||
local pow = math.pow(2, i-1)
|
||||
if pow > bitsChanged then break end
|
||||
local bitChanged = bit32.band(bitsChanged, pow)
|
||||
if bitChanged ~= 0 then
|
||||
HealthBar.toggleIcon(bitChanged)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HealthBar.onSoulChange(localPlayer, soul)
|
||||
soulLabel:setText('Soul: '.. soul)
|
||||
end
|
||||
|
||||
function HealthBar.toggleIcon(bitChanged)
|
||||
local content = healthBarWindow:recursiveGetChildById('conditionPanel')
|
||||
|
||||
local icon = content:getChildById(Icons[bitChanged].id)
|
||||
if icon then
|
||||
icon:destroy()
|
||||
else
|
||||
icon = g_ui.createWidget('ConditionWidget', content)
|
||||
icon:setId(Icons[bitChanged].id)
|
||||
icon:setImageSource(Icons[bitChanged].path)
|
||||
icon:setTooltip(Icons[bitChanged].tooltip)
|
||||
end
|
||||
end
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
Module
|
||||
name: game_healthbar
|
||||
description: Displays health and mana points
|
||||
author: edubart
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
- game_interface
|
||||
|
||||
@onLoad: |
|
||||
dofile 'healthbar'
|
||||
HealthBar.init()
|
||||
|
||||
@onUnload: |
|
||||
HealthBar.terminate()
|
|
@ -0,0 +1,151 @@
|
|||
HealthInfo = {}
|
||||
|
||||
-- constants
|
||||
local Icons = {}
|
||||
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' }
|
||||
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' }
|
||||
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' }
|
||||
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' }
|
||||
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' }
|
||||
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' }
|
||||
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' }
|
||||
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' }
|
||||
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' }
|
||||
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' }
|
||||
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' }
|
||||
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' }
|
||||
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' }
|
||||
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
|
||||
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' }
|
||||
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' }
|
||||
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' }
|
||||
|
||||
-- private variables
|
||||
local healthInfoWindow
|
||||
local healthBar
|
||||
local manaBar
|
||||
local soulBar
|
||||
local healthLabel
|
||||
local manaLabel
|
||||
local soulLabel
|
||||
|
||||
-- public functions
|
||||
function HealthInfo.init()
|
||||
connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
|
||||
onManaChange = HealthInfo.onManaChange,
|
||||
onStatesChange = HealthInfo.onStatesChange,
|
||||
onSoulChange = HealthInfo.onSoulChange })
|
||||
|
||||
connect(g_game, { onGameEnd = HealthInfo.offline })
|
||||
|
||||
healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
|
||||
healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
|
||||
healthInfoButton:setOn(true)
|
||||
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
|
||||
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
|
||||
healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
|
||||
manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
|
||||
soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
|
||||
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
|
||||
|
||||
if g_game.isOnline() then
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
|
||||
HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
|
||||
HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
|
||||
HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
|
||||
end
|
||||
end
|
||||
|
||||
function HealthInfo.terminate()
|
||||
disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
|
||||
onManaChange = HealthInfo.onManaChange,
|
||||
onStatesChange = HealthInfo.onStatesChange,
|
||||
onSoulChange = HealthInfo.onSoulChange })
|
||||
|
||||
disconnect(g_game, { onGameEnd = HealthInfo.offline })
|
||||
|
||||
healthInfoWindow:destroy()
|
||||
healthInfoButton:destroy()
|
||||
healthInfoWindow = nil
|
||||
healthInfoButton = nil
|
||||
|
||||
healthBar = nil
|
||||
manaBar = nil
|
||||
soulBar = nil
|
||||
|
||||
healthLabel = nil
|
||||
manaLabel = nil
|
||||
soulLabel = nil
|
||||
|
||||
HealthInfo = nil
|
||||
end
|
||||
|
||||
function HealthInfo.toggle()
|
||||
if healthInfoButton:isOn() then
|
||||
healthInfoWindow:close()
|
||||
healthInfoButton:setOn(false)
|
||||
else
|
||||
healthInfoWindow:open()
|
||||
healthInfoButton:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
function HealthInfo.onMiniWindowClose()
|
||||
healthInfoButton:setOn(false)
|
||||
end
|
||||
|
||||
function HealthInfo.offline()
|
||||
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function HealthInfo.onHealthChange(localPlayer, health, maxHealth)
|
||||
healthLabel:setText(health .. ' / ' .. maxHealth)
|
||||
healthBar:setPercent(health / maxHealth * 100)
|
||||
end
|
||||
|
||||
function HealthInfo.onManaChange(localPlayer, mana, maxMana)
|
||||
manaLabel:setText(mana .. ' / ' .. maxMana)
|
||||
|
||||
local percent
|
||||
if maxMana == 0 then
|
||||
percent = 100
|
||||
else
|
||||
percent = (mana * 100)/maxMana
|
||||
end
|
||||
manaBar:setPercent(percent)
|
||||
end
|
||||
|
||||
function HealthInfo.onSoulChange(localPlayer, soul)
|
||||
soulLabel:setText('Soul: ' .. soul)
|
||||
end
|
||||
|
||||
function HealthInfo.onStatesChange(localPlayer, now, old)
|
||||
if now == old then return end
|
||||
|
||||
local bitsChanged = bit32.bxor(now, old)
|
||||
for i = 1, 32 do
|
||||
local pow = math.pow(2, i-1)
|
||||
if pow > bitsChanged then break end
|
||||
local bitChanged = bit32.band(bitsChanged, pow)
|
||||
if bitChanged ~= 0 then
|
||||
HealthInfo.toggleIcon(bitChanged)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HealthInfo.toggleIcon(bitChanged)
|
||||
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
|
||||
|
||||
local icon = content:getChildById(Icons[bitChanged].id)
|
||||
if icon then
|
||||
icon:destroy()
|
||||
else
|
||||
icon = g_ui.createWidget('ConditionWidget', content)
|
||||
icon:setId(Icons[bitChanged].id)
|
||||
icon:setImageSource(Icons[bitChanged].path)
|
||||
icon:setTooltip(Icons[bitChanged].tooltip)
|
||||
end
|
||||
end
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
Module
|
||||
name: game_healthinfo
|
||||
description: Displays health, mana points, soul points, and conditions
|
||||
author: edubart, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
- game_interface
|
||||
|
||||
@onLoad: |
|
||||
dofile 'healthinfo'
|
||||
HealthInfo.init()
|
||||
|
||||
@onUnload: |
|
||||
HealthInfo.terminate()
|
|
@ -52,11 +52,11 @@ ConditionWidget < UIWidget
|
|||
margin-left: 5
|
||||
|
||||
MiniWindow
|
||||
icon: healthbar.png
|
||||
id: healthBarWindow
|
||||
!text: tr('Health Bar')
|
||||
icon: healthinfo.png
|
||||
id: healthInfoWindow
|
||||
!text: tr('Health Info')
|
||||
height: 102
|
||||
@onClose: HealthBar.onMiniWindowClose()
|
||||
@onClose: HealthInfo.onMiniWindowClose()
|
||||
&save: true
|
||||
|
||||
MiniWindowContents
|
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 905 B After Width: | Height: | Size: 905 B |
Before Width: | Height: | Size: 933 B After Width: | Height: | Size: 933 B |
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 894 B After Width: | Height: | Size: 894 B |
Before Width: | Height: | Size: 912 B After Width: | Height: | Size: 912 B |
Before Width: | Height: | Size: 957 B After Width: | Height: | Size: 957 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 905 B After Width: | Height: | Size: 905 B |
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 570 B |
Before Width: | Height: | Size: 898 B After Width: | Height: | Size: 898 B |
Before Width: | Height: | Size: 909 B After Width: | Height: | Size: 909 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
@ -38,7 +38,7 @@ function HotkeysManager.init()
|
|||
local hotkeyListPanel = hotkeysWindow:getChildById('currentHotkeys')
|
||||
|
||||
hotkeysWindow:setVisible(false)
|
||||
hotkeysButton = TopMenu.addGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
|
||||
hotkeysButton = TopMenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
|
||||
g_keyboard.bindKeyDown('Ctrl+K', HotkeysManager.toggle)
|
||||
g_keyboard.bindKeyPress('Down', function() hotkeyListPanel:focusNextChild(KeyboardFocusReason) end, hotkeysWindow)
|
||||
g_keyboard.bindKeyPress('Up', function() hotkeyListPanel:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: game_hotkeys
|
||||
description: Manage client hotkeys
|
||||
author: andrefaramir
|
||||
author: andrefaramir, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
|
|
|
@ -20,6 +20,8 @@ end
|
|||
|
||||
function GameInterface.init()
|
||||
g_ui.importStyle('styles/countwindow.otui')
|
||||
g_ui.importStyle('styles/logoutwindow.otui')
|
||||
g_ui.importStyle('styles/exitwindow.otui')
|
||||
|
||||
connect(g_game, { onGameStart = GameInterface.show }, true)
|
||||
connect(g_game, { onGameEnd = GameInterface.hide }, true)
|
||||
|
@ -63,8 +65,8 @@ function GameInterface.init()
|
|||
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
|
||||
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
|
||||
g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.logout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+L', GameInterface.logout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
|
||||
|
||||
g_keyboard.bindKeyDown('Ctrl+.', function()
|
||||
|
@ -114,7 +116,7 @@ function GameInterface.hide()
|
|||
g_app.onClose = nil
|
||||
end
|
||||
|
||||
function GameInterface.tryExit()
|
||||
function GameInterface.exit()
|
||||
if g_game.isOnline() then
|
||||
g_game.forceLogout()
|
||||
scheduleEvent(exit, 10)
|
||||
|
@ -122,13 +124,47 @@ function GameInterface.tryExit()
|
|||
end
|
||||
end
|
||||
|
||||
function GameInterface.tryLogout()
|
||||
function GameInterface.tryExit()
|
||||
local exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
|
||||
local exitButton = exitWindow:getChildById('buttonExit')
|
||||
local logoutButton = exitWindow:getChildById('buttonLogout')
|
||||
|
||||
local exitFunc = function()
|
||||
GameInterface.exit()
|
||||
exitButton:getParent():destroy()
|
||||
end
|
||||
|
||||
local logoutFunc = function()
|
||||
GameInterface.logout()
|
||||
logoutButton:getParent():destroy()
|
||||
end
|
||||
|
||||
exitWindow.onEnter = logoutFunc
|
||||
exitButton.onClick = exitFunc
|
||||
logoutButton.onClick = logoutFunc
|
||||
return true -- signal closing
|
||||
end
|
||||
|
||||
function GameInterface.logout()
|
||||
if g_game.isOnline() then
|
||||
g_game.safeLogout()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.tryLogout()
|
||||
local logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
|
||||
local yesButton = logoutWindow:getChildById('buttonYes')
|
||||
|
||||
local logoutFunc = function()
|
||||
GameInterface.logout()
|
||||
yesButton:getParent():destroy()
|
||||
end
|
||||
|
||||
logoutWindow.onEnter = logoutFunc
|
||||
yesButton.onClick = logoutFunc
|
||||
end
|
||||
|
||||
function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
|
||||
if GameInterface.selectedThing == nil then return false end
|
||||
if mouseButton == MouseLeftButton then
|
||||
|
|
|
@ -0,0 +1,54 @@
|
|||
ExitWindow < MainWindow
|
||||
id: exitWindow
|
||||
!text: tr('Exit')
|
||||
size: 550 135
|
||||
@onEscape: self:destroy()
|
||||
|
||||
Label
|
||||
!text: tr('If you shut down the program, you character might stay in the game.')
|
||||
width: 550
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
margin-left: 10
|
||||
margin-top: 2
|
||||
|
||||
Label
|
||||
!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
|
||||
width: 550
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-left: 10
|
||||
margin-top: 2
|
||||
|
||||
Label
|
||||
!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
|
||||
width: 550
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-left: 10
|
||||
margin-top: 2
|
||||
|
||||
Button
|
||||
id: buttonExit
|
||||
!text: tr('Exit')
|
||||
width: 64
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 155
|
||||
|
||||
Button
|
||||
id: buttonLogout
|
||||
!text: tr('Logout')
|
||||
width: 64
|
||||
anchors.left: prev.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 5
|
||||
|
||||
Button
|
||||
id: buttonCancel
|
||||
!text: tr('Cancel')
|
||||
width: 64
|
||||
anchors.left: prev.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 5
|
||||
@onClick: self:getParent():destroy()
|
|
@ -0,0 +1,30 @@
|
|||
LogoutWindow < MainWindow
|
||||
id: logoutWindow
|
||||
!text: tr('Logout')
|
||||
size: 300 100
|
||||
@onEscape: self:destroy()
|
||||
|
||||
Label
|
||||
!text: tr('Are you sure you want to logout?')
|
||||
width: 300
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
margin-left: 30
|
||||
margin-top: 2
|
||||
|
||||
Button
|
||||
id: buttonYes
|
||||
!text: tr('Yes')
|
||||
width: 64
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 65
|
||||
|
||||
Button
|
||||
id: buttonNo
|
||||
!text: tr('No')
|
||||
width: 64
|
||||
anchors.left: prev.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 5
|
||||
@onClick: self:getParent():destroy()
|
|
@ -35,8 +35,8 @@ function UIGameMap:onDrop(widget, mousePos)
|
|||
local thing = widget.currentDragThing
|
||||
local toPos = tile:getPosition()
|
||||
|
||||
local itemPos = thing:getPosition()
|
||||
if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
|
||||
local thingPos = thing:getPosition()
|
||||
if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
|
||||
|
||||
if thing:asItem() and thing:getCount() > 1 then
|
||||
GameInterface.moveStackableItem(thing, toPos)
|
||||
|
|
|
@ -23,16 +23,16 @@ function UIItem:onDrop(widget, mousePos)
|
|||
|
||||
if not widget or not widget.currentDragThing then return false end
|
||||
|
||||
local item = widget.currentDragThing
|
||||
local thing = widget.currentDragThing
|
||||
local toPos = self.position
|
||||
|
||||
local itemPos = item:getPosition()
|
||||
if itemPos.x == self.position.x and itemPos.y == self.position.y and itemPos.z == self.position.z then return false end
|
||||
local thingPos = thing:getPosition()
|
||||
if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
|
||||
|
||||
if item:getCount() > 1 then
|
||||
GameInterface.moveStackableItem(item, toPos)
|
||||
if thing:getCount() > 1 then
|
||||
GameInterface.moveStackableItem(thing, toPos)
|
||||
else
|
||||
g_game.move(item, toPos, 1)
|
||||
g_game.move(thing, toPos, 1)
|
||||
end
|
||||
|
||||
self:setBorderWidth(0)
|
||||
|
|
|
@ -29,7 +29,7 @@ function Inventory.init()
|
|||
|
||||
inventoryWindow = g_ui.loadUI('inventory.otui', GameInterface.getRightPanel())
|
||||
inventoryPanel = inventoryWindow:getChildById('contentsPanel')
|
||||
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
||||
inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
||||
inventoryButton:setOn(true)
|
||||
|
||||
Inventory.refresh()
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: game_inventory
|
||||
description: View local player equipments window
|
||||
author: baxnie, edubart
|
||||
author: baxnie, edubart, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
|
|
|
@ -127,13 +127,3 @@ MiniWindow
|
|||
margin-top: 5
|
||||
text-align: center
|
||||
text-auto-resize: true
|
||||
|
||||
GameLabel
|
||||
id: soul
|
||||
height: 30
|
||||
anchors.top: slot9.bottom
|
||||
anchors.left: slot9.left
|
||||
margin-top: 5
|
||||
text-align: center
|
||||
text-auto-resize: true
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ function Minimap.init()
|
|||
|
||||
g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
|
||||
|
||||
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
|
||||
minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
|
||||
minimapButton:setOn(true)
|
||||
|
||||
minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Module
|
||||
name: game_minimap
|
||||
description: Manage minimap
|
||||
author: edubart
|
||||
author: edubart, BeniS
|
||||
website: www.otclient.info
|
||||
|
||||
dependencies:
|
||||
|
|
|
@ -77,15 +77,20 @@ MiniWindow
|
|||
$disabled:
|
||||
image-color: #ffffff88
|
||||
|
||||
Button
|
||||
id: zoomOut
|
||||
text: -
|
||||
font: terminus-14px-bold
|
||||
size: 16 16
|
||||
anchors.left: minimap.right
|
||||
anchors.top: compass.bottom
|
||||
FloorUpControl
|
||||
id: levelUp
|
||||
anchors.left: minimap.right
|
||||
anchors.top: compass.bottom
|
||||
margin-top: 10
|
||||
margin-left: 10
|
||||
margin-left: 15
|
||||
enabled: true
|
||||
@onClick: Minimap.onButtonClick(self:getId())
|
||||
|
||||
FloorDownControl
|
||||
id: levelDown
|
||||
anchors.left: levelUp.left
|
||||
anchors.top: levelUp.bottom
|
||||
margin-top: 4
|
||||
enabled: true
|
||||
@onClick: Minimap.onButtonClick(self:getId())
|
||||
|
||||
|
@ -93,25 +98,20 @@ MiniWindow
|
|||
id: zoomIn
|
||||
text: +
|
||||
size: 16 16
|
||||
anchors.left: zoomOut.left
|
||||
anchors.top: zoomOut.bottom
|
||||
margin-top: 4
|
||||
anchors.left: levelUp.right
|
||||
anchors.top: levelUp.top
|
||||
margin-left: 10
|
||||
enabled: true
|
||||
@onClick: Minimap.onButtonClick(self:getId())
|
||||
|
||||
FloorUpControl
|
||||
id: levelUp
|
||||
anchors.left: zoomOut.right
|
||||
anchors.top: zoomOut.top
|
||||
margin-left: 15
|
||||
enabled: true
|
||||
@onClick: Minimap.onButtonClick(self:getId())
|
||||
|
||||
FloorDownControl
|
||||
id: levelDown
|
||||
anchors.left: zoomIn.right
|
||||
anchors.top: zoomIn.top
|
||||
margin-left: 15
|
||||
Button
|
||||
id: zoomOut
|
||||
text: -
|
||||
font: terminus-14px-bold
|
||||
size: 16 16
|
||||
anchors.left: levelDown.right
|
||||
anchors.top: levelDown.top
|
||||
margin-left: 10
|
||||
enabled: true
|
||||
@onClick: Minimap.onButtonClick(self:getId())
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ function QuestLog.init()
|
|||
g_ui.importStyle('questlogwindow.otui')
|
||||
g_ui.importStyle('questlinewindow.otui')
|
||||
|
||||
questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
|
||||
questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
|
||||
|
||||
connect(g_game, { onQuestLog = onGameQuestLog })
|
||||
connect(g_game, { onQuestLine= onGameQuestLine })
|
||||
|
|
|
@ -36,7 +36,7 @@ function Skills.init()
|
|||
})
|
||||
|
||||
skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
|
||||
skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
|
||||
skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
|
||||
skillsButton:setOn(true)
|
||||
g_keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ function VipList.init()
|
|||
g_keyboard.bindKeyDown('Ctrl+P', VipList.toggle)
|
||||
|
||||
vipWindow = g_ui.loadUI('viplist.otui', GameInterface.getRightPanel())
|
||||
vipButton = TopMenu.addGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle)
|
||||
vipButton = TopMenu.addRightGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle)
|
||||
vipButton:setOn(true)
|
||||
|
||||
VipList.refresh()
|
||||
|
|
|
@ -189,6 +189,9 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
|
|||
|
||||
void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect)
|
||||
{
|
||||
if(m_healthPercent < 1) // creature is dead
|
||||
return;
|
||||
|
||||
Color fillColor = Color(96, 96, 96);
|
||||
|
||||
if(!useGray)
|
||||
|
|
|
@ -118,6 +118,11 @@ void UIMap::setKeepAspectRatio(bool enable)
|
|||
|
||||
TilePtr UIMap::getTile(const Point& mousePos)
|
||||
{
|
||||
/*
|
||||
* Known Issue: If you move a container widget into the map rect
|
||||
* if you move an item onto itself it will allow this to execute
|
||||
* still dropping the item on the ground.
|
||||
*/
|
||||
if(!m_mapRect.contains(mousePos))
|
||||
return nullptr;
|
||||
|
||||
|
|