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[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)\
### What is otclient? ### What is otclient?
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
@ -6,16 +7,18 @@ for that it uses LUA scripting for all game interface functionality and configur
similar to CSS for the client interface design. Otclient works with a modular system, this means similar to CSS for the client interface design. Otclient works with a modular system, this means
that each functionality is a separated module, giving the possibility to users modify and customize that each functionality is a separated module, giving the possibility to users modify and customize
anything easily. Users can also create new mods and extend game interface for their own purposes. anything easily. Users can also create new mods and extend game interface for their own purposes.
Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua. Otclient is written in C++11 and heavily scripted in lua.
For a server to connect to, you can build your own with the [forgottenserver](https://github.com/otland/forgottenserver)
or connect to one listed on [otservlist](https://otservlist.org/).
### Where do I download? ### Where do I download?
The latest commits compiled for Windows can be found here. Compiled for Windows can be found here (but can be outdated):
* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/) * [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`) **NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`)
### Features ### Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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### Compiling ### Compiling
A package with all required libraries for compiling OTClient on Windows can be found here:
* [Otclient SDK v1.0 - For MSVC 2015](https://github.com/conde2/otclient-sdk) (libraries)
* [For MingW32] - Not available in the moment.
In short, if you need to compile OTClient, follow these tutorials: In short, if you need to compile OTClient, follow these tutorials:
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows) * [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux) * [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X) * [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
### Need help? ### Need help?
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there, Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
or talk with us at #otclient irc.freenode.net or talk with us at the gitter chat.
### Bugs ### Bugs
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### Contact ### Contact
Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com Talk directly with us at the gitter chat [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge).
### License ### License

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