Log file saves specific to server and character
Changed it so when you save a log file, the log file name includes the server name and the characters name, in the file name. This is to improve organization, to separate logs based off the server you are on, and the character you are logged in.
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@ -709,6 +709,8 @@ function processChannelTabMenu(tab, mousePos, mouseButton)
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local menu = g_ui.createWidget('PopupMenu')
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menu:setGameMenu(true)
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local worldName = g_game.getWorldName()
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local characterName = g_game.getCharacterName()
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channelName = tab:getText()
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if tab ~= defaultTab and tab ~= serverTab then
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menu:addOption(tr('Close'), function() removeTab(channelName) end)
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@ -726,7 +728,7 @@ function processChannelTabMenu(tab, mousePos, mouseButton)
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table.insert(lines, label:getText())
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end
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local filename = channelName .. '.txt'
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local filename = worldName .. ' - ' .. characterName .. ' - ' .. channelName .. '.txt'
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local filepath = '/' .. filename
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-- extra information at the beginning
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