Fix buy/sell of stackable items on 8.6
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@ -115,8 +115,10 @@ function UIMiniWindowContainer:swapInsert(widget, index)
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if oldParent == self and oldIndex ~= index then
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if oldParent == self and oldIndex ~= index then
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local oldWidget = self:getChildByIndex(index)
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local oldWidget = self:getChildByIndex(index)
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if oldWidget then
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self:removeChild(oldWidget)
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self:removeChild(oldWidget)
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self:insertChild(oldIndex, oldWidget)
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self:insertChild(oldIndex, oldWidget)
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end
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self:removeChild(widget)
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self:removeChild(widget)
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self:insertChild(index, widget)
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self:insertChild(index, widget)
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end
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end
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@ -17,6 +17,7 @@ function UIGameMap:onDragEnter(mousePos)
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self.currentDragThing = thing
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self.currentDragThing = thing
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g_mouse.setTargetCursor()
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g_mouse.setTargetCursor()
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self.cancelNextRelease = true
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return true
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return true
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end
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end
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@ -53,7 +53,7 @@ end
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function UIItem:onHoverChange(hovered)
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function UIItem:onHoverChange(hovered)
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UIWidget.onHoverChange(self, hovered)
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UIWidget.onHoverChange(self, hovered)
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if self:isVirtual() then return end
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if self:isVirtual() or not self:isDraggable() then return end
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local draggingWidget = g_ui.getDraggingWidget()
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local draggingWidget = g_ui.getDraggingWidget()
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if draggingWidget and self ~= draggingWidget then
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if draggingWidget and self ~= draggingWidget then
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@ -93,7 +93,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
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end
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end
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function UIItem:canAcceptDrop(widget, mousePos)
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function UIItem:canAcceptDrop(widget, mousePos)
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if self:isVirtual() then return false end
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if self:isVirtual() or not self:isDraggable() then return false end
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if not widget or not widget.currentDragThing then return false end
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if not widget or not widget.currentDragThing then return false end
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local children = rootWidget:recursiveGetChildrenByPos(mousePos)
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local children = rootWidget:recursiveGetChildrenByPos(mousePos)
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@ -210,9 +210,7 @@ int Item::getSubType()
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{
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{
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if(isSplash() || isFluidContainer())
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if(isSplash() || isFluidContainer())
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return m_countOrSubType;
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return m_countOrSubType;
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if(g_game.getProtocolVersion() >= 900)
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return 0;
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return 0;
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return 1;
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}
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}
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int Item::getCount()
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int Item::getCount()
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