addon to show walk ping

master
Eduardo Bart 12 years ago
parent 81e378cc22
commit b00076bcb9

@ -101,3 +101,5 @@ attack while walking cancels the walk
if a spell is used while pressing arrows keys the walk is canceled and it doesnt starts walking again
game map text message boxes is not displayed like tibia
name/shields doesnt follow the creature when walking on parcels
hotkeys wont work with caps lock
hotkeys works while windows are locked, it shouldnt

@ -0,0 +1,27 @@
PingBar = {}
local pingLabel
-- public functions
function PingBar.init()
pingLabel = createWidget('UILabel', rootWidget:recursiveGetChildById('leftButtonsPanel'))
pingLabel:applyStyle({ ['anchors.left'] = 'prev.right',
['anchors.top'] = 'parent.top',
['margin-top'] = 12,
['margin-left'] = 10,
font = 'verdana-11px-rounded',
color = '#FE6500',
width = 120,
height = 16})
end
function PingBar.terminate()
pingLabel:destroy()
end
-- hooked events
local function onGamePingUpdate(ping)
pingLabel:setText('Walk Ping: ' .. ping .. ' ms')
end
connect(Game, { onWalkPingUpdate = onGamePingUpdate })

@ -0,0 +1,15 @@
Module
name: pingbar
description: Show ping in game
author: OTClient team
website: https://github.com/edubart/otclient
autoLoad: true
autoLoadPriority: 1000
onLoad: |
require 'pingbar'
PingBar.init()
onUnload: |
PingBar.terminate()

@ -5,7 +5,7 @@ Module
website: https://github.com/edubart/otclient
autoLoad: true
autoLoadPriority: 1000
autoLoadPriority: 200
onLoad: |
require 'terminal'

@ -66,11 +66,11 @@ TopPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
width: 60
width: 70
FrameCounter
id: frameCounter
anchors.top: parent.top
anchors.right: prev.left
margin-top: 8
margin-right: 12
margin-right: 5

@ -12,7 +12,7 @@ local SpeakTypes = {
channelWhite = { color = '#FFFFFF' },
channelRed = { color = '#F55E5E' },
channelOrange = { color = '#FE6500' },
private = { color = '#FFFF00' },
private = { color = '#5FF7F7' },
playerToNpc = { color = '#9F9DFD' },
broadcast = { color = '#F55E5E' },
privateRed = { color = '#F55E5E' }

@ -37,8 +37,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
m_online = false;
m_dead = false;
m_walkFeedback = true;
m_ping = 0;
m_pingTimer.restart();
m_walkPing = 0;
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
}
@ -77,7 +76,6 @@ void Game::processConnectionError(const boost::system::error_code& error)
void Game::processLogin(const LocalPlayerPtr& localPlayer, int serverBeat)
{
updatePing();
m_localPlayer = localPlayer;
m_online = true;
m_serverBeat = serverBeat;
@ -148,7 +146,7 @@ void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldP
creature->cancelWalk();
}
*/
if(!m_walkFeedback) {
if(!m_walkFeedback && creature == m_localPlayer) {
updatePing();
m_walkFeedback = true;
}
@ -183,7 +181,7 @@ void Game::walk(Otc::Direction direction)
m_localPlayer->clientWalk(direction);
// ping calculation restarts when the local players try to walk one tile
m_pingTimer.restart();
m_walkPingTimer.restart();
switch(direction) {
case Otc::North:
@ -388,6 +386,6 @@ bool Game::checkBotProtection()
void Game::updatePing()
{
m_ping = m_pingTimer.ticksElapsed();
g_lua.callGlobalField("Game", "onPingUpdate", m_ping);
m_walkPing = m_walkPingTimer.ticksElapsed();
g_lua.callGlobalField("Game", "onWalkPingUpdate", m_walkPing);
}

@ -83,7 +83,7 @@ public:
LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
int getProtocolVersion() { return PROTOCOL; }
int getPing() { return m_ping; }
int getWalkPing() { return m_walkPing; }
private:
void updatePing();
@ -93,8 +93,8 @@ private:
bool m_online;
bool m_dead;
bool m_walkFeedback;
Timer m_pingTimer;
int m_ping;
Timer m_walkPingTimer;
int m_walkPing;
int m_serverBeat;
};

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