Commit Graph

30 Commits

Author SHA1 Message Date
Gabriel Pedro 04b516a1a0 Update copyright for 2015 2015-03-04 10:36:51 -04:00
BenDol 547b18db9a Update copyright for 2014 2014-04-01 18:36:42 +13:00
Eduardo Bart 122577a916 Just rename some files
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
niczkx 4c369bc823 fix compiling on gcc 4.6 (too early to use 4.7.1...) 2012-07-30 18:52:30 -06:00
Eduardo Bart 73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart d39cf361ab improve minimap 2012-06-22 02:26:22 -03:00
Eduardo Bart 1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart 1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Eduardo Bart bb1fb939c4 just fixes
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart b5a4d31fa7 more graphics optimizations
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart c7469e4454 graphics fixes
* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart 01d5fad315 support for OpenGL 2.0
* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards
* map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation
2012-03-20 19:26:07 -03:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Eduardo Bart 4276bd680d allow use of mipmaps in framebuffers 2012-01-28 16:29:03 -02:00
Eduardo Bart 24aab00431 fix use with, improve move, change icons, improve topbar 2012-01-24 16:39:16 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00
Eduardo Bart f548825faf too many changes to list, many regressions were made, master will be UNSTABLE for a few days 2011-12-03 19:52:56 -02:00
Eduardo Bart 1386064d71 add framebuffer support for old video cards 2011-11-25 20:29:45 -02:00
Eduardo Bart f7eac377e7 restore copyright notice 2011-08-28 10:17:58 -03:00
Eduardo Bart d8cc37afdb reorganize sources 2011-08-15 11:06:15 -03:00
Eduardo Bart 55862b07ad merge total remake 2011-08-13 23:10:27 -03:00
Eduardo Bart 1a81d1520f framebuffer 2011-08-11 22:38:54 -03:00
Eduardo Bart 8ef1b28546 many changes and refactoring 2011-07-13 18:12:36 -03:00
Eduardo Bart c0fce81238 ahn? 2011-04-17 16:14:24 -03:00
Eduardo Bart 1f78f93096 refactoring paths and includes 2011-04-10 12:37:15 -03:00