Commit Graph

15 Commits

Author SHA1 Message Date
Kamil Chojnowski 0e0f194df6 Replace a defunct otclient.info link with a link to this repo (closes #821) 2017-11-19 20:09:31 +01:00
Eduardo Bart b804dd6959 Fixes and new tuned terminal 2013-02-28 18:46:42 -03:00
Eduardo Bart 28b5fc1d5a Refactor modules, closes #223
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
BeniS 8850528091 Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.

Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00
Eduardo Bart 788a831f24 bug report module
* change modules authors and website
* avoid anchors recursivity crash
* update README
2012-05-01 10:06:38 -03:00
Eduardo Bart 81dcd42fd1 some fixes 2012-03-28 13:20:07 -03:00
Eduardo Bart 239f58296e restore inventory and healthbar
* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
2012-03-23 10:48:05 -03:00
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart 88301c329a a lot of changes in modules 2012-02-06 17:19:47 -02:00
Eduardo Bart f97104f12e replace require with dofile, rename Hotkeys to Keyboard 2012-02-06 02:39:52 -02:00
Eduardo Bart 7bcf7f536e cache rendering of UILabel 2012-01-17 03:36:25 -02:00
Eduardo Bart c4b2dd18d6 restore terminal, rework console 2012-01-07 15:36:58 -02:00
Eduardo Bart 028441831d save window position and size 2012-01-06 06:49:23 -02:00
Eduardo Bart 30ce5e2ba9 reorganize some stuff 2012-01-04 23:28:29 -02:00
Eduardo Bart cf0aab6d4d reorganize modules 2011-12-05 16:39:33 -02:00