Eduardo Bart
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79532cd612
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Optimize minimap save/load
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12 years ago |
Eduardo Bart
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fcd6d3cfe9
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Minimap fixes
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
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12 years ago |
Eduardo Bart
|
4515e360e4
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A lot of cmake changes, fix compile on win32
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12 years ago |
Eduardo Bart
|
c5674d10ba
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some refactoring
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12 years ago |
Eduardo Bart
|
96c363d997
|
changes for otb compability
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12 years ago |
Eduardo Bart
|
f3499efe83
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Adjust fallen changes
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
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12 years ago |
otfallen
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d139c3738b
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map stuff
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12 years ago |
Eduardo Bart
|
14db1066fc
|
change logger
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12 years ago |
Eduardo Bart
|
c01b32b032
|
rework log function and protocol
* remove some protocol ifdefs, replace with game features system
|
12 years ago |
Eduardo Bart
|
4c80d783d6
|
rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
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12 years ago |
Eduardo Bart
|
fa9c942471
|
basic protocol 953 support, logging in real tibia!
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12 years ago |
Eduardo Bart
|
b75483e9bf
|
fixes
* fix filestream read
* fix transparent minimap
|
12 years ago |
Eduardo Bart
|
9aa12acc22
|
performance improvements
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
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12 years ago |
Eduardo Bart
|
c4525059ce
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implement basic sound engine using OpenAL
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12 years ago |
Eduardo Bart
|
8450f1f896
|
add FileStream class
* minimize memory consumption by using FileStream for loading sprites
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12 years ago |